Mixed textures in ground at default airport DX12 Beta

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

DX12

If relevant, provide additional screenshots/video:

Any plans to fix this in the next simupdate?

Do you have the same issue if you follow the OP’s steps to reproduce it?

No

Provide extra information to complete the original description of the issue:

Dev-mode on just to display position. No 3rd-party or community addons. GPU is an Arc 770 (16GB). AA is set to TAA. MSFS v1.37.2.0

If relevant, provide additional screenshots/video:

I don’t see the issue in your screenshot, I know there are similar issues in dev mode scenery editor, but if you are facing some issue which you are trying to show here, may be that’s a different issue and should be opened as a seperate issue.

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If referring to my screenshot, that is correct, as I cannot repro, as specified. Screenshot is taken at LEMG, approx same position as OPs’.

In my particular case (4070ti) this issue seems to be more pronounced when the GPU is at 99% load limit.

It seems like when in DX12, something about the GPU being maxed out breaks the textures in the render pipeline causing this issue to occur very frequently.

If I lock frames to 30 and the GPU is running at 70-75% load this issue happens a lot less.

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2 posts were merged into an existing topic: DX12 Broken Ground Tiles

In my case, having this problem for months with a RTX4080, solved it by setting the NVIDIA driver parameters to default

It was mentioned in the development live about ground textures, is this the same bug? Can any moderator confirm this?

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Have you disabled/removed all your mods and add-ons?

No

Are you using Developer Mode or made changes in it?

no

Are you using DX11 or DX12?

dx12

Are you using DLSS?

yes and no - makes no difference

Brief description of the issue:

Multiple times the base textures are appearing through the ground.

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Detailed steps to reproduce the issue encountered:

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Do you have the same issue if you follow the OP’s steps to reproduce it?

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If relevant, provide additional screenshots/video:



and you can see the stutters

A post was merged into an existing topic: DX12 Broken Ground Tiles

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

GPU: AMD Radeon RX 7900 XTX

If relevant, provide additional screenshots/video:



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Same in Frankfurt EDDF (premium edition) with FBW A32NX:

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2 posts were merged into an existing topic: DX12 Broken Ground Tiles

A post was merged into an existing topic: DX12 Broken Ground Tiles

Im noticing this almost everywhere now when using DX12.

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Started happening in different airports from different developers
Using Dx12
Didnt notice it when using dx11, cleared directx cache and gpu update,didnt help.
As already said going into dev mode and cycling airport debug on and off mode fixes the issue for a while, going into external cam triggers it more often

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Do you have the same issue if you follow the OP’s steps to reproduce it?

yes

Provide extra information to complete the original description of the issue:

Set D12 and set render scale up past 140, the more render scale the more it happens. MAX200 render scale it replicates every time at any area in the world.

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A post was merged into an existing topic: DX12 Broken Ground Tiles

I think this helps, please anyone from the asobo team watch this video :

I’ve tried to explain what we meant by setting your render scaling to 200.
It’s to make this issue appear quicker so you can debug it in the studio easier.

for reference:

I’ve got a 5800X3D - 4080 - 32GB RAM - Win 11

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13 posts were merged into an existing topic: DX12 Broken Ground Tiles