Ive decided to take my business to a little known not for profit organisation called Meta (rma my Pimax Crystal cos it was too much trouble - looked nice tho).
Did anyone catch the dev Q+A last night? Jorg seemed to suggest that MS discontinuing WMR wasn’t going to effect FS at all. He even showed off his G2.
And why would it? People have such strange ideas sometimes. If Microsoft stops making games, will games stop working on Windows?
I don’t understand how Jorg can be so flippantly dismissive of people’s concerns regarding WMR. I’d like to know what evidence he’s basing his opinion on.
If Microsoft does eventually remove it from Windows, it’s difficult to imagine how that can not affect MSFS. Realise that anything of this sort isn’t happening soon, but it certainly sounds likely within the lifespan of FS2024.
I really don’t understand how WMR and MSFS are related, in any way.
Right now you can use MSFS in VR with plenty of headsets that don’t use WMR at all.
WMR is completely irrelevant to these headsets, and to VR mode of MSFS. Having it, or not having it, in Windows, is totally unrelated to having VR in MSFS (or in any other game).
Hence, Jorg words are perfectly logical.
I’d have thought it obvious that the concerns regard the Reverb, because that absolutely requires WMR. Am sure it’s currently still one of the most popular headsets for simulation use.
I may well have replaced mine before it potentially becomes a paperweight, but many people won’t.
Well if you are worried about the Reverb yes - that’s gone for sure in a couple of years, I fear (but at that point it will be a… what, 7-6 years old headset?).
The fact is that the whole thread basically turned in a discussion about VR not being in FS2024, at a certain point.
Or I am very confused, and I’m thinking of another discussion about that
It won’t matter to most VR people who aren’t using WMR. WMR means nothing to me or anyone using the most popular headsets.
That’s like saying many people won’t replace their Pentium II 300 mhz processor at some point. Of course they will. And if they don’t do it on their own, they’ll be forced to. Same with the WMR headsets. Worrying about it now is pointless. Just choose something that doesn’t use WMR with your next one.
See here: Deprecated features in the Windows client - What's new in Windows | Microsoft Learn
So, if you still want to use a Reverb G2 (or any WMR headset), you have to disable Windows 11 updates, OR revert back to Windows 10.
As disappointing as this may sound, there are still ways to use WMR headsets until 2026/2027, and by then I’m almost sure they’ll become obsolete by themselves.
Anyway, not a nice move (something similar happened to me maaany years ago, I had a MS Force Feedback wheel, it costed a lot - after an OS update it went to unsupported, and became an expensive piece of junk).
No need to panic:
Quote:
According to journalist Zac Bowden, Microsoft will release the Windows 11 24H2 update to everyone in the September/October timeframe.
How to disable updates (to be done before 24h2 release date, so a couple of months still)
Time to sell my G2.
I feel like **** doing it, because anyone who buys it won’t be able to use it after September unless they want to use Win10, or disable Windows Updates (neither of which I’m willing to do.) But I can still get a reasonable amount for it on eBay if I sell it now.
It’s like an angel is on one shoulder, and a devil is on another. I HATE that.
I’ll wait and see what the coming months bring. In the last dev Q+A Jorg didn’t seem to think there would be anything to worry about with the G2.
I’m guessing he didn’t know Microsoft was going to deprecate WMR completely with the 24H2 update.
I hear you, though. Maybe someone will develop and market some sort of bridge software that will allow WMR devices to continue working with 24H2 and beyond.
I think there’s potential revenue there - as long as they don’t run into licensing issues… And wouldn’t that suck if WMR support goes away, and no one is allowed to replace it.
I’d be very, very, very surprised if MS kill off the flight sim specific G2 headset just as FS2024 launches, which Sebastian from Asobo says is spectacular in VR. It makes zero sense. Something somewhere will be made to work.
MSFS (Microsoft product) is in no way related to Reverb G2 (HP discontinued product). MSFS works under OpenXR, an open standard. There are many other OpenXR-compatible non-WMR headsets out there (Pimax, Quest, Varjo, Bigscreen…). G2 is quite good for simming, but there there are other, more advanced when it comes to resolution, color, contrast, lenses.
G2 wasn’t the only WMR headset, there were other, mostly forgotten now (original HP Reverb, Samsung Odyssey, Dell Visor, Lenovo Explorer…).
If you want to still use G2 (past September, nearly 4 years after it’s release date in November 2020) just stay with the current version of Windows 11, don’t upgrade to 24H2 (major feature update).
Its rather unlikely to have WMR drivers developed by the community:
Didn’t Asobo and/or MS heavily promote the G2 as the headset they used to develop VR in the sim for? So presumably there was some sort of tie in at some point?
It still seems very strange to me that Jorg was waving his G2 around in the last dev Q+A saying quite confidently there was no need for anyone to worry. Something doesn’t add up anyway.
In 2020 G2 was a very good headset for simming due to high resolution and relatively low price (which resulted in small sweet spot - result of cheap, plastic, fresnel lenses).
At Asobo they probably used it for VR development and testing. But MSFS VR support wasn’t developed as proprietary-WMR, it’s open standard OpenXR. And we should be happy about this, as open standard compatibility gives as a choice.
I take the point made by various people that the G2 is already a relatively old headset but I would have liked to have had another year or so of hassle free use out of mine.
I’ll see what this year brings for VR. It doesn’t seem like there’s a lot on offer out there thats not hugely expensive. I don’t want a Quest 3.
Jorg said there’s no need to worry about VR. He wasn’t talking of the G2.
Please stop correlating VR in FS2020/24 and WMR in Windows. There is no correlation at all, here.
WMR was just one of the ways to enjoy VR in Flight Simulator.
There are plenty of people, me included, that don’t use WMR since literally years.