OK now that I have spent a couple minutes with it I’ll write up a couple things. So far I have done just startup and some systems checks/testing. Here are some of the issues I have found:
STANDBY SWITCH: This switch does NOT energize a standby battery for the main avionics as it appears to do in the sim- this switch should only power up the standby attitude indicator up near the glare shield. The test function did not appear to work. It should be checked for adequate charge by holding in the TEST position and observing a green light for 10s. After the test the switch is placed in the ON position and the standby attitude indicator powers up.
BATTERY SWITCH: This switch is not simulated/implemented correctly. IRL this is a 3 position switch (OFF / GND OPS / ON) GND OPS powers up COM 1, NAV 1, left PFD, and lighting. Maybe XPDR. Not sure. I’ll have to check next time I fly. There is no discrete switch position for GPU Start. You just have the battery in ON and there will be a CAS message “EXTERNAL POWER” if there is power being supplied to the aircraft through that port. Additionally, there should only be a single CAS message for external power, when connected. This turns into a caution if engine start for left side is initiated.
STARTER SWITCHES: These are incorrect in a couple ways. The engine start switches themselves are 3 position spring loaded return to center type switches. Top to bottom the positions are START / (BLANK) / MOTOR. Both up and down positions are spring loaded to return to center position which is blank and has no function. When it’s time to crank you just push the switch up and release to initiate engine start. We do walk the switch back to center to prevent the switch from overshooting the center and traveling into the MOTOR position. After the switch returns to center and the start is complete the starter automatically disengages. You should not have to manually turn off the starter as is the case in the sim right now.
BOOST SWITCHES: The real switch has 2 positions (ON and NORM). These switches stay in norm pretty much all the time, even after shutdown. Only leaves the NORM position if called by procedure. You do NOT need to turn them to the ON position for engine start! The starter switches automatically begin an engine pump cycle for start when the switches are in NORM!
ROTARY TEST: This actually holds up pretty well, but the chimes and recordings are incorrect. I could record actual chimes and alerts if it would be helpful. The knob should also rotate through all positions and through 360 degrees.
PARKING BRAKE CAS ALERT: Currently ingame there is a parking brake CAS chime triggered if power above idle is selected with parking brake on. This is not correct. You will have a white CAS if the brake is set and a white NO TAKEOFF CAS, but there is no chime immediately upon leaving idle. Now, if you advance above around 30% power with the parking brake set you will get a NO TAKEOFF CAS and voice alert. More on that next.
NO TAKEOFF CAS: Missing. Should be displayed as a white CAS (and if ~30% or above power is set- becomes a red CAS with chime and voice alert) IF ANY OF THE FOLLOWING OCCUR:
-V-Speeds not set (can’t program them in game right now anyway)
-Bleed air PNEU/ENVIRO OFF
-Parking brake set
-Pitot static heat OFF
-Takeoff trim not set
-Autofeather switch not in ARM position
-Rudder bias switch in OFF position
BLEED AIR SWITCHES: This should be a 3 position switch. OFF (no bleed air) ENVIRO OFF (boots primed / under vacuum) and ON (cabin/cockpit heating). These should be OFF before start, put in either ENVIRO OFF or ON as required after start, and returned to OFF during shutdown.
INERTIAL SEPERATOR: Should be a 3 position switch. MAIN / OFF / STBY. Main and Standby are 2 separate independent separator motors for redundancy purposes. (yo dawg i heard you wanted some separation for your separator)
ENGINE INSTRUMENTS: These should be circular, not tapes.
Also note the flap position indicator and normal generator voltages/amperages.
FUEL TRANSFER: You should not be able to transfer fuel towards a side that has the boost pump running. The transfer system uses the same boost pumps and fuel pathways and transfer is inhibited to prevent damage from having the two pumps pushing against eachother. The rate of fuel transfer is also VERY EXCESSIVE. Something like 100lb per minute would be more accurate. I could time this the next time I fly.
ENGINE FIRE BUTTONS: Pressing one of these should: engage the firewall fuel shutoff, trip the generator, and arm the extinguisher bottle (if equipped). As of right now the generator remains online until the engine has spooled down, which is incorrect.
AUTOFEATHER SWITCH: there are no indications on the engine readouts to suggest that autofeather has armed. If that AFX is not showing for both sides during takeoff that’s an abort. (see image above)
Dual rotary on the center keypad FMS function does not work. This should default to being an FMS knob for the center MFD. Right now all they do is interface with COMM and NAV if the associated input mode buttons are pressed.
XPDR button on the center pedestal is clickable but doesn’t interact with the transponder or enable code entry on the keypad. Should be able to hit this button and then punch in your squawk and enter.
Center pedestal range knob doesn’t work. This should interact with the center MFD.
More to come!