I don’t see the issue in your screenshot, I know there are similar issues in dev mode scenery editor, but if you are facing some issue which you are trying to show here, may be that’s a different issue and should be opened as a seperate issue.
In my particular case (4070ti) this issue seems to be more pronounced when the GPU is at 99% load limit.
It seems like when in DX12, something about the GPU being maxed out breaks the textures in the render pipeline causing this issue to occur very frequently.
If I lock frames to 30 and the GPU is running at 70-75% load this issue happens a lot less.
Started happening in different airports from different developers
Using Dx12
Didnt notice it when using dx11, cleared directx cache and gpu update,didnt help.
As already said going into dev mode and cycling airport debug on and off mode fixes the issue for a while, going into external cam triggers it more often
Do you have the same issue if you follow the OP’s steps to reproduce it?
yes
Provide extra information to complete the original description of the issue:
Set D12 and set render scale up past 140, the more render scale the more it happens. MAX200 render scale it replicates every time at any area in the world.
If relevant, provide additional screenshots/video:
I think this helps, please anyone from the asobo team watch this video :
I’ve tried to explain what we meant by setting your render scaling to 200.
It’s to make this issue appear quicker so you can debug it in the studio easier.