I suspect that until the SU10 changes to calculate forces on control surfaces, the data needed was not available, but I strongly suspect it is there now. All that is needed is some way of accessing this data in real time.
Me too. Particularly for planes with stick, like cubs. Even smaller yoke planes like C172. And more than miss effects like turbulence or buffets, I miss the effect of the trim.
ā¦that kind of feeling is what I really miss
And after years enjoying Condor Simulator with the FFB, Iām not sure if the experience will equal with the new soaring upgrade. And helos⦠after DCS trim simulation⦠I prefer patiently wait for the implementation of FFB on the sim.
I hope your wishes are not in vain,I put a ticket up over a year ago.The answer (rare in itself) was under considerationā¦
I think we need to āForceā the issue with some stronger āFeedbackā. Maybe a āSideWinderā rocket will make them pay attention?
Muahahahaha
Microsoft doesnāt support a Microsoft product? This is weird. The Sidewinder FF 2, for me, is the best joystick ever made, Iām using It since 1997 without any issues. Actually Iām using it with FS 2020, but Force Feedback doesnāt work.
What do you mean?
I have recently got one (well, two actually!) and agree itās a really solid stick with a great quality feel. Way better than I expected.
I doubt too many other sticks or yokes from the late 90ās are still in common everyday use, they were bullet proof.
If you read the other FFB thread linked below there are a couple of addon options to get a fair amount of the force feedback happening in MSFS. XPForce is one of them.
Voting for the other thread is basically requesting Asobo implement basic FFB by default and provide aftermarket devs full surface force information in-game to allow more advanced force feedback.
Yeah, I mean⦠In Flight Simulator 2020 Controller and Force are ok. By force I mean It stands in Neutral, but in contrast, with Feedback I mean no Feedback. Vibration, Shaking, Turbulence, Wings fatigue, etc. Like in the older Microsoft Flight Sims, where all features are working well, as they should.
Yea but with XP Force plug-in itās better than nothing. Some planes work a lot nicer than others but itās pretty good. Not ādynamicā like youāre saying, but there is vibration, shaking, going lighter with lower speed and stiffening with higher airspeed so in stalls you can feel it coming on and going loose. Can feel drag effects, taxi rumbling and knocking etc. Landing is pretty good (but again, in some planes more than others). Be great if Asobo add actual dynamic feedback one day though. Would be 1000 times better. Who knows!
Sounds like you are not using this plugin though, or are you?
XPForce does do force feedback. Not just shaking but also reflecting the forces in the control surfaces.
Unfortunately, it has to guesstimate these forces and it doesnāt always get them right.
This is ridiculous, because MSFS has been refactored to calculate the forces on the control surfaces.
This was done for the new flight model for helicopters, but unfortunately there seems to have been no consideration given to exposing this data so it can be used by FFB controls, which should have been the primary objective.
Unfortunately FFB hasnāt had many votes so itās not a priority. Heck, itās not even on the list.
Of course, Iām not. But I heard a lot of XP Force. Anyway, for me, is still very weird.
I know my joystick is very old, maybe at the end of the tunnel, if the plugin gets better and better, I probably will have no other than use It.
FFB has had over 600 votes, way more than a lot of things that have already been implemented.
Microsoft Sidewinder Force Feedback 2 + XPForce
Anyone struggle with reversed pitch axis?
XPForce works fine but pitch axis is inverted - when i push my stick forward, XPForce is pushing it even more.
In MSFS settings my pitch axis had to be inverted. If i use it in normal mode (not inverted - stick forward = nose up) - the forces are in right direction.
Roll Axis works fine.
Maybe i had to try reverse MSFFB2 in windows somehow? To not reverse it in MSFS ?
Try putting the exaggeration a bit higher. Just under the strength value. And a tiny bit of stick friction (10% max)
It doesnāt work. I tried with exaggeration / strength values, Friction from 0 - 100.
Just force direction in pitch axis is just wrong way.
If i push the stick - XPForce just push it more to the end. Same with pulling the stick.
There is a āFeedbackā Tab in XPForce :
When i use Roll axis:
Yellow dot stay in centre. Blue moves with my stick movement.
Yellow arrow direction is always to the centre, no Green Arrow (or itās same with yellow one.
When i use Pitch axis:
Yellow dot moves opposite to blue (which is my stick postion)
Yellow Arrow is directed oposite to Green Arrow.
Same on all aircraft it just some behave that way? I found that faster aircraft need more specific slider positions to not go crazy. It works much better with slow / medium bush planes and biplanes without too much effort I find.
Tried almost all planes.
Do you have your pitch axis inverted in MSFS Controlss settings? I think XPForce just struggle with it
Donāt think so but canāt check now, sorry (Iām on mobile). I didnāt change anything in controls after purchasing the FFB2 though. Was using T.Flight Hotas One before. I know the sensation you mean though and I am sure I tuned it out with the exaggeration at the correct relative position to strength.
Tried all settings with Pitch exaggeration and strength - itās not possible to change the direction of the force.
Changing the exaggeration and strength of Roll axis i could fine tune this force - but it works fine even without tunning because force is set in good direction.
Iām using MSSFF2 for years - and its working fine on other SIMs. For example - Condor Soaring Simulator - it has FFB support and everything works jus fine.
on XPForce there is an command line - maybe there is a command to invert some axis?
I have been trying to find a Windows level way to do this. It is possible, but looks like extra software is needed. Think this can do it but whether it works with FFB2 I donāt know:
I totally see your point now though - I had just kind of got used to how it is, but I tried with Non inverted Y axis in MSFS settings (so just to try it I was pushing up on the stick to take off, pulling back to go nose down.. really weird) and THAT is the way the FF should feel! So you are right, that having inverted axis in MSFS confuses the XPF software, but inverted is needed for the aircraft!
I have emailed the creators of XPF to ask if they can add an Invert Pitch Axis Force tickboxā¦