I agree with others, addons are what make these sims great. I’m stoked for A2A to bring their Comanche. They are way, way up there when it comes to getting it right. I love their products for P3D.
Well that’s for sure but they need to work with the sim and not the other way round.
When I fly the CRJ, I certainly don‘t feel like I am playing an arcade game…
You have a wide range of aircraft to choose from, both from Asobo and third-party developers. You have the freedom to fly whatever you feel being good enough for you. There is no point in bashing Asobo for releasing aircraft. Most of them are free, and none of them are study-level, none of them need to be either. It would take so much time to make all these aircraft be study-level that it would be an unrealistic expectation. If you don’t like it, you are free to buy anything else for the sim.
The F/A-18 is bloody amazing, by the way.
To the OP. Go and fly any of the other sims on the market, unmodded, straight out of the box and then come back and give your opinions.
indeed. Let’s see what he will fly
I think any ppl tend to forget the past, weren’t there so they compare apple with eggs, or simply habe unrealistic expectations.
I have all those sims around and cant remember a single one that was great in the first year.
Besides that we had to spend already 150.euro to have the sim, weather and clouds.
More 220 Euro for a single b748 or 180 to have an Fsl a320.
The thousands of euros for orbx to have the world not look fully ugly, gsx, sky force and utlive and all the other software that’s worth even more hundreds. Wait, i forgot a navigraph abo to have Sid’s and Stars.
Here you have many of that better, many of it worse, for a whopping 60 euro…but ppl still act like they got cheated.
I get it, we all want all kinds of things. But sometimes we should see the world a bit more realistic.
MSFS won’t be p3d in any near time frame.
Because drone transport is an emerging technology. Most people don’t even know its coming. So what is one way to get general acceptance of the technology. Put it in the sim, which has an extremely large community, and let it get acceptance as a mode of travel.
In other words, its something for people to be able to play with, but its a deal that Velocity worked with Microsoft as more of a marketing campaign. Much like the Orbis aircraft. Not everyone will like it, but some will. I have seen many photos and youtube of people using it. And Asobo resources were not used to create it. It was contracted out. So its addition, it did not take away from Asobo development at all. Its a free aircraft. And by free, I also mean it never took away resources from things you would consider a priority. So really, what is there to complain about?
Even if it’s always a matter of taste: I also have the impression that more consideration is currently being given to the XBOX players. They don’t use professional hardware like flight yoke, etc. so the planes have to be very easy to fly with a simple game controller. I think it was a commercial decision to expand MSFS for XBOX. I wouldn’t care if the serious simulator pilots didn’t get their rights anyway. Maybe it would have been better to create a separate xbox variant. On the other hand, the default aircraft in FS2004 / FSX were kept rather simple (but at least they were working . And of course it has to pay off financially for Asobo. It would be good if good developers could use the FS as a platform for aircraft in the quality of PMDG, PSS, Cerenado, etc. Even that still seems difficult because of the insufficient SDK (?). But there are already a lot of sceneries, etc. So I think that the FS can do justice to everyone. In any case, the weather, seasons (planned 2022) and the ATC urgently need to be improved and further developed. But anyway: we can already fly and it looks great (try EMB120. Britten Islander, several frre and payware - ok there is a lack of comercial aircraft like B737, ATR (coming)… Also some bad and unfinished payware like 737max or EMB170/175 (will not name them here)…
I have to smile. This is a flight simulation. Think about what MS has put up. (As an aside I’m not justifying bugs and mistakes just observing.) It is and always will be a game. We users will infuse some sort of reality but its still not ‘real’. I enjoy and an amazed at the imitation of reality this game has engendered. Do I want more – yes I do. Till I explore all the nooks and crannies of this flight sim world I’ll reserve judgement. In my mind I’m getting my $$$'s worth.
dw
Not foolish and I do.
FLIGHT simulator or landscape simulator?
If as you say, “it is not their area of expertise”, “other things that are essential to building the sim in which these planes can exist”. If I understand your statements correctly, MSFS has to be understood as a platform for developers such as Aerosoft, Carenado, PMDG etc. to be able to implement their study-level airplanes. Why then spend so much effort in making dozens of half backed own Asobo airplanes?
Would that huge time and effort not better be spent in ironing the many bugs, and implement the missing features, especially those that were present in FSX over 15 years ago?
Agree. But that was not my point.
Totally agree.
Exactly. MSFS was created for everybody at every level, to think otherwise is ridiculous.
How lucky are we to have this amazing flight sim with a ten-year cycle to complain about?
ORBX and Gaya do most the work for World Updates. Most of the planes, the are actually contracted out. Even Reno, the 40 planes, Asobo only did 4 of those. The Velicptor was contracted out. The Anton now is being contracted out. Working Title is working on updates of components and flight behavior of some of the base planes.
All this complaining about what is being done and feeling cheated, it’s a false sense. Everything you are complaining that Asobo is focusing on taking away from what you want, they aren’t focusing on. Most all of it is actually being outsourced. The only somewhat valid point that COULD pssoibly be made is the money that Microsoft is paying to outsource these things took away from outsourcing on what you want. But the thing is, Microsoft is leaving that work to 3rd party content developers.
MSFS is an open world sandbox game in the genre of flight simulation.
Propably one can use it as arcade, if one so wishes. I haven’t tried.
I use it the same way I always did, nothing has changed for me.
Again, most the new content is outsourced. Asobo is working on a combination of bugs and features requested for the sim.
Why then spend so much effort in making dozens of half backed own Asobo airplanes?
Because the game can’t launch without planes! And people also want cheap/free planes.
By the way can we please drop the “half-baked” comment - it’s just rude to the developers.
As others have said they are bringing on board subject matter experts for the development of other planes. At the end of the day - the more planes the better.
If I understand your statements correctly, MSFS has to be understood as a platform for developers such as Aerosoft, Carenado, PMDG etc. to be able to implement their study-level airplanes.
This is not the full picture. It is one aspect of MSFS, and the one you are probably most concerned about when considering study level planes. But MSFS is also for people to just try out flying, or race, or marvel at the scenery, or anything else they want to do.
And it will never be. P3D is at this moment very much a training tool with many options to setup scenarios. While there has been some development in the way the world looks, it is clear Lockheed knows that the hobby market simply will slowly die out.
As publishers, we simply see that P3D is, seen from a commercial point, dead as a dodo. In many way it makes me sad as it would be so good if there were three strongly competing platforms (with X-Plane).
Mathijs Kok
Aerosoft