Msfs 24 vs. msfs 20 - my personal comparison

I don’t want to report any new bugs, that’s tedious these days because you don’t know where to start. I want to make my personal comparison between FS20 and FS24 and only look at the basic differences.

FS24 is a game that’s almost 100% server-based. While FS20 had around 100 GB of data on the disk and only loaded the landscape data, FS24 only takes up 10 GB of fixed data storage and only uses “streaming” to get all the data needed for the game. This sometimes means annoyingly long wait times when starting a mission or a complete standstill (then only CTRL-ALT-DEL helps). It’s even more annoying when a mission is disrupted or interrupted during a career mission (more on that later), then maybe much money is gone or a lot of money is needed to repair it. When the flight or mission finally starts, there are often strange textures (server issue). A super fast computer or a super fast network connection doesn’t help, the bottleneck is the MS server. This means that even if all the bugs are ironed out, the problems caused by server issues will remain.

I thought (like many of us) that the new FS24 was a version of FS20 that was improved in some important features. Revised flight models, improved graphics, faster loading times, etc. In fact, the core of FS24 has (maybe) been rewritten from scratch. This explains the countless bugs. Just one example, the C208: thrust reversal cannot be set, the engine howls when throttle is idle, cold start does not work… I’ll stop here, everyone can add their favorite bugs. Every FS24 simmer with FS20 experience has his own impression of whether the graphics are now significantly better, whether the flight models have been effectively redesigned and whether the loading times are now acceptable.

I still haven’t fully understood the new UI, especially the interface for the controller settings. There are three settings levels that are supposed to allow maximum flexibility. Instead, I still don’t know how and where I have to save settings for a specific aircraft or for all in general. This is probably because I can’t understand the programmers’ thought processes. If Asobo had just rewritten a few important things and adopted all the functioning features of FS20, everyone would have been happy. Instead, many (like me) are going back to the good old FS20. You know what you have, there are only small flaws.

The career mode is another fundamental difference to FS20. This new element now has a broader meaning in the game. While free flying with any aircraft has previously been the fun part of the game, the new motto is: No flying fun but business pain. You fly straight ahead for hours to pay for repairs or to save up for a new aircraft. This gives FS24 career mode the character of a business simulation. Not only are the skills for mastering flying challenges in demand, but management tasks have now been added. The poor but honest airline manager is panting after earning money and is surprised every day by new bills for repairs and insurance. Now he has to fly whether he wants to or not, the fun is gone. Is that the intention of a flight simulator?

In German, there is a made-up word for the process of making something worse when you want to improve it: “verschlimmbessern”. In English, it could be called “worsimpro”. It is a common process these days when developing new hardware and software products, unfortunately also at Asobo. Small steps forward, big leaps backwards. Four years ago, Asobo introduced a new generation of flight simulators that could definitely be called revolutionary, the MSFS 2020. Now they wanted to revolutionize the revolution again and developed the MSFS 2024, which more or less went wrong. What was good can no longer be found, but you can find new things that are not good at all.

The bitter realization is that it doesn’t get any better. Because the three most important changes to FS 20, 1. streaming only, 2. new UI of the controls and 3. career mode are basic elements of FS 24. These basic elements cannot simply, fundamentally be changed by updates. It sounds ironic, but only MSFS 2028 will perhaps be a new and true flight sim revolution - if Asobo has learned from the current disaster.

I have drawn my conclusions from this comparison, I’m sticking with the good old MSFS 2020. That doesn’t mean that FS20 is free of bugs. But the bugs that still exist in FS20 are mostly cosmetic, not truly frustrating.

I thought about asking for a refund a few times, but then I told myself that it was my fault for having pre-ordered FS24 without waiting for the posts that were posted here. I had trusted in Asobo’s abilities, my fault.

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I haven’t purchased 2024, and still fly 2020 a few hours daily - I love it MSFS 2020 is one of the greatest joys!

The whole walk around and click on blue glows in 2024 turns me off big time, and the inability to skip it (without developer mode or hacks) is strange.

While I’m never going to use the career modes, it really puzzles me to see MSFS now is a cosplay business simulation.

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that is not the case . The 2 biggest change is , just how you mentioned : the data streaming and the UI . The core game itself is still the same although supposedly much optimized . Asobo did not rewrite it from scratch . And yes , most of the problems are related to the data streaming . The bugs you mentioned related to controlling aircraft systems is how they revamped the UI and the controller mapping . Both unnecessary changes . Kinda like Asobo picked a whole new team to write the new UI without any input from the msfs2020 team …

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OK, not new from scratch. But then I don’t understand why many features that work in FS20 have been lost in the newly written version. Why are technical functions and features of an aircraft lost when software is revised rather than rewritten?

You know you can use 2024 the same way you use 2020, right? No need to touch “Career mode” if you don’t like it, I have only used “Free flight” mode in 2024, and for me, everything is better. The controller settings were all set on day 2.

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I just do my PMDG 737-800 IFR thingy in 2020 and boy…there is a LOT wrong with 2020 regarding scenery, weather, ATC, AI and the list continues. I do not use any other function in 2020 than flying IFR. Looking at 2020 i knew 2024 would be a disaster. The main reason i just do not preoder. I mean…why should i pre order? To get 10% off? Nah, i happily play more if a game is good and to know that you dont pre order. Without preorders, MS would have been in BIG problerms right now. But now they have the money so why would they fix the game?

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They did remake and in turn messed up the whole controller mapping part . Again, nobody knows why they changed things that was working good . The new controller profile per aircraft part is a welcome addition , but they could have just keep the original controller setup and add the new features … I’m sure it’s part of the new UI design , which itself is major step back from the UI we had in msfs2020 . Again, it’s not the underlaying engine , it’s the UI on top of that . msfs2024 sdk is basically the same as msfs2020 sdk . There are new elements because we did get the focus on the missions and single player carrier mode while in msfs2020 the focus was in free flight mode .

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In my personal comparison I forgot an important detail. With my unchanged hardware I have an average of 50+ fps with FS20, but with FS24 I never have more than 30 fps at best. At certain times of the day I have a slideshow with 11 fps. Is this related to the server or the new core of the FS24 or probably both?

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While I appreciate their intentions to improve the core experience via streaming nearly everything, they should’ve been more realistic about what is possible to pull of well using this method, and what isn’t. Whatever they are currently doing is not delivering the standard we need.

I wish they’d kept more local data, they really had a good thing going with 2020, which just runs so much more “solidly” in nearly ever possible way vs 2024. And yes, I also thought we were basically getting 2020+enhancements. Instead it seems to be a far worse Version of 2020 with a few nice enhancements (that also cause much worse performance via vastly increased GPU load).

Ideally they’d let Xbox users stream as much as they want and let PC users download as much as they want, since storage isn’t that expensive. If they don’t want to give that choice, then at least have a compromise in the middle somewhere that delivers solid performance and stability, leaving enough bandwidth to actually load textures properly etc.

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I said that would be the case, back in the summer. I was scoffed at. The scoffing seems to have mysteriously stopped though.

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I personally gave up 2 days after release when I saw the infinite number of bugs and the overall UX.

I reinstalled it the other day as I saw several updates were released, unfortunately this sim is still very much unplayable, I uninstalled it right after.

The overall feel and the controls settings is just a giving up point as well. I don’t know what they’re trying to prove, but with the frustration in setting up the controls alone they probably lost quite a chunk of people flying in the sim.

Will probably return at end of 2025 to this sim and see if anything improves by then, until then I’m sticking with 2020 and will continue to stick with 2020 for a long time.

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This version of Flight Simulator 2024 is a DISASTER. All I can read is unhappy and disappointed simmers there are out there, not to say a large majority of us. WE SHOULD BE ABLE TO GET OUR MONEY BACK for a game that no one can play and to compensate for the frustration we all going through

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Except that scanning mouse inputs on Xbox doesn’t even work. Mouse buttons 4 and 5 don’t work. Let alone the spiral out of control free look mouse problems which makes the game unflyable the way I fly. And it’s been 6 weeks or more since release?

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I appreciate the OP’s observations. I don’t agree with everything. That’s to be expected. We all came to the game with certain expectations.

Mine were this:

I expected that I would have an exclusively helicopter experience on my XBOXX that mirrored what was advertised in the opening video that we all see looped 1, 2 even 3 times as the game loads.

By that standard, set by me for me, the game has been a failure. But still, I am enjoying the heck out of it! I haven’t touched 2020 since October. In some ways, despite the rash of complaints I have read by other XBOX users, I think 2024 was made mostly with us in mind. Some odd magic (very conservative LOD distances perhaps?) allows the console to play 2024 more smoothly than 2020 with a (mostly) richer visual presentation.

Overall, I am happy while somewhat amused at what a disastrous rollout this has been.

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Agree, the controls setting is a nightmare for me, keep reverting back to god knows what setting, where my flap button, now kills the engine..

Can we just have theMS2020 flight control settings as an option.

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In fs2020 I use the DX11 option, as this gives better fps than DX12

In fs2024 they have forced us to use DX12, and as a result I have lost about 10 fps. This also means that there are numerous problems with VRAM for many people, as DX12 uses more than DX11. A GPU with “only” 8GB of VRAM is likely to have issues, and even with my 11GB I am near the limit.

DX12 was never out of beta in fs2020, so the decision by Asobo not to give us the option of DX11 in FS2024 I find surprising, and very disappointing. There may be benefits in using DX12, but the choice of which to use should be left with us.

Same, except I lasted about a week before refunding.

To call it “a game no one can play” is complete hyperbole. Yes it has bugs, yes SOME people are finding their system barely lets them in, but most people can actually play it and have decent flights within certain parameters.

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We do. It’s called “20202 Transversal”. The problem is that in my experience, it doesn’t stay set.

Excellent post. I like the fact that you did not waste a lot of time retyping all of the bugs in 2024 rather only brought up a couple as primary examples.

I did not, have not, and will not by 2024. At least not until or unless things are ‘fixed’ and the features I was hoping for, that were not included AT ALL in the release are implemented (and working). If Microsoft and Asobo want my flightsim money, they need to deliver me a FLIGHTsim, not a flightGAME.

I specifically want to commend you on the part quoted above. THIS, is the real reason FS2024 is the mess that it is. When ‘the community’ pre-buys software (no matter what it is) it gives developers and very good idea of how much money they will earn off of the release. If that # is high enough the temptation is to release it ‘as is’ at a certain point and ‘fix it’ latter for nothing more complicated than the following reasons:

  1. they have money in hand, and
  2. they have a good idea of how much money is left to be had.

Once those 2 #'s reach a certain point, the product will most likely get released in whatever state it is in.

Until we as ‘the community’ (and people in general) stop doing this, pre-buying, I’m afraid there is no reason to believe it will not happen again, and again, and again… We have had two glaring examples of this in the past 4 years. And while some of the problems are certainly due to the ‘rewrite’ of the code, It is not a coincidence (in my opinion) that the second was FAR worse than the first for the reasons outlined above.

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