May 8, 2025 Development Update Blog Discussion

Career Maintenence Upcoming Update: May 12

Official Microsoft Flight SimulatorNews & Announcements

msfs-2024career-mode

JummivanaSenior Community Manager [Z-8]

1h

Career Mode will be down momentarily on 2025-05-12T08:00:00Z in Microsoft Flight Simulator 2024. During this maintenance period, Career Mode will not be accessible to any player.

Changes effective on live retail build (Sim Update 1) immediately after maintenance is complete:

  • Bought aircraft are now salvaged to the closest aerodrome instead of the starting aerodrome
  • Salvage cost now scales based on aircraft price instead of salvage distance
  • Salvage is now free below a certain distance (currently 5km)
  • Aborted missions no longer generate passive income

Changes effective only in the Sim Update 2 Beta build:

  • Insurance and passive flight times are now correctly split
  • Used aircraft correctly display the maintenance cost breakdown
  • Used aircraft correctly display the correct time until the next check-up after purchase
  • Aircraft repair:
    • Insurance no longer reimburses damage of non-destructive crashes on check-up
    • A free check-up is now done automatically after a non-destructive crash
    • A new “Aircraft repair” button replaces the “Delegated maintenance” button when the aircraft is grounded. This returns the aircraft back to its condition before the flight when the crash occurred
    • Insurance now covers the entire aircraft instead of vital components
    • Selling the aircraft instead of using “Aircraft Repair” has been balanced so that there is no loss in value between the two options

I wonder 09.00am UTC or not on the 12th. It is not clear.

Their progress is slow because the sim was that broken. Slow is okay. Fix it right the first time instead of rushing and breaking more stuff along the way.

They should communicate better though. These dev updates are meaningless because they don’t update us on anything except MScenery’s latest 40 releases that week. They barely do video updates anymore either, which goes back to earlier comments I’ve made.

I believe that they have been told to communicate with us less frequently and less transparently. For what reason, I don’t know. But I believe an operational change was made between FS20 and FS24 so they have changed how they interact with the community. It’s the only explanation that makes this drastic heel-turn make sense to me.

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Or all the teams are simply overwhelmed with all the work to do to keep both sims reasonably on timeline to hit their milestones. Sometimes the simplest explanation is the likeliest?

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It absolutely could be that as well. I’m purely speculating here.

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I think this latest blog is an example of what frustrates some of us by the level of information shared. It doesn’t mention the status of SU2 when I was anticipating a release this week since a new beta update wasn’t released. A SU2 beta update has been released at least once a week since the launch of SU2, some weeks had 2 so I thought launch was imminent. I’m from the camp of let them take their time to get it right but please be more transparent as to what’s going on.

Is there a reason why the Feedback Snapshot is not updated each Development Update? This is a key tool for users to gauge the backlog of open issues.

In past Feedback Snapshots, most of the items are listed as fixed with many of those fixed weeks to months earlier. I get why having them listed shows the progress that is being made but it dilutes all the open items and where they really sit in priority. Can you make a separate list of achievements to showcase the progress made separately?

Finally, is it possible to present the questions selected for the team to respond to well in advance of the next Developer Q&A? That way, the responses can be more succinct to allow for more questions to be answered. I think it’s fair to say that some of us feel the sim is still not in a state that was expected at launch. Frequent, and transparent communication can help alleviate or dampen the frustrations some have while work continues.

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My hope is that they are working on the 36 #bug-logged and 34 #feedback-logged bugs that were raised in the beta that are still open. All of those reports should be either Sim Update 2 regressions or bugs that weren’t fixed correctly, and it would be a pity if the majority of them were left to be fixed another day.

I agree. If they’re busy, fine. But my gut tells me that it’s more than that, and I don’t understand the need for secrecy here. I understand NDAs before a major release like 2024 or GOTY, but in the day-to-day stuff, I’m confused. I don’t think Austin Meyer is pivoting his roadmap based on when Sim Update 2 launches.

In the past, Jörg has said that they look at the feedback snapshot every week, so I agree that seeing it more often would be useful. It doesn’t even come out on a regular cadence. In searching for something one time, I once had to go through several months of development updates in order to find a feedback snapshot.

These are the feedback snapshots from this year:

They were pretty regular until February, and since then, we’ve only had one. (And by the way, the one before January 16 was December 4.)

I also don’t know why the feedback snapshot has to be images. Not only must there be some overhead to assemble them into images; anyone using translation software has to go out to a second page that has to be maintained separately and doesn’t even have historical information.

Agreed! Right now, our most recent feedback snapshot in April has items labeled “SU_01” in it. I’d like to say that a sim update from February shouldn’t still be in a feedback snapshot in April, but it’s the only feedback snapshot since February.

My understanding is that they are. Or at least they were, back when they were done through the forums. The forum subcategory where people submitted questions were closed a few days in advance to give time for the developers to review it. I don’t know how they do it now, as the form these days stays open right up until the stream. But my guess is that they’re still getting the bulk of questions ahead of time. I think it’s more a case of, “You can lead a horse to water, but you can’t make it drink.” Back when I was a moderator, I used to put notices on top of the first post with a link to the relevant bug or wish the question was about, so that the developers would know exactly where to focus their research. I don’t think it always helped; they still sometimes didn’t know the bug or wish the question was about.

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Is there any new on re-introducing the AI Pilot in MS2024 on xbox? This feature is especially useful for persons with a disabillity who can’t play the game normally due to a condition.

Hi @Bartho1omeus
Not to my knowledge at this time. I see you’ve added your comment to this wishlist item:

which has been tagged with accessibility , so would be found in any searches conducted by the MS team when looking for issues that are affecting individuals with disabilities.

The surprise is probably the annunciation of MS Flight Simulator 2026, soon available for pre-order.

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This. I’m still on SU1 and enjoying my flights. I have no desire to be a Beta tester, and no need to be the first kid on the kid to play with a new toy.

any reason why the most expensive aircraft in the store doesnt get the updates inibuilds is releasing?
I mean c’mon its already on 1.0.9 and store version is still on 1.0.5 from march