Dear Devs, I am well aware that modeling the whole world with stunning detail, is a HUGE undertaking, and this has been achieved for the most part admirably. My warmest congratulations.
Though, among other things, the main goal has not been achieved, a fluid flying experience.
Even with my high-end rig (specs below) and even cranking down the settings to the lowest levels, MSFS stutters. Even at lowest settings, and no traffic, it is not capable to hold and maintain SOLID, FIXED 60 FPS, which syncing to the 60 HZ of my monitor, are the ONLY WAY to achieve a stutter-free-fluid flight. Moreover, even at its lowest settings, MSFS it is not even capable to hold and maintain a minimum of FIXED, SOLID 30 FPS, that would at least be BARELY acceptable. With V-Sync enabled and limiting to 30 FPS, MSFS goes down to 18-22 instead to FIXED, SOLID 30 FPS, which my rig would be perfectly capable to hold, proof being that limiting to 60 FPS, it achieves up to 40-50 even with much higher settings.
I am asserting all this, because with the same rig, at the very same locations, (Las Vegas, Batumi, Dubai), with the very same clear skies, and the very same time of the day, month and year, I can achieve those SOLID, FIXED 60 FPS in another flight simulator, (albeit a combat one), with the highest settings, no matter the twists, turns or situations. Granted, with a far lesser realistic quality of the terrain, but with an equal or even superior quality of the external and internal graphics and features of the airplanes themselves and their shadows / lightning. And btw. I achieve those SOLID, FIXED 60 FPS also with several photorealistic games….
I have spent the best part of the last three weeks watching videos on Youtube, reading this forum, googling, etc. and applying dozens of tweaks, both internally and externally to MSFS, including experimenting with different sizes and quality of rolling and manual cache, (btw. 200 M/bit cabled Internet connection) in order to find a solution to this issue. I have NOTHING in the community folder. All has been to no avail. My conclusion is that MSFS, in its current state, cannot be considered a proper flight simulator, but more a game with stuttering stunning worldwide graphics…
In addition to that, inexplicably, functions which were present in FSX 14 years ago, have not been implemented, like a fly-by camera, tower camera, replay, and don’t get me started on that ridiculous way to “hide” the navaids….
Comments will be appreciated…
Mainboard: ASUS Maximus X Hero Intel Z 370
CPU: Intel Core i7-8086K @ 4.0 GHz
Memory: 32GB Corsair Dominator Platinum DDR4-3000
Graphics Card: ASUS NVIDIA GeForce RTX 3080 10GB
Monitor ASUS PA 329 32" @ 4K 60HZ
1 SSD Samsung 860 PRO 256 GB C:\
1 SSD Samsung 860 PRO 4 TB D:\
Windows 10 - 64 V. 2004
Fiber 200 M/bit Internet, RJ-45 cabled
CH Pro combatstick, throttle and pedals