I have a feeling they aren’t aware of the change. Why would they go about changing your settings on purpose?
One reason it happens is when there’s a hiccup in your internet connection, and it can’t log in. Usually you do get a message about this, but, I bet it gets lost sometimes and doesn’t show up. I have had it happen to me in both capacities, being notified and not.
I’ve had other options change as well. I imagine it’s more bug than anything. It is a pain, though.
I certainly can’t tell you why. I can only tell you that they do. I have not made UserCfg.opt read only to stop the graphics changes but every time I set PC render scaling to 200, FS2020 reverts it to 100. Every time. And I’ve had it turn off photogrammetry multiple times. I can spot that one easy since it stands out like a sore thumb but it’s a PITA to keep having to change stuff back. I get why they want to make changes to help users, but I will never approve of it being done with no notice and no approval.
Typically that setting gets disabled when you lose connection to the servers. If for whatever reason it can’t contact servers for X amount of attempts, it automatically starts switching off the associated online services, leaving you to have to re-enable them. It’s not that they’re trying to help users. It’s so your sim doesn’t crash when it can’t get the data it needs from servers.
Knowledge or not?
I do not think much of assumptions. I was simply interested in the topic. Hence my consideration tested and evaluated… Result: A component will move through the seasons like a sine wave. This concerns the image size difference to the landscape from winter solstice to summer solstice. It is striking that the worse images have higher image sizes. The closer to the summer solstice, the worse optics with higher image values. For this purpose, I have compared the image sizes of still image recordings under the same conditions. Whether these differences actually lead to performance influence I can not really judge / calculate. But it stands to reason: higher image values = more power. BTW this also gives a parallel to the part of the topic heading “increasing loss of quality”.
The good news if this were true: “It would go up again” (at least on this point) :■■■■:
I see this connection only indirectly and separately.
In my opinion, the quality of the rendering changes synchronously to the prevailing solar angle of the set date. Due to a steeper incidence of light, shorter and steeper shadows are also to be represented and possibly also a higher number of them. the horizontal surfaces appear brighter. This reduces plastic perception, even though it requires a higher image size.
My second conclusion was: If you set a higher still image size in motion (FPS + speed) and rotate by 360°, this could also require more power.