Mouse deadzone/acceleration, camera does not move when making small fine adjustments with the mouse

msfs-2024

When using a mouse to look around in cockpit or external view it’s impossible to make small, fine movements. Only bigger moves register in the sim

Description: I move my mouse a little bit with small, fine movement- the camera does not move in the sim at all. When i move the mouse faster- it registers and the camera works

Seems like the mouse has a big deadzone or some kind of acceleration. I use it to look around and it makes the sim feel very sluggish.

I’ve tried to play around with mouse/camera sensitivity but it does not fix the issue.

I play Microsoft Flight Simulator 2024, newest version as of 06.01.2025, played on Steam, PC

Video showcasing the issue:

I reported this back in September 2020.

https://forums.flightsimulator.com/t/remove-lag-inertia-from-cockpit-camera/261380/7

If you can believe it its actually worse now, in that they have added positive acceleration, as well as negative in 2024.

These are effects that might be useful for a console controller thumbstick but anathema for a mouse user.

5 years later, and it still exists. They either don’t understand the problem, or don’t care to fix it.

Going by the tiny amount of votes it received its possible the community at large don’t understand the issue either.

2 Likes

Agree, had the same issue with 2020 but it was bearable

In 2024 the acceleration is way worse, makes the game barely playable on my end

I’m insulated by it for the most part as I use a Tobii 5 head tracker. But if I ever fire up the sim to check something quickly, and don’t want to enable all my gear, I’m quickly reminded of how awful it really is.

It may be harsh to suggest it, but I don’t really feel Asobo fully understand the needs of PC users, and distinguish those needs from console gamers needs.

A mouse doesn’t need any of those “helpers” that console controller sticks benefit from, being an absolute positioning device. I don’t need acceleration, I have an arm.

1 Like

After Sim update 1 this bug is still here

Issue still here in SU2 beta

1 Like

24.06 SU3 beta issue still here

This is such a horrible issue. What I can’t understand is why the cockpit, and the external walkaround, have slightly different expressions of the same issue. The walkaround has a much coarser, or perhaps wider deadzone than the cockpit camera is.

Again, I’m sure this works fine on a console controller thumb stick, but for a mouse user it is entirely unnecessary.

Mouse detected? Disable all mouse acceleration or dead zone features.

1 Like

Issue still here in SU3 release version