I’ve not had any issues with PG in 2024, actually looking great on my end!
Tokyo
LA
Zürich
PG isn’t cashed, it’s always streamed.
From far away it always looks nice. Did you go closer? How do your PG-Trees look? Also like blocky minecraft artifacts? How is your performance when flying slowly over Zurich with a helo?
For example - go and land at “Central” and have a look at the main train station… It looks like after WWIII… Sure - I know the PG breaks apart when close up but if I compare for example Tokyo with MSFS 2020 and now Zurich with MSFS2024 it’s really concerning.
This is what I’m seeing:
Taking off from LSZH:
Train Station:
Trees:
Stadium:
City View:
and the bandwidth required to render this:
Performance wise, I was getting 20 FPS, stutter-free.
Then how come it and the terrain looks better the second and third time you fly over it?
It must be caching some data somewhere.
I made mine 100Gb since i freed up 500Gb deleting 2020
Thanks! I see about the same then.
Blur…blur…and more blur
I find photogrammetry to be the same as 2020 for me. As a matter of fact, in high density areas the flight is smoother for me in 2024 versus 2020.
I guess I have been lucky so far with streaming
We very rarely hear that around here. Good for you but most of us do not enjoy the current blur. I am actually back to 2020. It’s just irritating to see in what supposed to be an upgrade such a poor outcome.
Same. I checked a few cities and photogrammetry appears identical between the two for me. Performance in 2024 is better though
I did not create a new topic, but I will raise this one.
I’ve studied something and I’ll show you what.
It became a discovery for me that the reason for the light and faded photo is photogrammetry. (Bonus: terrible and ugly walls).
Without photogrammetry, the picture is brighter, more contrasting and less blurred. And it also seems that photogrammetry uses old algorithms. We can see this in the photo of the pair 5. In reality, construction is underway in this place.
And finally, I applied a NVIDIA Game filter. It may seem to some that it is too bright, but I like it.
If anyone is interested, this is Florida:
So does increasing the rolling cache make a difference?
I’m on series x, have plenty of space free, only got flight sim on the internal drive.
Is it worth changing it to 100gb?
Have you increased the cache at all, or just default 16gb?
As an IT engineer you would know that it’s cached. So, if you have bad textures or photogrammetry only on initial load, then streaming is likely the reason. If it happens on a second flight in that area, then it is nothing to do with streaming.
I find that it looks good at 2,000 AGL most of the time. But there are some pretty bad issues. Texture resolution seems to vary but on the whole, really good for almost all the places I’ve been to so far.
Fs2020 has #2 but I didn’t notice #1 in it.
Seeing I don’t fly low over big cities much it normally doesn’t affect me.
Just 16GB
…
I’ve recently found that, in VR, the London photogrammetry (I haven’t checked other cities) is very poor compared to MSFS2020. For example, the buildings are melted, HMS Belfast is now two visually poor large yachts and the there are no gondolas visible at the O2/Millenium cable car … just for starters.
I thought the problem was my VR settings but even increasing the resolutions and quality parameters didn’t change anything.
Anyone else seeing this?
EDIT: I just realised, after checking, that MSFS2024 has not installed my ORBX ‘Landmarks London City Pack’ from MSFS 2020. It is shown as “Disabled / Not Available”, so I now assume that is the reason for my poor London photogrammetry in 2024.
No …photogrammetry is poor in MSFS 2024, particularly the roads. Buildings are ok, trees are bad, some of them having giant tendencies as well.