LOD problems - Trees & Water

I honestly think they are not lying to us at all.

Instead, they are doing corrections to this bug, but I strongly believe, and I might be entirely wrong, the outcome is not what is expected only for a few possible reasons:

  • Either they don’t have the actual feedback we do post here, or to Zendesk (I’ve been documenting these LOD ring distance problems since, well, way back last year)

  • Or they do have the feedback but it is filtered out in such a way, because of the number of reports in these forums to digest and sum up, that the final “short description” of the problem is not matching the actual main issue we’re reporting

  • Or they just can’t change much in the graphics code base, because the DX11 branch is stalling in favor of the DX12 branch and they’ll risk more breaking changes in trying to change the DX11 rendering code.

In any case, whatever the reason, I wouldn’t expect much changes to this, or night lighting, or some more, until at least the official release of the DX12 version, and I’m fine with this.

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