Meta Quest Pro (Officially Announced)

I am considering purchasing the Meta Quest Pro to add VR to my Flight Sim PC. The specs of the computer are: 10th Gen Intel(R) Core™ i9- 10900F processor(10-Core, 20M Cache, 2.8GHz to 5.2GHz), NVIDIA(R) GeForce RTX™ 3070 8GB GDDR6 32GB, 2x16GB, DDR4, 2933Mhz.

I assume these specs will allow me to take advantage of the Quest Pro but wanted to check with this group. Thank you.

Unfortunately the quest pro turned out to be not good. When will we finally get an VR headset with up-to-date specs that also has a Displayport? Should not be that hard to produce. Through wifi streaming and compression you get subpar picture quality and that is definitely not worth 1800€

Did you try it to determine it’s not good? It’s the best PCVR headset I’ve ever used.
My last three headsets before this have been the Quest 2, Vive Pro 2 and Reverb G2 and the Quest Pro is much better than all of them PCVR gaming.

The lenses are a real generational leap. Much larger FOV, edge to edge clarity, the headset is even noticeably brighter than the Reverb G2 with even better colours.

I wouldn’t recommend it just for MSFS though. It’s not nearly as comfortable as the G2 and the audio on the G2 is much better.
For MSFS the G2 central clarity is slightly better so it wins for resolving the distant horizon, but the Quest Pro has such a large sweet spot that everything not on the horizon looks better as you look around with your eyes.
It;'s FOV is much larger too, and switching back and forth it looks like the G2 FOV has the sides cut off.

I am still planning on sticking with the G2 now though for MSFS, I find the Quest Pro too uncomfortable for long flights, and I miss the excellent audio of the G2.

For every other PCVR game I’m using the Quest Pro. It’s amazing.

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Yes, Quest Pro is amazing. I can’t put it down (typing this in it right now). But, like you, I still use G2 for MSFS, the only thing I use G2 for nowadays.

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Thanks very much

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Yes, now I’ve realised I can use the USB-C cable on the front of my PC for the G2 I can have both headsets plugged in together at the same time so the G2 will be my go to still for MSFS. I really miss the audio of the G2 and its much more comfortable so ideal for flying.

I’ve been using my Quest Pro (rtx3090) wireless with Air Link for the last 5x days with MSFS and I’ve been blown away with the screen clarity and performance. With DSLL/Quality the cockpit is crystal clear and I the sim runs very smooth. Getting 45-50fps, throttled down using OTT to 40fps. This headset is a game changer for me and worth every penny imho.

I doubt those with an Aero or G2 are going to rush out and sell them but it’s funny because that’s exactly what someone on MRTV’s latest YT podcast said, lol!

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I’ve ordered one just to see what it’s like vs the Reverb G2 that I personally don’t like that much.
Windows Mix reality is a disaster
Connection problems with USB-C
The cable broke for no reason
Sweet spot is pin size big, that being said center is clear.
FOV I’m pretty sure Quest 2 was better.
It’s not that comfortable either.

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I’m currently back to using the G2 for MSFS but that’s because its more comfortable for me and I love the audio. My performance seemed better with the G2 as well but that might be because I haven’t spent any time tweaking the Quest Pro settings.

At the moment I’m more excited to play all my other PCVR titles that I couldn’t play with the Reverb as I could never get Revive to work with it.

Have you got the Pro yet? I’m liking it more every day. A new update was just launched to add eye and face tracking to PCVR via link so hopefully we’ll have eye tracking foveated rendering in MSFS before too long.

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I brought the quest pro and it works great with MSFS. It has a wider clarity but the G2 has a sharper view. I think once the foveated rendering is enabled on MSFS it will be the best headset for MSFS.

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I’m not so sure. Red Matter 2 offered great benefit with the use of Micro LED backlighting and foveated rendering but the performance gain was only around 30% although this was in a standalone game.

You could also get a 30% improvement moving from a 3090 to a 4090 and by some strange coincidence, a 4090 just happens to cost the same as a Quest Pro + link cable.

Quest Pro does look like a desirable card though, however, I waiting for the better XR2 Gen2 processor.

Do you know how much bandwidth you have available? Have you tried changing the bitrate? Are you Wifi 6e ready? It’s not supported yet, but the headset is capable and it will be delivered as a software update further down the track.

If all you Quest Pro users haven’t tried wireless PCVR (including msfs) with Air Link you are really missing out on something. I’m not sure if it’s due to the boosted + chip (maybe better encoding and wifi module) but I’m finding that Air Link now works soooo much better than with my Q2/rtx3090. I’m actually finding it produces at least as good, if not better results than Link. Together with the freedom of being wireless this is a real game changer for me. I doubt that I will ever buy another wired PCVR headset.

Is it as good as a dedicated PCVR headset with DisplayPort? Obviously not, but the results are not far off and I think that this gap will continue to narrow as wifi tech improves.

You do need a decent/recommended Air Link setup . Mine is nothing fancy; Telstra smart modem 2 wifi5 router, dedicated 5Ghz (no one else in my home on it, kicked then all to 2.4, lol!), no band steering, no auto ch select (using ch36), router ethernet connected with 5e cable, and wifi 2-3 m distance from my play area.

I’ll list out my main QP Air Link PCVR settings (which are the same as Link settings except for bitrate which I use 300-500mbps with Link). Please keep in mind that this is with my fairly decent win10pro desktop PC (i9 9900k 5Ghz oc water cooled, rtx3090, 32Gb 3000 ram). If your specs are lower then I suggest you drop the res slider down a few notches and maybe reduce the refresh rate to 72Hz.

Oculus desktop app device graphics; 80Hz, res slider 1.2x (highest 1.2x one (4864x2448), Air Link bitrate = 200mbps Dynamic (not fixed). On Settings/general tab select Oculus runtime for OpenXR. Also, avoid using the beta version of the desktop app.

ODT; all defaultst/zeros except distortion Low, encoding width 3664, link sharpening enabled, mobile asw disabled. Make sure you restart Oculus runtime services after making changes.

OTT; pretty well all defaults and I use Game profiles to fine tune individual apps. For msfs (and most of my other flight sims) I select 45fps Fixed which because I use 80Hz refresh rate this actually results in 40fps fixed. With the latest versions of OTT you can set most of your ODT settings within the Link tab and you just need to press the Link tab’s Save button after making changes. I’ve used OTT for almost 5 years now and I think it is one of the most useful free apps for PCVR with any Oculus/Meta headset.

https://www.apollyonvr.com/oculus-tray-tool

Nvidia control panel 3d settings (currently using 522.25, without geoforce exp, and I use DDU in safe mod to uninstall the previous driver). All defaults except power = prefer max performance, change default Quality to High Performance, and threaded opt = off.

Win10 graphics setting; hardware acceleration graphics (HAGS) disabled and Game Mode = off.

For SteamVR apps; all visuals manually (not auto) at 100% and super sample filtering disabled.

For msfs and OpenXR settings I’ve found the ones listed on this YT vid work very well. I would add that with my QP I’m finding that I like dlss/quality best; very smooth and the cockpit details are easy to read. Maybe a tad clearer with TAA/100, not quite as smooth unless I go down to TAA/90 and then there is not much in it clarity wise.

As far as comfort goes I gotta say I’m not really a big fan of Halo designed headset and the QP is no exception. I have added a top headstrap mod and this has helped take a bit of weight off my forehead.

Also, as a glasses wearer I don’t really like the included light blockers so for now, I’m just not using them. After a couple of days not using them I’m finding this is quite ok and doesn’t seem to kill my immersion like I thought it would. Also makes it easier to peek at my keyboard and flight controllers. I’ll probably still look at 3rd party blockers when these come out. Likewise any further comfort and external battery mods. I’m getting about 2.5 hours runtime right now with eye, face, and hand tracking setup, but paused. If I need longer I just use a 10000mahr external battery pack.

Anyway, that’s where I’m currenlt at with my Quest Pro, and it’s a pretty nice place to be! Like the Q2, I’m sure that we’ll be seeing lots of improvements over the next 6 months or so. I’m looking forward to enjoying the ride. Cheers mates and I hope you’re all well.

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Is the Quest Pro resolution enough to read digital gauges clearly ? What about G1000/G3000 ?

I’m evaluating the upgrade from Valve Index, which is limiting me to use analog gauges. Digital displays look too blurry due to the low resolution.

Yes, the Quest Pro has soooo much better clarity imho.

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If you’re coming from an Index then yes definitely. I’m coming from a Vive Pro 2 and Reverb G2 and I still much prefer the Quest Pro visuals. I’ve not spent any time in MSFS this past week though, I’ve been replaying Half Life Alyx aand Hellblade:Senuas Sacrifice, both of which look incredible in this headset.

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This video is well worth a watch for those interested in the Quest Pro but not sure if it will be any good for PCVR flight simulation.

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Just a quick update after installing the 40th anniversary edition. My Quest Pro/rtx3090 is running very well wireless with Air Link. I’m really loving the new stock heli’s and I’m having lots of fun hopping from one rooftop helipad to another in downtown LA.

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After switching back to the G2 for a while as I couldn’t stand all the shimmer and compression like artifacts I was getting on the Quest Pro, I’ve had a revelation today. I discovered the OpenXR Toolkit was destroying my Quest Pro image. Whilst the G2 looks best with toolkit and FSR enabled it was ruining the Quest Pro’s image, I suspect because the Quest software has its own sharpening tool.

I was wondering why the Pro looks so much better than the G2 in Half Life Alyx and Hellblade but so much worse in Microsoft Flight Simulator.

Now I know, it was the OpenXR Toolkit. I’ve switched to DirectX12 and DLSS quality, I have my resolution at 5408 x 2736, in sim render at 100 using the official link cable my encode bitrate at 400.

It runs great and looks fantastic. The shimmering has gone, the compression artifacts have gone, especially the pixelation around the clouds and it looks almost as sharp as the G2 in the centre now.

The Pro’s biggest high points for me are its large FOV and huge edge to edge clarity, along with the screen being brighter than the G2. The colours are a little too vibrant for me in places, I wish I could turn the saturation down 10 percent. The G2 is more muted but looks a bit more natural as a result.

On balance though it looks to be swinging back in the Quest Pro’s favour now and I might retire my G2 after all.

The hardest things to give up are the G2’s comfort, and the fact I never once have to adjust the headset, and it’s far superior sound quality in MSFS, the Quest Pro for some reason is really quiet, and it kills the immersion.

I can probably fix this though with a better third party audio solution, and I have a top strap on order which will hopefully help with the headset stablity.

This is the first time I can actually recommend the Quest Pro for MSFS now, it’s a great experience at last.

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As I already mentioned in the s11 thread, my QP/rtx3090 has now never looked better with msfs using air Link. I’m still using OpenXR with 90% fsr and 540% sharpening. Make sure that you’ve selected oculus runtime openxr (I’m sure you have or you would have got an error message when starting up msfs). There was another QP update today so maybe this has helped. There does seem to be less brownish fog in dark areas now. Anyway here’s where I’m at with my QP/rtx3090 and I could not be happier.

I don’t know it’s because of a new nvidia driver, win10 update, or some Oculus desktop app settings change (went to 90Hz refresh, res slider full right, and in Rift home dashboard Air Link bitrate 200mbps fixed). Anyway, now dlss/quality is working great now with my i9 9900k/rtx3090 and msfs has never looked better or performed better. Using OTT to set asw off and force 45fps btw.

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