[msfs2024] atr 42-600 / 72-600

Since switching to the native MSFS 2024 ATR on PS5, I’ve still been getting frequent AP disconnects.

One thing I noticed: NAV/LNAV often causes an immediate AP disconnect, while HDG is much more stable.

Today I accidentally flew an entire ATR 72 flight with no flight plan or destination entered in the MCDU at all, using HDG only. For the first time, the autopilot did not disconnect once.

It made me wonder if the issue might be related not only to NAV itself, but to the interaction between the FMS flight plan and the AFCS.

I’m going to test:

  • no FMS flight plan + HDG
  • FMS flight plan loaded + HDG

If anyone else on PS5 has the same AP issue, I’d be curious to know if you can reproduce this.

they fixed it climbs very well now :stuck_out_tongue:

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Also you can see on some videos such as the ones from Stort (they do have a 500) that some airlines such as DAT start engine 1 first if they use a GPU.

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Its the same thing on PC.

Doing whole final just a tad above flight idle to just hope to be 10-15kt above vapp

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22 tons for the 72 and about 18 tons for the 42.

Yes, if using GPU there is no point starting engine 2 first since the GPU is located on that side. So engine 1 first, disconnect GPU, then start engine 2. There are many configurations in which to start-up, it doesn’t matter in what order.

The issue is the way they have fixed it, apparently the fuel flow makes no sense anymore now…

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It’s a shame the dev has left the completely unrealistic windshield reflections in this build (they would be accurate if the plane body was invisible!). I believe this bug needs to be corrected on a plane by plane basis rather than a global fix by Asobo but Carenado have managed to do it. I bought their Do228 a couple of weeks ago and the reflections are not present.

Is there a work around for the internal lights ? I’m new to the ATR - got it in release on 2020 and got burned by it like other’s and am only just reinstalling on Xbox 24…

saw A330drivers video. But as I’m on console carnt install modded cockpits

That panel mod makes it look so much more like the real aircraft, weird that MSobo can’t make it look correctly out of the box. I wish they could change the PFD colors as well, and it doesn’t change DU size, placement and overall cockpit geometry being off…

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Many thanks to VillaJota for verifying the major improvement Climb and Cruise parameters on the ATR72. I had given up on this a/c.

I think there may be some improvement with the ATR42’s power/lift design also.

With the ATR72 I was able to almost exactly match VillaJota’s Climb strength numbers with both a/c. The only difference was that my ATR72 Cruised at 210ias rather than 198ias at FL170. With that I got a higher FF, around 300kg/h per engine.

My Notch setting might be a little different than his.

Too bad they took so long on this but I am VERY happy to be back in the cockpit!

pete in San Leandro, CA

The only thing I would love and what I really need is the Hold timeing and LNAV actually flying the hold correctly

Did they update this plane? Last time i flew the plane it was very underpowered. Now its reaching the proper table speeds for cruise.

Yes, they did update the plane. See above posts.

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Yes, I’ve corrected my throttle configuration and now my CRZ numbers match the tables. I also get CRZ at 210 KIAS with a torque of 64.4%. So I think that this problem is solved.

Questions, user error or (still?) bug?

  • No flightplan on FO ND
  • why deviation on ND while on track (edit: fine after next waypoint)

Does anyone have the controls working using the default or SPAD.net?

tia

Are there any plans to add the ATR for cargo and passenger missions in the career mode? Have the devs said anything about it?

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The discussion on Career Mode started here, please take time to read : [msfs2024] atr 42-600 / 72-600 - #1791 by Zadma

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Thanks mate!