That’s an assumption, and you know what they say about those…
I’m looking for data and valid comparisons, rather than “I think”, and other blind assumptions. And, lo:
That’s how it’s done. I’ve done the same a few times - measured in-game weather against real-world radar, in game radar, surrounding areas, live weather cams etc (California, with their extensive fire/weather camera network is a great place to do this, btw). Anyway, great work bringing evidence! In order to really bring it home, the last bit of evidence we need is a live-cam or hi-res visible satellite shot (understandably hard to do at night). Because that will resolve conjecture like this:
”Broken at 9,000” does not preclude cumulus-type clouds. However, chances are, if they were cumulus, they may be altocumulus or stratocumulus versus the cumulus congestus we see in the sim. What kind of cloud do you think it should have been?
That aside, observations don’t really differentiate cloud types except for CB and TCU (ok, maybe ACSL and other lenticular clouds at some locations). A satellite shot around the same time (I know, it’s night time) would be the final bit of evidence needed to prove that it’s wrong.
But we’re stuck decrying two variables here - METAR and cumulus, and I’ve not seen any evidence that the two are linked (other than the former produces the cloud base of the latter). Meaning theres no evidence the sim is drawing cumulus because of METARs, it simply seems to be that at some point they’ve chosen to draw fairly hefty volumetric clouds throughout the sim.
Regardless, I am not sure how they’re planning on generating different, correct cloud types. Cloud tops and types are rarely reported, outside of PIREPs. You can infer them from radar (precipitation tops) and visible or IR satellite data, but otherwise, you basically need a complete dataset of upper-air observations to understand what types of clouds you’re going to get at each layer. Unfortunately, those observations are even more widely spaced, both in geography and time, than other observations.
I don’t have an answer, I have questions as to the assumptions and conclusions I see drawn here, and the understanding that the road to accuracy is not going to be easy. I also have plenty of experience that it wasn’t great prior, either. It was also a mess. At least here, it’s closer to what’s really going on, cumulus observations (and assumptions) aside.
However, if you’re wanting whether to look correct, why not use a preset? “Live weather” imparts the presumption of matching the spatial/temporal accuracy of the real-world. I’m just not sure how it’s also, ever, going to be the correct cloud types and animate the shift between as the weather changes. Herculean task.