More Physics, More Real Winds

That is 100% false. 3rd party devs have said otherwise.

It’s not based on FSX. It retains some legacy values for compatibility reasons.

3rd Party developers don’t have a choice, they also need to make a living, earn money… by the way… I had hopes for a very long time, and I am still hoping, but people with a rational mind, not depending too much on their hopes, conclude very fast simple facts… if you have worked 5 years on developing a product, I would understand if very complex issues are coming up, and real problems occur, but, These are simple aircraft, with simple physics, It would not take months to solve simple problems that simple users prove to be wrong, if a simple user can identify that simple ideas of aerodynamics are not working, then it is not a complex issue that you need higher mathematics to identify and resolve the issue, these bugs are simple ones, and should not take months to resolve while the product has been developed for 5 years.

Freeware devs aren’t trying to make money. They just build aircraft.

And I trust them on matters relating to physics

You are very right, but the whole idea of Marketing outstanding products with simple problems, is seriously depending on trust. But that for people who think scientifically, is a very serious problem.

Please do, I checked the C172 and TBM, same for both. Has nothing to do with sim update 3 to be clear, was already like this before. I hoped they included a fix for this but nope…

1 Like

By the way, Because I love this simulator very much, and I am hoping dearly to have this engine of Microsoft physics come about into reality, I will give you an insight on the reason I am here… As long as these problems will keep on coming, I will make sure this tread will remain up, and number one on the list. and Anyone who cares and want to help me resolve these matters soon, should make a big deal about the whole topic. Not waste time on Autoland and Autopilot. Because that is not how real pilots want to fly.

i think asobo need more time to make the flight model more realistic. Because of they are really new in this Genre of Flightsimulation and the Team(devs etc) must firstly learn how a plane react in relife and then they can implement it correctly in the simulator. You have to understand, that asobo dont have experience in flightsimulation until the release day in the august of 2020.

2 Likes

I am sorry but that is untrue.

They claimed that they have been working on the simulator for 5 years, they have pilots on their team. do you think if all that is true, why it is taking months to resolve simple problems, in addition to have more bugs come up, doesn’t seem to be logical for 5 years of development.

Working on the sim doesn’t necessarily mean actually coding the final sim. There’s lots of stuff that comes before writing the “final” code.

Exactly. I have designed aircraft and flight dynamics for Microsoft and Laminar Research flightsims for far longer than 10 years and I’m convinced that MSFS combines the best of both worlds.

It will take at least a few more month, most likely years, but from a design POV MSFS is already much more advanced than x-plane or FSX/P3D.

2 Likes

Have you ever designed flight dynamics for any flightsim?

Show me, in what it is more advance, only in decoration of graphics, where is the simple rules of physics, you don’t seem to realize, you are blinded by hope, and addiction to believe that you are flying the real physics, But if a simple rule is not working, there is no complex physics in the working, that is plain simple truth.

There is no complete “3D-model-based simulation”. I thought this thread made that clear.

There will always be LUT, both in X-Plane and MSFS, but you can’t have 1000 sampling points with the same complexity as X-Plane with the same processing time available. That makes no sense. There is a reason why X-Plane has far fewer data points. It derives more data on it’s own models using fluid dynamics while FS emulates fluid dynamics by blending more pre-computed data together.

Because it’s based on FSX, otherwise the model would not understand these values? It’s not the same as FSX to be sure, but it is still an iteration and improvement, not completely different in design.

Which is not bad at all, as PZL104 and other professionals made clear.

1 Like

Do you know what is Algorithmic Trading? High speed finance?

You didn’t answer my question (as expected), but I can tell you, even in this completely different case, that you, as usual, don’t know what you are talking about.

1 Like

Yeah there isn’t. I should have worded it differently.

You are right, the values are based on FSX but it isn’t the same as FSX.

1 Like

Oh no, I feel an endless discussion coming… :honeybee: :honeybee: :honeybee:

Another totally useless reply, what a surprise.

Ok, then show me, a video of your physics understanding with high degree of math, I am prepared to learn, just claiming that I don’t understand anything in physics, without showing some simple facts and truths about the simulator, doesn’t prove that you are right, and I am wrong.

That’s the funniest joke I’ve read in a long time.

5 Likes