Mixed textures in ground at default airport DX12 Beta

I got this on both .16 and .17 release. The workaround for me is to turn photogrammetry off and then on again in the Data options and then restart a flight. If you try doing that while in the flight and resume, it takes ages for the settings to change and may not work when you resume.

Ryzen 5800X3D
Radeon 6800XT
Latest adrenalin driver
WIn10
DX12

EGLL before and after workaround:



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Thanks for that. Several AMD users, myself included, have assumed it was an AMD only bug.

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I have also seen this at Enva (payware) and engm (freeware) not sure if I have seen this on any standard airports

I see that too with a full AMD system, but a friend with an intel/NVIDIA system has it too

There’s a post above where it’s happened on an 3070Ti Nvidia card too.

I see this too now with DX12.

Ryzen 2600
RX-580 8GB

What usually happens is I load into the Sim fine and it seems like if I stay in the cockpit it looks normal when looking out windows. When I go to external view it bugs out and then it never fixes itself. Not sure if it would happen anyway even without going into external view.

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I’ve reported this here:

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I also get this with the Radeon Pro W6800X MPX module 32GB card. Computer is 2019 Mac Pro with 48GB ram and Xeon W3245 CPU, using Win 11.

At least thanks to this thread I know how to resolve it.

I’m using DX12.

Almost every addon airport is now affected here. Haven‘t checked default airports.

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Happens at default FALE so probably will happen at other default airports.

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i’m seeing this on almost every custom or default airport, where the underlying ortho shows, instead the ontop airport textures.
and as you can see in the first two picturs it even differs with angel.



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Same here, its clean when switching to dx11 but my sim is so much smoother with dx12 in can’t go back, but this issue kill the immersion

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes, when DX12 enabled.

Provide extra information to complete the original description of the issue:

When it happens it’s normally on the first load of the airport. if I go back to the main menu and start again, it’s usually ok. I am not on maximum Vram when it happens. Zooming in and out can make the tiles disappear/appear. it happens on payware and stock airports.

Are you using DX12?

yes

Are you using DLSS?

no TAA

If relevant, provide additional screenshots/video:

CYHZ

Provide a complete description of the issue:

Ground Terrain leaking into the airport textures. After trying several times the reset photogrammetry and restarting the flight. Nothing solves it, if you switch cameras and pan the bug appears again.
In DEV mode I realized is the “Draw on Terrain” option the one that can make you see what is really happening. Below terrain is leaking into the drew airport terrain.
But not matter what, uncheck it and check it again. The bug persist.

Are you using Sim Update 10 Released version?:

yes

Are you using AMD GPU?

yes

Are you using NVIDIA GPU?

no

Are you using DX12?

yes

Are you using DLSS?

no, TAA

If relevant, provide additional screenshots/video:

  1. Default after it appears

  2. Draw on Terrain unchecked

  3. Draw on Terrain checked back

  4. REPEAT. Panning and/or moving around makes the bug appear again.

In conclusion, this is a DX 12 bug, it never happens in DX 11. I really have no other issues with DX 12, in fact it would be my preferred option, since is silky smooth and very consistent in performance. Super stable in fps, but unfortunately we have THIS issue.


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue?:

Are you using DX12?:

Are you using AMD GPU?

Are you using NVIDIA GPU?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

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Do have the same issue?:

yes

Are you using DX12?:

yes

Are you using AMD GPU?

yes, a RX 6900XT

Are you using NVIDIA GPU?

no

Provide extra information to complete the original description of the issue:

i tried EDVK and EDDF, same Result. With DX11 is all good.

If relevant, provide additional screenshots/video:

Do have the same issue?:

yes

Are you using DX12?:

yes

Are you using AMD GPU?

yes

Are you using NVIDIA GPU?

no

Provide extra information to complete the original description of the issue:

in both default and payware airports

If relevant, provide additional screenshots/video:

Do have the same issue?:

Yes

Are you using DX12?:

Yes

Are you using AMD GPU?

No

Are you using NVIDIA GPU?

Yes

Provide extra information to complete the original description of the issue:

Haven’t tested 3rd party airports, yet. Have seen it at default airports.

If relevant, provide additional screenshots/video:

Oh well, now is my topic merged into this one
 and of course no answer from the devs, at least it has the “feedback logged” tag. Again one of the issues I wonder why not everyone is affected


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Do have the same issue?:

Yes
Are you using DX12?:

yes
Are you using AMD GPU?

Yes - RX 6800 XT
Are you using NVIDIA GPU?

No
Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

KMIA1
KMIA2
KMSP

2 Likes

Do have the same issue?:

Yes

Are you using DX12?:

Yes

Are you using AMD GPU?

Yes. 6900XT

Are you using NVIDIA GPU?

No

Provide extra information to complete the original description of the issue:

It’s doing the same thing everyone else is dealing with.

If relevant, provide additional screenshots/video:

1 Like