MSFS 2024 terrain LOD linked to Photogrammetry quality

I listened to this a second time and it is really a lame explanation. I did this kind of programming and you should be able to allocate the appropriate amount of memory not just “run out”. This did not happen in 2020. There are a lot of clever ways to swap buffers… anyway I think we are up the creek.

Their answer, turn the setting down. Great. The resolution was better in 2020.

I decided right off the bat to use 128GB of cache and that does not help.

I posted a couple pictures here and it is night and day:

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