So why it is then working for thousands of people just fine? Those people are not heard in this forum, cause they have no reason to complain. User error i would guess, especially if youre a hc gamer (“half dozen other games”) - easily one of that games could made changes in your system/graphics that are hurting your performance. Great idea that everyone with individual issues writes open letters… OMG, you really have to be important!
And there you have it … a word from the wise.
MSFS is not a 3rd party shooter, its a simulator (hopefully), and really does not require those high frame rates, that many other “games” require.
You might just have to accept this, or you will just continue to be unsatisfied with something that just cannot be improved, no matter how much money you throw at it, getting diminishing returns that will never meet you “unreasonable” expectations.
I was speaking mainly about another simulator, secondly about games.
That simulator meets perfectly my “unreasonable” expectations,
60 stable continuous solid FPS @ 4K . As I said, granted, with a far lesser realistic quality of the terrain, but with an equal or even superior quality of the external and internal graphics and features of the airplanes themselves and their shadows / lightning.
Seemingly my first post was not read with attention.
Dev team should immediately take a look at this stuttering issue, similarly as they did with the A320 AP.
Folks, this is a friendly moderator warning to keep things civilized and within the code of conduct
Thanks for your consideration
And when this simulator is as old as that simulator, and has as many 3rd party add-ons, maybe the hardware will have advanced enough that you will be able to achieve the goal you are shooting for. Until then there will always be a spread between what the sim is capable of providing and what the hardware can achieve. That’s flight simulators…
Most certainly I was not able to make myself clear… So here you have a video that hopefully should explain this matter better:
(To be watched @ 4K 2160P 60. Sorry, a bit long). I have renounced to blend-in an FPS counter, because this is not about FPS, but rather about what a PC Flight Simulator worth of its name should do: Giving the felling of flight trough a fluid movement, and bring correct representations, both visually and technically, of the planes themselves, and the effects that wind, altitude, rain, damage etc. has on said planes. If a photorealistic landscape with all the eye candy is also possible, welcome, as long as it does not negatively impact the fluid movement.
In addition of the settings with which the video was made, (see screenshots), my Internet connection is 200 M/Bit fiber, working flawlessly. Fresh latest Nvidia drivers, clean installation, all defaults. MSFS v. 1.11.6.0.
Similar stuttering, clearly visible in the video, happens no matter what, settings at low-end, rolling cache on from 200 GB to 1 TB, or off, manual cache in high, medium or low quality or all three regions in all resolutions, up to 1 TB, or off. Photogrammetry on or off, online or offline, all the well-known tweaks of the Nvidia settings, and Windows 10, It’s been almost a month of trying all the possible variations. And yes, I am aware that the Cessna 172 would give a bit less stutters…. But then again, the Citation or the A320 would be even worse…
My efforts were aimed at depict similar situations on both simulators. The settings on the “other” flight simulator are at its highest levels, 4K, even manually tweaking the shadow map up to 4096…
Mainboard: ASUS Maximus X Hero Intel Z 370
CPU: Intel Core i7-8086K @ 4.0 GHz
Memory: 32GB Corsair Dominator Platinum DDR4-3000
Graphics Card: ASUS NVIDIA GeForce RTX 3080 10GB
Monitor ASUS PA 329 32" @ 4K
1 SSD Samsung 860 PRO 256 GB C:
1 SSD Samsung 860 PRO 4 TB D:\ (Here is MSFS installed).
Windows 10 - 64 V. 2004
CH Pro combatstick, throttle and pedals
Asobo, please please fix the micro stutters. The sim was pretty OK before update 6 in this regard. Now the micro stutters are much more present (not as much as the OP video). If the game can’t be further optimized for FPS, please at least solve the micro stutter issue. It is a real immersion killer for such a beatuiful game. Please find the issue like you did on updates before this one.
My PC specs:
Windows 10
Latest Nvidia drivers
4K @ High/ultra settings
Asus tuf 3090
10900k @5.1ghz HT off
1000w corsair PSU (new and no problem)
ROG strix gaming-f MOBO
HyperX 32gb @3733 mhz
NVME Firecuda 520 2TB
120mbps internet (no problem)
1 4k Screen
Great results on other demanding games @ 4k res.
Thanks a lot!
Ok. I see your point. Similar graphic detail on both games in order to try to allow a fair comparison but much smoother (stutter free - almost) experience on the other sim. In fact it is much much smoother than MSFS is right now (at least for me). Wish MSFS could be as smooth as this. It would be interesting to see if others have on MSFS the smooth performance you have on this other sim. I most certanly do not although I do have less stutters than you on MSFS.
Thanks for your post. Though I would describe those stutters
more as macrostutters rather than microstutters…
Not surprised that you have less stutters (but still real immersion killer ones),
than me with your machine, I suppose a better one can not be made at the moment…
At this point, I hope I have made my point: 4K games and other sims run flawlessly
in machines as ours, but MSFS does not.
Don’t you think that if Asobo were able to make MSFS run stutter free @ 60Hz on 4K, they would. This is probably their “Goal”, but so far, that has not been reachable, and maybe it never will, with current PC technology.
I run MSFS on a $600 low end gaming laptop (Acer Nitro 5)
I accept it will not run @ 60Hz … I don’t need it to run @ 60 Hz, 25-30 is good enough to be able to use & enjoy the sim. Just turn things down till you reach a compromise.
Why am I wasting my time saying this … ? Some people will never be satisfied, no matter what.
Maybe MSFS is one of many things in life, that just throwing money at it, is NOT going to make it “perfect” – whatever “perfect” may mean.
When I see the same person posting about stutters and not being able to achieve 60FPS, and then in their next post, asking if they really need to tune their radios to an ILS frequency, or if all ILS’s are on the same Frequency, I have little sympathy.
Maybe they should either accept that MSFS is a Simulator, and learn how to use it correctly, or go find another GAME, that give them their 60 FPS the crave, and enjoy that instead.
Think the moans and groan are bad now ?— wait till the X-Box users with MSFS join in !!!
That is why I feel its going to be a better experience on the XBOX series X performance wise catered for one specific hardware easier to optimize.
And this is the fear … MSFS will be optimized (dumbed down) to run on X-Box, and then everyone else on a PC, will be dragged down to a $700 PC’s performance level.
Ever since the release, it seems to have been heading that way, with each Update evoking cries from users, that the Eye Candy is going Stale, and does not look and tasted as good as it was in the previous version.
I admit, I cannot tell, as I am already running on a low end $600 laptop, but I see no point in spend $5k on a fast gaming machine, that may or may not be the optimum hardware to run MSFS, as MSFS evolves.
I know, there is always going to be better hardware in 6 months time, but if you wait, you will wait for ever !!
Flight Simulator has always been marketed as being implemented so that MAX settings are unachievable on today’s hardware, only on 1 year from now hardware. Now is it just a way to turn a technical deficiency into a positive selling message, or is it really how it is designed from the get go, is open to interpretation… However there is no such clear message for FS2020, only a hint in the latest Q&A they’re pushing toward max perf on today’s hardware. There is hope!
As for dumbing it down to XBox levels, first I suspect the latest XBox is far more powerful than half of the currently PC running FS2020 in practice (just look at Steam Hardware Survey to get a sense of what is actually used for gaming). And in any case nothing is precluding having 2 code paths for these specific per-device optimizations.
My biggest fear with XBox release and cross-release gaming is having 10x more people spawning on the runway, and encumbering Vatsim frequencies for casual chat at the same time, only because the XBox Live technology FS2020 is built upon is not using the very same XBox Live communication service which is already included…
You seriously need to stop talking about ‘dumbing things down for XBox’… that new Xbox Series X is WAY more powerful than your low-end laptop. If anything, the sim is being ‘dumbed down’ for people trying to run this sim on ■■■■■■ laptops and outdated hardware.
The new Xbox is using a Zen2 AMD CPU and the same RDNA2 tech that’s on the new Radeon 6000 GPU’s.
I was just reading about this for another member. It’s going to be one powerful little box.
Unfortunately, that is inevitable, unless Vatsim evolves to cater for this – somehow –
Good for Pilot Edge though ( their subscription will help limit the floods) and many existing Vatsim players may choose to go there.
You did not read properly my thread, sir… I found another SIMULATOR
that gives me 60 fps @ 4k…
Then why would you not use that, and abandon MSFS …?
Because … ( I’ll let you fill the blanks in your own words )
You never get a flightsimulator ( new standard ) absolutly stutterfree; ( no matter with which hardware ) but this is only my Opinion…
cheers