Melted buildings tired of this

Why are city buildings melted ? I’ve had this since I bought msfs in 2020 and still have it. I have 250mbps internet speed, photogrammetry is on, all my settings are at medium except terrain pre cache which is ultra. Im on 3440x1440 on TAA, TLOD is 25, OLOD is 50. I’ve reset my internet 100x , I’ve deleted rolling cache and turned it off. Why is Los Angeles , San Diego , Orange County , San Francisco etc etc all melted buildings ? I thought this was suppose to be fixed. Also why am I having scenery slow loading in times (popping). I’ve even turned PG off and bing maps and then turned them back on . What is goin on ??

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I fly mostly ga c172 classic and what i find of course gpu is important but i have two systems to test
One uses gtx 780 and the other uses rtx 3090
Both fly very well now on the gtx 780 ican run fairly high settings
I tested on london pretty close to street level.
With the presets low to medium but since london city is photogrammetry and the thing is this is terrain lod now 25 is not much t-lod but you be able to crank it up even above 200 up to 400
And then it starts to become very nice if you turn off grass and bushes and the trees set to low
Also i would recommend clouds set medium and shadows and water to low.
Set renderscale to 60 or less but no less than 40.
Why this, because terrain lod houses the data for pg .

Now when flying out of the london city than lower some of the terrain lod and crank up building to high and object lod to some 150.

This you can try for a start

screenshots ?

If you have it since ever, may be thats the normal :wink:

PS: I assume TLOD is 250 , not 25

No TLOD is 25, if I run 90/or + , i get major stutterfest using fenix+ payware airports + FSLTL. I’ve had this problem since day 1 . I have a 12700k and 2080ti with 32gb ram . Nothing is overclocked

The original quality of photogrametry is that, specially on non updated areas. The effect is not caused by your network speed nor by game settings.

Cheers

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There are quite a few variables that can explain this. Distance, LOD, overall quality of PG. The first two you can control by either getting closer to the buildings or by pushing out how far they are rendered. The quality we can’t do anything about.

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Weirdly I only have this problem at London, all US PG and everywhere else is fine, everything always looks melted at London.

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I’ve seen melted buildings as well and struggle to understand why.

Apologies in advance for my ignorance but my understanding of how the algorithm works in terms of building generation is that the cloud:

1 - Reads satellite imagery
2 - Interprets what type of building it thinks should be there (based on complex algorithm magic)
3 - Places a pre-rendered model where the building is supposed to be

Assuming the above is correct (it’s probably not but let’s go with that for now), then even poor photogrammetry wouldn’t be an excuse for melting buildings. Does anyone know more about the topic of building generation? I’d be interested to know how it all works behind the scenes.

No, it is not all fine. Pensacola, Florida (KPNS) is a photogrammetry city and there you will find melted trees and other a weird melted effects here and there over the city landscape. I reported, as an official bug report, “ALL” bridges in the KPNS area were either missing or had spans missing. That includes a major east west interstate (10).
Even the vehicles traversing a bridge from Pensacola FL to Gulf Breeze FL seem to just drive across the water under bridges with missing spans. All of this has existed since the initial release of the MSFS.

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you forgot the triangle spikes for scenery in the distance :joy:
at least make LOD keep it’s general block shape, as if that 1 poly will kill your fps.

Moved to #self-service:scenery

In 1-3, what you are describing there is Black Shark AI that generates autogen buildings not PG.

PG is separate to that, building with an entirely different process.

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Thanks for clarifying. Any idea what is causing the “melting” buildings?

A couple of things. Distance, and low LOD settings can do it, but if you are right next to it then that won’t be it. If the buildings are very small, or rather the objects are small like cars, or trees that definitely does it. It could also just be poor quality PG. It’s also an outside chance that better quality PG hasn’t downloaded yet, but it’s more likely to be one of the other reasons.

As for as I know it as been like that since day one and satellite imagery that is getting better but if you want perfect renditions they would only be handcrafted PG.

So why do some have good scenery and why others have melted buildings ? Is it a 3090 card they have ? Or is it a Gigabit mbps internet speed they have ? Or is it just where everyone happens to live geographically in conjunction with internet provider ? Because how do some have great PG in downtown LA and others have melted buildings ?

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I just accept things as they are and always have been.

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You could have a handcrafted object, built in something like Blender. But I don’t think you could describe any PG as handcrafted, unless you include the people controlling the imaging device, plane, drone etc.

I freely accept I am nitpicking here. :slightly_smiling_face:

That is OK I tend too nitpick to. You are right of course I was simply saying that satellite imagery needs some work by someone. I personally only really care about accuracy and detail on the aircraft themselves. Everything else is a bonus.

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then somewhat seems not “normal” with your system if you need to set a TLOD 25 with a 12700K cpu. At least 100 should be possible.

I never tried such a low TLOD setting and so I can at this moment where I write the post only guess what you see.

Please check a normal preset like Medium or High and report back whether you see same.

And also post a screenshot ( press Win-Key + Print-Key ) so that we get an idea about your issue.