Lights in VR are very fuzzy after only 100-200 feet away

There is a solution to this, vote to this long standing discussion detailing what’s wrong and showing up some of the latest community driven efforts with better approaches to night lighting:

Night lighting issues still present - The community solutions

NB: Because of the general lower resolution, VR is exacerbating the inherent night lighting problems, but these are intrinsic to the simulator night lighting implementation in general.

1 Like