Little NavMap is running fine ‘in-game’ using this handy tool:
the only issue is that is does NOT run in VR. I only see LNM in-game when running FS2020 on the desktop, the moment i go VR the LNM window is gone, clicking the LNM button does NOT bring up the LNM window back up like it does on the desktop.
I’ve tried running FS in windowed and full screen, i switched to VR before and during flight, i’ve rebooted and restarted… but alas, not joy!
Anywone have any ideas?
Open Navmap in real time : OK (change map in Little navmap change in ingamepanel)
But Ingamepanel NAVMAP for Flight Simulator not good :
no tracking of the aircraft : KO (OK, the plane is followed by the map, you have to press the “YOU” button and the map will go with you. Config LittleNavmap for this too with the toolbar of the application)
Zoom not possible with mouse wheel : KO (OK with the own toolbar only)
no movement of the map with the mouse : KO (OK with the own toolbar only)
The main problem of this panel is the API from LittleNavMap with the integrated webserver. That API doesn’t allow me to do zoom or movements with the mouse because the map is served by LittleNavmap directly with coordinates that the application reads from FlightSimulator directly. Sorry, but I’ve tried a lot of times and I can’t add mouse wheel.
The map goes fast but it have a little delay because the png image is served by LittleNavmap, but it’s faster the other panel VFRMap from the same pack. I use both at same time and it’s the perfect complement.
Thanks! I’ll definitely be subscribing. I’d love to try some development too but having too much fun with the sim.
My thought is we could possibly eliminate tooltips and replace some of the HUD functions we lose going to VR. Compared to real life, there are just some things that are hard to see/feel in a VR cockpit.
I’m often playing the trim guessing game. Only way I have in a Cessna 152/172 is to grab the trim wheel with the mouse. I’ve crashed takeoff a few times when trim somehow got maxed out.
Today I discovered (TIL/TID) with SteamVR, you can make any desktop window bound to an Oculus controller like you are holding it. You can’t interact with it using a mouse or other controller but you can pick it up like it is a tablet within the sim and get a crisp view. I had to put another chair in the virtual copilot seat today for this.
This is probably known but with SteamVR you can bind a running window to a VR controller and pick up the window like it was a tablet. I had to get another chair for the virtual copilot seat so I could rest the controller there.
There is no interaction since it’s external to the sim. But my most desperate uses for littlenavmap are finding my way around on the airports, so I just kept the zoom high. The ability to pick up the map makes for super clarity.
I may give this a try with one of the G1000s in a window view.
The Web server for LNM just doesn’t seem to be working very well.