MSFS vs P3D V5 - Visual Comparison

Just. One. Name. Please.

I’ll bite:

and that’s just 3 I found with a couple of minutes of googling

7 Likes

I just named 3, is that OK? 4 actually if you read the third article. QED

2 Likes

Game, set and match.

1 Like

Let’s just agree that you don’t want to believe me (which is perfectly fine) and you don’t care to do your own research so that you can keep your hope up that people will continue wasting resources and effort on obsolete platforms forever.

It certainly doesn’t bother me, and it won’t stop the inevitable. :hugs:

Sounds like bad news for X-Plane. P3D still fine though.

Thanks for the links.

I only googled xplane…

1 Like

Good response.

Well done.

3 Likes

Those articles are hardly ā– ā– ā– ā– ā– ā– ā–  for xplane either. Of the 4 companies posted, only 1 of them ever made more than a single product for xplane. Flightbeam, PMDG, and indiafoxtecho have always been, and appear to continue to be, predominately p3d/fsx devs. Now, I’m sure that will shift as MSFS fixes its issues and develops in time. But they jumped from an xplane ship that they were never really in.

1 Like

The more I read, the more it seems to be an issue with X-Plane only. Even in the 3 you posted. Fine with me. Never been able to take that platform seriously anyway.

Can’t seem to find any official statements regarding P3D.

I just don’t see the mass exodus.

Certainly worth noting, thanks.

If that is Dutch Harbor, there are no shores!

It’s an academic debate. You asked for evidence and it was provided.

You are of course free to believe whatever you want to believe. Over time, my belief is that x-plane and P3D will remain niche and will become increasingly so with a dwindling user base and I believe that MSFS will be the mainstream sim. It won’t be to everyone’s taste, and that’s fine, and people will still use P3D and x-plane - but given the next generation platform of MSFS and the more up to date technology and platform it is built on, it is difficult to see how third parties will continue to support outdated software/platforms.

But that is just my opinion. You are welcome to yours, and I understand entirely that you (and many others) may have invested very heavily (financially and by extension, emotionally) in x-plane or P3D and hence don’t want those products to diminish in relevance or support from third parties.

I’ve tried x-plane (not P3D) and personally found it impenetrable and hence don’t have that ā€œbaggageā€ to deal with. MSFS, on the other hand, sucked me in really quickly. I’m at over 100 flying hours and counting.

5 Likes

Exactly - what should it look like if not this?

You still have provided zero evidence of developers leaving older platforms ā€œen masseā€. That is a fact.

As evidence shows, yes, a few are leaving X-Plane. A few that barely supported the platform to begin with.

Now, it’s fair to speculate that devs will indeed run for the hills one day, as MFS matures. Doesn’t bother me. At that point, I assume MFS will offer me everything that P3D does, on the aircraft procedure side of things.

My issue is with someone stating something as fact, that is not fact. Devs are not currently leaving en masse. That has not been proven at all. Not sure what your agenda is, or why it makes you giddy to fantasize about the destruction of older sims. Or that someone else may be disappointed in that. It’s just weird man.

Maybe not a mass exodus at the moment.

I think the switch will be a more gradual one and that it will then increase rapidly when the SDK starts improving. Developers will see more of an opportunity to make Study Level aircraft for FS2020 and to earn bigger bucks within a much larger market place.

Until that time, a lot of ā€˜serious’ simmers (especially tubeliner fans) will still continue to use X-Plane and P3d and some developers will stick around to fulfill their needs.

For me, the key to the rapidity of developers switching is the quality and development of the SDK.

Edit: I should really qualify my argument here by saying that I am just referring to AC developers. In the case of scenery and other addon developers I think that the switch will be much, much quicker.

1 Like

ā€œFactā€ doesn’t mean what you think it means. Many major developers like orbx, aerosoft, gaya, and more have been announcing and releasing less and less products for P3D and Xplane and more an more for MSFS. Complete and immediate abandonment isn’t required to see the fact that they’re jumping ship.

As products that started development before the release of MSFS get completed, that support will dwindle further until it drops to zero.

2 Likes

XPlane and P3D have poor lighting and look a little cartooney at low attitude flying. And even if you compare handcrafted airports, the best MSFS handcrafted airports look miles better than the best XPlane and P3D handcrafted airports. Look at the new Florence airport released by Gaya for MSFS: https://www.youtube-nocookie.com/embed/MxGY13vYJ6c

In terms of graphics, MSFS is a whole generation beyond XPlane and P3D. By a whole generation, I mean 10 years more advanced. But to be fair, MSFS is an engine that is 10 years newer.

I don’t see XPlane or P3D catching up within 10 years to the graphics of MSFS, at the same FPS for the same computer specs.

This is the last time this thread will be temporarily closed or actioned upon. Continued berating of other users and off-topic discussion (anything not discussing the visual differences of the two simulators, as stated by OP) will result in the permanent closure of the topic. Additionally, I’d like to point out the Code of Conduct to be reviewed in the time being. Thanks.

2 Likes