Meta Quest Pro (Officially Announced)

To be fair it seems to be intended for MR and AR more than VR - and the tech specs page is not very helpful, but here is another VR option. Too much $$ for me, but I do like the idea of a smaller headset like this one.

From the presentation itā€™s very much more businesse/Workplace aimed which makes me wonder about the hardware never mind software and if even will be worth it compared to other headsets already out. Either way its way to much for me to spend but I would be interesting to know what peopleā€™s opinions are once tried it

Iā€™d recommend anyone thinking about this, who isnā€™t Rockerfeller, to wait for Quest 3 - supposedly coming next year and sporting the same specs, without the eye & face tracking and a lot less money.

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I also just noticed that the Touch controllers cost $300 (so thatā€™ll likely be at least Ā£300) and given that yesterday I dropped my Quest 2 Touch onto the carpet from knee height (it was in my lap) and itā€™s broken - gyro motor is going nuts - and Iā€™m unwilling to pay Ā£70 for one of those, it looks like my Index will be getting extra use - Iā€™ve dropped those Index controllers, smashed them into the wall more times than I can remember when getting carried away in VR games and the only thing damaged were my hands!

I read that Valve are definitely still working on their next headset - when it will arrive is another matter, but we definitely get a lot more ā€˜leaksā€™ from meta than we do from Valve.

Haha, I really have smashed the G2 ones a pair of times to the wall and still alive.

2000ā‚¬ in Europe with no auto IPD, myopia correction inside and OLED panels or some panel REALLY analogue in contrast etc.?, like other more old and recent ā€œhumbleā€ HMDs have?, is this a joke?

More info on Quest 3:

Iā€™ve just preordered it. I get that itā€™s a lot more expensive than the Quest but itā€™s still a very reasonable price for whatā€™s on offer and, accounting for inflation not actually any more expensive than my previous headset gen purchase. If you only use VR for PCVR flightsimming, itā€™s a waste of money, but if you also have uses for standalone VR this headset should serve excellent duty as both and stop me needing to have two headsets.

In 2019 I spend Ā£499 on the 128GB Quest 1, plus another Ā£100 or so on the carry case, a better facial interface and controller grips. I also bought a Rift S for better PCVR. That was another Ā£399, bringing my total VR expenditure that year around Ā£1000.

In 2020 I bought the Quest 2 256GB for Ā£399, plus the official link cable, elite strap, VRCover facial interface, plus their controller grips, halo protectors, and elite headstrap rear cushion, total cost around Ā£600. I also upgraded my Rift S with a Reverb G2 in 2021 for Ā£650, so Ā£1250 cost for VR in that generation.

I love the G2 for MSFS, but is absolutely useless for everything else as most of my games on the Rift Store, and I canā€™t get Revive to work on my G2. I also hate the controllers and tracking.

This generation the Quest Pro is going to give me a stellar standalone experience, with a slew of new upgrades, mixed reality, eye tracking, facial tracking, the best in class controller and inside out tracking solution, all packaged into the sexiest looking VR device weā€™ve yet seen, for Ā£1500, which adjusted for inflation is about the same I paid for my Quest 2 + G2 combo.

I canā€™t wait to get my hands on it.

Looks good, I also appreciate an increase in IPD settings for people like me with large ā€œhat sizesā€. Let me know if you are looking to sell your G2 !

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@Kjaye767 Did you decide whether to go for 4090?

As mentioned I have same system as you but still on Quest 2. Whilst I am a bit jealous reading of all the performance gains people have with their new 4090, I have also read quite a lot about being CPU bound. I also read that the CPU frametime number displayed in Openxr Toolkit is just the rendering part, which makes me think with 10850k I donā€™t have as much CPU headroom as I thought, so may need a CPU upgrade. Whilst it is tempting (albeit cripplingly expensive especially in the UK) to get a whole new 4090 and 5800x3d system now I guess the sensible thing for me is to wait until I choose a new VR headset (I guess most likely Quest 3 or similar) and then look at a full system upgrade based on headset specs, also by then MSFS may have changed on the software side to put emphasis on a different component - who knows !

Iā€™ve tried to buy one the last three days but canā€™t find them in stock anywhere in the UK. Iā€™ve got Ā£1500 going out my bank next week for the Quest Pro anyway so maybe not the worst thing if I have to wait a few weeks but iā€™m itching to get one.

Regarding the OpenXR toolkit, if I understand mbucchia correctly the GPU is normally the bottleneck but with MR on the wait time between cycles where the CPU is doing nothing is added to the response time so it falsely looks like the sim is more CPU bottlenecked than it appears. At high resolution in VR we are nearly always GPU bottlenecked.

My 10850 is normally around 9 to 12 m/s response time with occasional spikes when new terrain or stuff loads in whilst my 3090 is about 19 ms. sometimes jumping into the high 20ā€™s and then dropping back down.

That makes me assume with a 4090 Iā€™ll be able to fairly significantly improve performance, bringing the response time further down in line with the CPU and also inceasing resolution and settings.

I imagine some occasional CPU spikes are unavoidable in the sim though, at least until they have really optimised DirectX 12 well.

Iā€™m hoping with my Quest Pro I can switch to 72Hz and get close to that frame rate without MR, which would be the dream. Failing that hitting 36 fps in the Pro should be easier than hitting 45 fps in the G2 so MR should look better with less artifacting than now where its at 30 fps.

Fingers crossed the card is good enough that my PC will last me another two years until the 5000 series and then Iā€™ll buy a whole new PC. CPU upgrades are far too expensive and effortful, Iā€™d need a new motherboard, new ram, maybe a new cooler and then hope it all works.

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Got the Quest Pro today.
I had a few teething problems getting it set up, for some reason it didnā€™t charge on my USB-C cable the first time and the battery after only around 90 minutes. It seems to working ok now though, and I played for three hours via USB-C link and battery only went from 100 to 80 percent, so absolutely fine.

I was concerned about the relatively low resolution 1800 x 1920 and no display port, but in practice the visuals are stunning on PCVR. Running at 5048 x 2736 itā€™s a much better visual quality overall than the G2 which surprised me. The brightness, colours and contrast are great, the FOV is noticeably larger than both the G2 and Quest 2, and the lenses are unbelievably good, true edge to edge clarity.

I likely wonā€™t be using the G2 again, although I do prefer the G2 audio, wish I could transfer those over.

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I got mine too. Yes, FOV and edge-to-edge clarity are nice step-ups from G2. But sharpness still canā€™t match G2 even with extreme super sampling. Iā€™ll still use G2 for flight sims, and Quest Pro for many other cool stuffs.

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Are you running it at 5408 x 2736? Itā€™s much better than the G2, Iā€™ve already packed mine up and giving it to my brother.

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What about VR immersion? Iā€™m talking about light leaking if you didnā€™t buy the special VR mask which cut all light. Is it good with just the 2 left and right magnetic cache they provide?

Iā€™m definitely in favour of the opportunity to go without any interface, itā€™s much better for exercise to stop the lenses fogging and have some air flow, also when using it for mixed reality or work functions.

But for Microsoft Flight Simulator I want to be fully immersed. The horse blinkers do a good job of blocking the light from the sides, but not the nose area. They are also made from silicone which is a disgusting material, attracting dust and not comfortable as they flap about your face.

I hate the horse blinkers. I also have no interest at all in spending Ā£50 on a gross, silicone interface, silicone covers are so cheap and nasty it what exercise companies usually give away.

But third parties will quickly fill that gap. I definitely want to be fully immersed in VR, especially MSFS so hopefully VRCover or some other company will quickly release a better quality facial interface.

Oculus/Meta accessories have always been overpriced and not as good as third party so itā€™s not a new problem.

In my test flight it wasnā€™t a problem but it was night time and I turned the light off. Would be annoying in a brightly lit room I reckon.

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Is this done 5408 x 2736 in the Quest App? What about the ODT settings?

Yes, I did it with 1.5 upscaling in the Link settings. I can understand why someone would consider this better than G2. G2ā€™s clarity quickly deteriorates as you move your eyes around. But if look straight ahead at the faraway scenery, or at the gauges, G2 is still sharper.

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Gotcha. Iā€™ve quickly got used to not moving my head any more, and the extra FOV really helps me take it in more. My favourite moment so far was flying over the coast and observing a ship sail past in the distance, I was able to follow it with my eyes all the way to it leaving my field of view and it remained in focus the whole time.

Iā€™ve given my G2 to my brother now so we can play Phasmaphobia together.

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I havenā€™t changed the ODT settings from my Quest 2 days, all Iā€™ve done is set the resolution to 5408 x 2736. My encode bitrate is 450, same as I used on the Quest 2, which Carmack said was the maximum the Quest 2 could decode. I donā€™t know what the number is for the Pro, but if its higher I will raise that up and see what it does.

I donā€™t notice any compression artifacts at all, so Iā€™m thinking the limitation is the 1800 x 1920 resolution screens rather than the lack of displayport.

The screens are superb though, they are clearly very high quality, with superb colour and contrast, I guess the low resolution comparatively is entirely due to being able to work the XR2 gen 1 chip still.

Already excited for the Quest Pro 2!

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Iā€™ve just loaded up MSFS now and playing around with it. I get G2 level clarity, but over the entire display with a much better FOV, I wou;dntā€™ want to go back to the G2 now.

Iā€™m using the Oculus runtime with ASW enabled. This locks my frame rate to 36, (Iā€™m currently in 72 Hz mode)

Iā€™m still using the Open XR toolkit. My resolution settings are 5408 x 2736 in Oculus settings, 100 in sim settings and 90 in OpenXRtoolkit with FSR and sharpness at 40

I do miss the G2 audio, but aside from that this looks great for me.

Interestingly in OpenXR my CPU frame times are the lowest Iā€™ve seen them ( I was in a pretty rural area though) consistently under 10,000 sometimes going to 5,000, GPU was around 19,000 but rose to 28,000 flying through cloud and then my frame rated dropped below 36.

I will probably buy a 4090 as soon as they are in stock in the UK so I can bump it up, but I seem to most definitely be GPU limited.

I will try again in a much busier area, say Brussels in a bit

Anecdotedly, my PC is much louder though, my GPU is sounds very loud. Thinking about it, this is probably because previously I had the G2 excellent speakers covering my ears with much louder sound, and the facial interface probably kept me enclosed better.

I definitely want a facial interface for MSFS, its distracting being able to see around your peripheral vision.

There is one maddening annoyance, I keep getting a controllers not found message because Iā€™m obviously not using them. Hopefully there is a way to stop that as its very annoying. Iā€™ve noticed in every PCVR experinece where Iā€™m not using controllers, very grating.

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