I gave it a try and managed to salvage some parts… But I got very confessed with what they did to the main fuselage textures, cramming what looks like 4 separate textures all together into a single texture, giving us a very low pixel per cm / inch for the main fuselage unless working with 8k or even bigger… And still the mirrored sides, why not just unwrap both side if you’re going to remake the UV’s anyways…
To be extra nerdy, the 787 have raked wingtips, not winglets.
For the 787, those can be edited in the following file: 787_10_AIRFRAME_WINGS_ALBD.PNG.DDS
I put together a UV map for the 787 and highlighted the wingtips in yellow:
Do we have a thread where potential problems between liveries and the original aircrafts are documentated? Did not find anything and I do have the impression that the MegaPack V12 livery causes the “rudder issue” in my game. Playing the original 747 or 320 I do not have any issues, as soon as I play the Lufthansa version, rudder drops to the left ( 747 ) or to the right ( 320 neo ) making it impossible to follow a path via AP and the plan crashed.
I am currently working on a custom livery for the TBM930 and cannot for the life of me find out where the colors are located in the texture file for these six vents under the engine … any experienced TBM painters for the 930, your suggestions would be very helpful! TIA. (Normally, of course, they are painted by the default decals, which I am not using.)
I know that if I fly a plane that another user doesn’t own, they see a generic plane, not exact plane that I’m flying.
Does the same thing apply to Liveries? So if I have a custom Livery I made and no one else has it, will they see my actual custom Livery or a generic one?