[MSFS2024] Cessna 208 B Grand Caravan EX

Ok thank you, that is interesting. While the button operates as expected, it is unfortunate that none of the icing controls appear to do anything.

I have researched and put into practice a few things that make flying the 208 a bit easier (in Career Mode). When cruising, I set the Altitude 500 feet higher and VS to zero. This takes out most of the wobble, even at Sim +4. The approach to landing used to drive me nuts, the de throttling lag would hit hard and stall the plane. I picked up that under 150 knots you can use first flaps without ripping the wings off. I do that whilst reducing the throttle and can maintain a decent descent of 85 to 90 knots until I flip off AP. I then full flap and may have to put a bit of throttle on as I close in on the runway. At the runway, I kill the throttle and float in. I rarely use the reverse thrust. I would add that I have found that FLC comes on but am unable to set the ascent speed, so effectively FLC doesn’t work. Taking off just means I have to keep the nose flatter otherwise she rears up and stalls. I do enjoy the differences in flying this to the 172, a nice progression.

ah interesting. i tried this a while back, just to see if it fooled the AP into actual level flight, but i didn’t set the altitude higher. it didn’t work. hopefully this will.

you can set the target airspeed for FLC with the noseup/nosedown buttons – the same ones which used in vertical speed mode.

:clap:
Level III of your progression can be the SWS Quest Kodiak. That thing keeps everything busy down to the runway (but in a good way).

Anybody know how to feather the prop after shutdown like in the real plane? I set the prop lever all the way back and then set the condition lever to cut off, but the prop won’t feather

Are you moving the virtual cockpit lever to feather with the mouse, or are you suing a physical lever? If physical, Asobo never provided an axis that allows for it. A simvar that stores prop pitch goes from 100 to -25, with -25 being fully feathered. The prop axis in the sim goes from 100 to 0, so you can never bring the lever all the way back to feathered. What I did is have a conditional in SPAD that checks to see when my physical levers are at 0, and then it adjusts the simvar to -25 to feather them. It works really well.

In an earlier post I described how to setup an axis so it can be used to control the entire throttle range. The same applies to the propeller.

There is a propeller function called PROPELLER SET. Use that as I described and you’ll be able to set the propeller to “feather”.

I use a VKB STECS. It was a nightmare, but I do have a throttle and propeller axis with custom detents mapped to the full range of throttle and propeller functions, so it’s controlled as it is in the real aircraft.

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Can you show us how you have the prop configured. Images if you please?

How are you configuring the plane ( at least from my current understanding), I have a couple ADHD driven questions.

  • there are no conditions in the C208 ( in career at least ) where using the inertial Seperator actually means anything or provides actual use. I mean - the sim doesnt actually simulate any condition where not using it will cause any harm to the turbine - unless you using to emulate the real world on your own - there isnt any threat even on dirt strips I have experienced - and so I now completely forget the Inertial Seperator even exists 90% of the time.
    I blame the sim for this - obviously - for my lack of use in every possible condition everywhere even in Africa on any dirt strip anywhere. Other than emulating it’s real life use for the sake of it - what actual purpose will it serve in the simulator other than sacrificing some thrust by using it?

  • How are you configuring the plane in cruise to somehow only achieve 600nm range? I have consistently reached 900nm approx with full tanks. flying usually around 12k alt - often running out of fuel at this point because the mission system is stupid ( gives missions well above the C208s capability, fuel binding has to be used ).
    Is it possible you might be configuring the aircraft incorrectly in cruise?

I have another trick to stabilise the C208 for simrate ( X16 ).

  • Before takeoff - set alt to -1000 ( you wont need to level off )
  • Keep AP in PIT mode after take off
  • use VS wheel to set desired nose angle in PIT mode to +2.5
  • cruise in this config. Plane will hold an alt anywhere between 10K and 14K depending on weight, fuel/ weather and temp - and as it burns fuel - it will gradually increase in alt.
  • simrate X16 it will be stable as a rock.

the reason for alt -1000 ( negative ) is to prevent the plane for entering ALT HLD mode automatically - the plane wobbles explicitly in this mode. 2.5 degrees is the optimal nose angle for cruise anyhow which is why it works.

The added bonus is that VNAV also works in this config/approach.





I’m using a split lever, where the left lever controls throttle and the right lever controls the propeller.

The curve isn’t relevant to you as that is specific to my VKB STECS controller, but I’ve included it anyway in case that is what is NOT making sense to you.

Start by looking at DevCfg image. That shows you how I’ve setup the axis. It has two detents, detent #1 being the lower detent and detent #2 sitting above it.

Using the PROPELLER SET binding, the axis range goes from +100% to -25%, where the 0% to -25% range feathers the propeller.

Using the curve, I’ve setup the axis so the 0% to -25% range is mapped to lie between the two detents. For the propeller, the range below detent #1 is unused, i.e. it all maps to -25%.

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Thanks. I can’t say I have ever used that particular binding so will take a look. :+1:

thanks, i guess? now how’s that dutch roll post SU1?

@a5cent I just had a look at the bindings metioned, “PROPELLER SET”, and I cannot see that.

It’s not the only one missing for me either. Idle, increase, decrease are not there as well.

Looks like you haven’t selected the Caravan first. They’re SPECIFIC commands so will only show when the Caravan is selected. See the second column.

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Interesting. I wonder what they don’t exist for other planes, as that kind of makes the option useless for general use. What dictates whether that command exists for a given plane I wonder?

I believe it’s up to the individual a/c developers to define specific commands for their a/c where no suitable default commands exist but, like all of MSFS, it’s unlikely that any standardization will exist so it’s going to be up to the end user to do the head scratching and searching. All part of the fun.

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I wasn’t aware that you could change bindings in the sim at the aircraft level, presumably in the CFG files.

Yup. CD0139 is right. That’s why this topic is specific to the Cessna 208 B. Otherwise I would have posted it in a more general category.

What we’re talking about here is MUCH bigger than just a CFG file. Every aircraft can do whatever it wants. No rules.

As we all know, the control and binding system is complete trash. This is part of that problem. We shouldn’t need 16 different throttle and propeller bindings just to fly a GA aircraft like the 208B. They all exist to only to work around fundamental problems, but in a system that worked, one binding each, one for throttle and one for propeller, would be enough.

Also consider the curve settings screen. The X and Y axis have no labels. That’s deliberate. The axis can’t mean anything, because every aircraft can willy nilly override each axis to mean whatever they want it to. They mean nothing. There is no consistency. For every binding the axis could mean something else.

Anyway, how input devices are bound to aircraft functions needs a complete ground up rework. It’s fundamentally broken. Sadly, all Asobo is trying to do is add a fresh layer of paint, but anyone who puts in the time to try and figure out how it currently really works, will soon figure out it can’t be fixed.

Actually we don’t all know that.

https://www.youtube-nocookie.com/embed/I7sSNv2NYN8

Some folks have broken the code so to speak and have gone out of their way to help folks.

Is it simple? No
Does everything work automagically? No
Does understanding how to get your controllers programmed require patience and effort on your part? Absolutely

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So how did they actually create a new binding in the UI? I can’t say I’ve ever seen that before. I see what they did, not how. Do you know?