Microsoft Flight Simulator will run at 30fps on consoles (more on TVs supporting Variable Refresh Rate)

Ahh well.. it is what it is.. 30 fps on medium-high is still better than 10-15fps with stutters on LOW a few weeks ago.

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Lots of people are experiencing poor performance with otherwise above average systems. This isn’t something new. I’m running a Ryzen 2700X with 2080, 2x 1TB NVMe and 64GB of RAM. I used to get up to 50 fps at launch at ultra everything with LODs at 200 running on a UWQHD monitor.

Since WU3, I struggle to hit 30 fps with reduced graphics (medium / high mix) and LODs at 100. In most cases, it’s closer to running at 25 fps. I avoid the larger airports because that drops me down to low teens and sometimes single digits, turning my sim into a slide show. I still haven’t been able to experience the post WU London, as I get about 5 fps flying in that area. Same for the France update. I’m about 10-15 fps flying ovewr the PG areas there.

WU3 was the turning point for many people. Whatever it is they did utterly wrecked performance for a lot of folks.

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+1
I get 60-70 fps most of the time, but as soon as I get close to a large airport+city+airliner hello low fps and stutterfest!

Have you tried going through the topic I linked above?

While that’s true and widely acknowledged it’s pretty irrelevant to my statement that the Xbox is an AMD architecture and that therefore any optimization for this may favour AMD CPU’s and GPU’s over Intel and Nvidia.

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The XBox was designed for games from the ground up - the system RAM and GPU RAM are almost as fast as each other, and the pipelines between the RAM and the CPU/GPU are incredibly fast. On top of that, the XBox version will have new DirectX drivers - which should improve the simulator for everybody as a result (using more cores, etc) - as the old saying goes, “a rising tide lifts all boats” :slight_smile:

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That guy in the meme OP posted may know someone that has a computer that can accomplish “4K60 ULTRA”.

8 months of works on memory/writing optimisation and dx12 on Xbox, from 12 branch, wait until it’s fully merged to PC on sim update gradually. It’s obvious Xbox is stable on/off users to users vs millions of PC setup for now.

30 FPS
what was it the fanboys said here in the forum? The Xbox X is a monster console worthy of a PC
.yeah right


I have not seen too many PC’s running 4K Ultra smoothly at anything much beyond 30fps. I challenge anyone to post a 4K ULTRA video showing smooth performance with a consistent fps proving me wrong.

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code have been revamped for xbox (dx12 and propably a lot of optimisation). you compare this code to come with what is on PC now, it is not pertinent.
and 30fps in which aircraft, cub or Liner ? above the desert or above New York ? a number of fps without conditions mean absolutely nothing.

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And for way more money than an Xbox

Why are you telling me this?
ButtWipe was the one attacking the “fanboys” again with console/PC comparisons. I am simply asking to see an indication that MSFS runs sooo much faster and smoother on PC than the ■■■■■■ little XBox X. (his sarcasm, not mine)

I like the fact that MSFS promotes the XBox as 4K30 Ultra. It sets a realistic expectation. It is too bad that more PC users cannot be convinced of that. We would be a much happier forum.

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I just explain that you cannot ask example of PC with the performance of a code not yet release. Experience on xbox with actual FS code like it is on PC would be very bad. And PC will benefit from this new code as it is the same for both plateform.
And 30fps doesn’t mean anything if you don’t know the conditions. A liner and a cub don’t offer the same smoothness, as Los Angeles and a small town loose in Montana.
It is not an attack, just things put back in their context,
(i have nothing against xbox as i don’t own one. i think it is good to have the choice of the plateform, so for me, it is positive).

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That is not relevant if you are a flight sim enthusiast. You will want the abillity to modify things, install any addon, use mapping/navigation programs, connect any peripheral, button boxes or a stream deck, multiple monitors, the list goes on. Some people can’t move to Xbox because it will limit the experience they’re already used to.

If the XBox version uses a SimConnect like module then you should still be able to run external apps on anything connected to the same network, right?

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Probably yes, sharing flight plans would be difficult maybe. Maybe they have an easy way to get flightplans on the Xbox?

As you stated XBOX is based on AMD’s RDNA2 architecture and is getting optimizations that should get into PC, too
 Ampere does not. As rasterization is better (at least in 1440p) on RDNA2, Raytracing isn’t implemented for now(kind of hard to believe) and these optimizations
 maybe AMD is a valid choice for GPU’s, when the markets calm down.
:blue_heart:

But only those using SimConnect only.
Even reading out the MSFS scenery library using LittleNavMap will not be possible since that requires file access.

I’d assume if they advertise 4K30, it means it should reach this framerate in any conditions, including using addons from the Marketplace (like the FBW A320NX).
So for comparison, take the worst conditions (no addons except from marketplace) on PC and try to reach this performance.

There will be optimizations coming for PC but none of us knows to which extent this will actually benefit their performance. At the current state reaching 4K30 at Ultra in the most demanding scenario is almost impossible for consumer PC hardware.

If they open protocol/port on the Xbox. Not sure If the do that.