You’re not providing enough information.
What are your sim settings?
What resolution are you using?
What are your nvidea control panel settings?
And here’s another thread you should read:
You’re not providing enough information.
What are your sim settings?
What resolution are you using?
What are your nvidea control panel settings?
And here’s another thread you should read:
My rig has an i7 5820 and a 980ti and I am in the top 7% of Firestrike Ultra AND I run at High settings at 4K and it runs plenty smooth enough for me not to obsess over frame rates.
You need to understand that this is not a benchmark competition. MSFS will bring the best 3DMark system to its knees if you try to get it to do what you are asking.
“The Other” flight sim you referenced will run wide open at 60 fps on MY system. If you want to stress test a system, fire up MSFS and run it wide open.
No-one here is suggesting your system is anything short of impressive. We are just saying that the technology does not yet exist that can do what you want. It likely won’t as we start loading in add-ons for weather, scenery, comms, not to mention the PMDG airliners that will force us all back to medium settings just to get 30fsp.
Massage what you have to get the best possible experience you can but this is an issue you can’t solve with money or Asobo.
Seriously asking, or just being stupid?
I never said anything about my rig… But I can tell you this…
My rig is not capable of doing 60 fps all the time, because no one has that kind of rig. Get real!
Yeah, my machine:
Intel(R) Core™ i7-4770K CPU @ 3.50GHz, circa 2013
32 GBytes RAM, DDR3
EVGA NVIDIA GeForce GTX 1080, 8 GBytes RAM, GDDR5X
displays FPS in the same range as yours and I’m quite happy with it. 60 FPS is not all that!
C44MO, Please keep your insults to yourself.
My rig is very much capable of doing 60 fps all the time,
just not with MSFS.
Just a small contribution, this reminds me of an old cartoon in a well respected audio magazine.
Guy is sitting in a chair looking at 2 oscilloscopes to decide if his stereo hi-fi is playing his music.
I just listen my hi-fi and it sounds really good.
My “rig” is capable of running MSFS in ultra settings and getting stable performance but I don’t.
I don’t even check the FPS 'cos the law of diminishing returns kicks in.
So bottom line is which is more important flying the sim or worrying about high fps rates.
My point exactly!
Not worrying about frame rates, but about stutters…
The main goal has not been achieved, a fluid flying experience.
That is exactly what we are saying. Lots of titles out there can run at 60fps @ 4K on lessor systems than yours but MSFS is not one of those. Flight simulator programs have always been coded beyond the capabilities of the available technology. When FSX was released, we drove ourselves nuts trying to get frame rates that didn’t cause catastrophic disasters every time you attempted an approach at a major airport. It took almost 15 years before the hardware caught up. That does not mean that we were unable to fly. it just meant that we had to find the sweet spot between performance and visuals that allowed a smooth controllable flight without needing a fire extinguisher standing by beside the computer.
Just dial it back, and go fly.
I feel your pain man - shouldn’t be this hard to get good performance out of a rig which surpasses the recommended spec…
You can go back and forth forever with these guys but you’ll end up in the same place.
I’m hopeful the developers will get there in the end. Will be big shame if they don’t given what the have already achieved!
Amir747SP, well THANKS. At last somebody has understood what I mean!
Let’s hope the Devs also do, if they ever read this…
Get a faster interwebs connection or up your Rolling Cache.
I have a fast, reliable connection and I run 128 GB of Rolling Cache on a separate 160 GB drive (notice it’s another spindle) and I rarely experience stutters.
I too could run with Ultra settings, but opt for the lower settings and run the simulator at 4K settings on my (oddly) special Samsung 32" 1080p monitor (LC32T55). Don’t ask my how or why the simulator and Windows recognize and allow the 4K resolution.
I consistently get 25-40 fps; depending on the complexity of the scenery.
And I forgot to add… I ditched v-sync and my meager fps went up about 15% with no theoretical upper fps limit.
willisxdc Well, if you read my first post, you’ll see that I DID dial it back… massively.
But even then, what kind of flying is one without fluid movement?
All the above look like a FPS obsession to me!
Yes but not photoreal scenery (presuming DCS)
Which games exactly?
Fatuous argument as many here do not have this experience
Underpowered in my opinion
Under-specified
As others have said, problem is at your end Matey
I think everyone understands what you mean, but it is not always the game itself that may be causing the issues you are having. Finding a balance between the game and your PC hardware can be tricky at times. Many culprits at play… Overclocking issues, Video drivers, Audio drivers, Windows updates, CPU bottleneck, CPU overheating, Malware, Background service tasks, V-Sync, Power supply, Resolution settings, and the list goes on. I’m sure you will eventually find a good balance.
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A while ago I had problems with a “game” it ran fine on my laptop but not desktop. During my annual “clean” reseating every connector, memory module, clean fans etc. I discovered the stutters had magically disappeared. I searched “stutters video game” and was surprised by the things that can be the cause.
Most can be caused a hardware event that may not be obvious.
How is it in off-line mode etc.
@AC52399 I think it is pretty clear I read your original post. I also remember giving you some suggestions to help you achieve that “fluid flight” experience.
If I can get that experience with MY system, with minimum effort and a little trial and error, I am pretty sure your top of line screamer can do it too.
In my experience there are 2 different kind of what is usually called “stutters”:
Actual stutters. These are most often that not caused by CPU/GPU sync issues. In general this is happening because the simulator is trying to upload an amount of data to the video card (textures, buffers, vertices whatever) and it fails to do so within the frame time budget, making it skipping the next frame. The other root cause is the simulator loading assets from disk or preparing assets in RAM and again skipping frame because it didn’t manage to do so in time.
Juddering. This is due to displaying a non integer divisor number of frames from your monitor refresh rate. In effect, if you’re rendering at 40fps on a 60hz monitors, here is what is happening to the displayed frames in sequence: 0,1,1,2,3,3,4,5,5,6,7,7 In other words, this breaks fluidity and this is why recommending ½ monitor refresh rate for example eliminates juddering and why people are reporting having a smoother experience in this case.
How to solve this?
For the former, apart from the occasional load-from-disk/prepare-in-ram causes which you can’t do much to lessen but using maybe an NVME and faster CPU, the only way to solve most stutters is to not overload your frame budget. Which means you have to consider lowering some settings so that there is always some VRAM available for new data uploads, and eventually lower some other settings which are causing less frequent data uploads. This takes comparing and testing different settings, probably in isolation, to determine which is doing what. It will be easier with GPU tools specifically addressing monitoring what is going on like NVidia NSight.
For the later, there are only 2 options if you can’t reach your monitor Hz: either use ½, ⅓, ¼ locked V-Sync refresh rate, or use Freesync/G-Sync which is adapting your monitor to the game frame rate instead of the reverse.
In “My 4K Settings” I explain how to enable G-Sync Compatible mode (Nvidia + Win10 settings) with my LG 4K Freesync monitor, which was key to eliminating juddering. My other recommendations (specific to my system at first but amazingly helping many others with different configs) are helping eliminating stutters. Therefore there is effectively another way to achieve stutter-free-fluid flight / movement, not just the one you’re recommending.