Mixed textures in ground at default airport DX12 Beta

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

Same issue. Happens only when using DX12

If relevant, provide additional screenshots/video:

I’m getting grass in the runways at some 3rd Part airports … LOD 300.

1 Like

This is a reminder that this thread is meant to serve as a bug topic, not a discussion topic. If you are experiencing this issue, please feel free to report your findings using the following template. In addition, if you find workarounds or processes that helped resolve the bug for you, please feel free to post about it, as it may help the team’s investigation. Outside of this, please use https://forums.flightsimulator.com/t/dx12-broken-ground-tiles/621675 to discuss/assist others with this bug.

All other posts will be removed.


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue (such as area):

If relevant, provide additional screenshots/video:

It has been completely fixed for me running on latest SU15 beta build. Could finally run DX12 and get DLSS frame generation benefits.

4 Likes