Updated the initial post, re-arranging all the confirmed features and improvements into categories that are easier to find, including all info so far from Flight Sim Expo 2024. Hopefully I got most of it and in an accurate way!
Also included a list of confirmed planes (all in the base sim) and who is making them.
This is really good. Hope you can find the time to keep it updated
I didnāt know that the new sim had a wear and tear system either. I am guessing though this is a visual thing rather than engine wear etc on default AC.
Itās just another name for a specific type of photogrammetry as far as I know. Itās basically PG. 2020 already includes TIN cities. Stands for Triangulated Irregular Network IIRC
Iāve already brought this up, this has been sorely missing! But Iām confident theyāre gonna roll out some big news regarding this. I mean they canāt upgrade almost every single aspect of the sim, especially visually, and then keep the old āthis castle is now an office blockā-style buildings!
Hoping for more and more varied buildings with better localization, just like the new biomes, trees, crops etc. Everything else just wouldnāt make sense.
I think thereās a lot still to come in general. I mean all they did at FS Expo was analyze an existing trailer, so the info they gave was basically within the bounds of the trailer. And I donāt think the trailer featured any autogen buildings, at least not standard residential etc. city buildings.
I have a bigger concern than the autogen buildings, I really hope theyāve improved the default textures for the scenery, those that appear when we are offline or as a replacement for the photo imagery when itās of poor quality. They look really bad.
I know most of the planet looks better, because of the satellite imagery, but in places that, for whatever reason thereās no satellite imagery available, we have to deal with those ugly textures.
well we do know they have a whole new set of bing aerials about to come onlineā¦ so it would stand to reason that maybe they would leave the current aerials as the offline backup for the new ones, right soudns logical to me
or mayb a user controlable slider for vegetation count
I mean by all indications itās gonna be so heavily streaming-based that itās doubtful whether thereāll be an offline mode at all I think? Which I donāt mind as the current offline mode is worthless to me anyway, it looks terrible.
Photo imagery canāt be used as āoffline sceneryā because it would make the client huge, and we know they want to offload the client. They need better texture to replace the bad imagery (clouds, shadows, poor quality etc).
There will be. Not just because people wonāt always be online (I am online 100% of the time, but Iām not everyone), but because they need replacements for bad imagery. Whenever the AI spots bad imagery, it replaces with default textures. You can find those in MSFS 2020 already. My hope is they improve those because they look really cartoon-ish.
2024 will have a better rendition of the world, and seeing what they are implementing (all the augmentations like tesselation everywhere, 3d objects everywhere, 30 biomes, 30 kinds of crops etc), it would be an oversight not improving the default scenery textures.
But I believe they will, Iām just pointing out this is important also.
Photogrammetry is the process of using 2D photos taken from different angles to generate a 3D model of the world. Triangulated Irregular Network is a way of storing and representing irregular 3D shapes, such as a town of buildings, allowing them to be easily rendered. Itās literally a load of triangles of any size and shape all with textures and joined together.
Photogrammetry and TIN are essentially opposite sides of the same coin. Asobo call it TIN because thatās what they are handling, also IT loves a TLA and itās easier to say and write.