[MSFS2024] Cessna 408 SkyCourier

Please use this thread to provide general feedback and impressions about this aircraft in Microsoft Flight Simulator 2024. For all bug reports, please create a new topic (or upvote an existing topic) in the Aircraft & Systems section of the forums. Please use the full bug report template when creating a new bug report.

On a scale of 1-10 (with 10 being best), how do you rate the Flight Model and Aircraft Systems?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
0 voters
On a scale of 1-10 (with 10 being best), how do you rate the Interior and Exterior Graphics?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
0 voters
On a scale of 1-10 (with 10 being best), how do you rate the Audio and Aircraft Sounds?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
0 voters
On a scale of 1-10 (with 10 being best), how do you rate your Overall Enjoyment of this aircraft?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
0 voters

Thanks,
MSFS Team

Can’t seem to get the engines started. It’s acting like it’s not getting fuel but following the checklist has my NG peak at 18% and the conditions levers seem to have no effect.

7 Likes

Same, ctrl-e works but can’t get past 18% from cold and dark.

4 Likes

the autopilot controls for this aircraft dont seem to work when climbing or descending. i can get the plane to ascend somewhat fine after take off, but then neither vnav or vs mode work when i try to engage them for descent. another annoyance is the plane seems to only be able to maintain altitude half the time after reaching altitude. the other half it just wants to climb. almost like autopilot doesnt take over in leveling the plane.

Also - i cant seem to get the condition levers to work with my honeycomb throttle even though it works just fine for other aircraft

update: messing with/pulling back on the throttle by 50(ish)% after ascent seems to help the aircraft lock into a desired altitude with autopilot. throttling down significantly also seems to let the aircraft begin descent with vnav. it’s almost like the plane has too much power sometimes and the throttle somehow overrides autopilot. if this isnt a bug then hopefully the checklists get updated with proper procedures.

6 Likes

I can also agree that the engines don’t seem to ignite on manual start

5 Likes

I’ve been traveling for work this week but I’m planning on getting into this aircraft pretty heavily. I’ll come back and hit this survey after I’ve put some time on it.

I made a post on the alpha forums during last months test about this but I’ll throw the offer back out there- I am typed and current on the 408 IRL and regularly flying them. If the 408 team is looking for a SME get in touch. Same goes to 3rd parties planning to do an enhancement or realism mod.

9 Likes

It definitely acts like you haven’t turned a fuel valve on.

I have no idea what the actual procedures should be but try the following. Aside from setting your condition levers to “run”, make sure electronics are on along with the starter, boost, and auto ignition.

I highlighted these items in green and everything seems to start up with these items engaged. I wish I knew the proper procedures/order but this is the only way i’ve been able to start the aircraft from cold and dark.

3 Likes

Check the battery switch, there are 3 positions one of which is a ground ops position which only powers up a few systems intended to allow crew to obtain clearance and stuff. For engine start you will want the battery switch all the way up into in the on position. Otherwise you are not powering the starter motor. Other switches of interest to check from your screenshot: auto ignition off (unless entering icing or heavy precip, or checklist required), separators off, boost pumps to norm, generators norm. (It’s hard to tell what position some of those switches are in though in your picture.)

EDIT: OK now that I have been in the sim this battery switch is not modeled correctly. Same with the boost pumps switches. Currently you need to have the ingame switch set to OPS (mis-labeled) and the boost pumps ON for start. This is gets the sim aircraft started but is not correct behavior for the actual aircraft.

7 Likes

speed tape isn’t working for me. Also condition levers not working with Honeycomb Bravo.

2 Likes

OK now that I have spent a couple minutes with it I’ll write up a couple things. So far I have done just startup and some systems checks/testing. Here are some of the issues I have found:

STANDBY SWITCH: This switch does NOT energize a standby battery for the main avionics as it appears to do in the sim- this switch should only power up the standby attitude indicator up near the glare shield. The test function did not appear to work. It should be checked for adequate charge by holding in the TEST position and observing a green light for 10s. After the test the switch is placed in the ON position and the standby attitude indicator powers up.

BATTERY SWITCH: This switch is not simulated/implemented correctly. IRL this is a 3 position switch (OFF / GND OPS / ON) GND OPS powers up COM 1, NAV 1, left PFD, and lighting. Maybe XPDR. Not sure. I’ll have to check next time I fly. There is no discrete switch position for GPU Start. You just have the battery in ON and there will be a CAS message “EXTERNAL POWER” if there is power being supplied to the aircraft through that port. Additionally, there should only be a single CAS message for external power, when connected. This turns into a caution if engine start for left side is initiated.

STARTER SWITCHES: These are incorrect in a couple ways. The engine start switches themselves are 3 position spring loaded return to center type switches. Top to bottom the positions are START / (BLANK) / MOTOR. Both up and down positions are spring loaded to return to center position which is blank and has no function. When it’s time to crank you just push the switch up and release to initiate engine start. We do walk the switch back to center to prevent the switch from overshooting the center and traveling into the MOTOR position. After the switch returns to center and the start is complete the starter automatically disengages. You should not have to manually turn off the starter as is the case in the sim right now.

BOOST SWITCHES: The real switch has 2 positions (ON and NORM). These switches stay in norm pretty much all the time, even after shutdown. Only leaves the NORM position if called by procedure. You do NOT need to turn them to the ON position for engine start! The starter switches automatically begin an engine pump cycle for start when the switches are in NORM!

ROTARY TEST: This actually holds up pretty well, but the chimes and recordings are incorrect. I could record actual chimes and alerts if it would be helpful. The knob should also rotate through all positions and through 360 degrees.

PARKING BRAKE CAS ALERT: Currently ingame there is a parking brake CAS chime triggered if power above idle is selected with parking brake on. This is not correct. You will have a white CAS if the brake is set and a white NO TAKEOFF CAS, but there is no chime immediately upon leaving idle. Now, if you advance above around 30% power with the parking brake set you will get a NO TAKEOFF CAS and voice alert. More on that next.

NO TAKEOFF CAS: Missing. Should be displayed as a white CAS (and if ~30% or above power is set- becomes a red CAS with chime and voice alert) IF ANY OF THE FOLLOWING OCCUR:
-V-Speeds not set (can’t program them in game right now anyway)
-Bleed air PNEU/ENVIRO OFF
-Parking brake set
-Pitot static heat OFF
-Takeoff trim not set
-Autofeather switch not in ARM position
-Rudder bias switch in OFF position

BLEED AIR SWITCHES: This should be a 3 position switch. OFF (no bleed air) ENVIRO OFF (boots primed / under vacuum) and ON (cabin/cockpit heating). These should be OFF before start, put in either ENVIRO OFF or ON as required after start, and returned to OFF during shutdown.

INERTIAL SEPERATOR: Should be a 3 position switch. MAIN / OFF / STBY. Main and Standby are 2 separate independent separator motors for redundancy purposes. (yo dawg i heard you wanted some separation for your separator)

ENGINE INSTRUMENTS: These should be circular, not tapes.


Also note the flap position indicator and normal generator voltages/amperages.

FUEL TRANSFER: You should not be able to transfer fuel towards a side that has the boost pump running. The transfer system uses the same boost pumps and fuel pathways and transfer is inhibited to prevent damage from having the two pumps pushing against eachother. The rate of fuel transfer is also VERY EXCESSIVE. Something like 100lb per minute would be more accurate. I could time this the next time I fly.

ENGINE FIRE BUTTONS: Pressing one of these should: engage the firewall fuel shutoff, trip the generator, and arm the extinguisher bottle (if equipped). As of right now the generator remains online until the engine has spooled down, which is incorrect.

AUTOFEATHER SWITCH: there are no indications on the engine readouts to suggest that autofeather has armed. If that AFX is not showing for both sides during takeoff that’s an abort. (see image above)

Dual rotary on the center keypad FMS function does not work. This should default to being an FMS knob for the center MFD. Right now all they do is interface with COMM and NAV if the associated input mode buttons are pressed.

XPDR button on the center pedestal is clickable but doesn’t interact with the transponder or enable code entry on the keypad. Should be able to hit this button and then punch in your squawk and enter.

Center pedestal range knob doesn’t work. This should interact with the center MFD.

More to come!

28 Likes

Same for me not sure how to map them.

3 Likes

POWER LEVERS: From IDLE there should be a detent to hop over to go into GROUND FINE. Then another detent to go over to enter REVERSE. IDLE is sufficient to get the aircraft rolling which is accurately reflected in the sim. However after the aircraft is moving the common technique is to drop the handles into fine to keep the aircraft from picking up too much speed during taxi.

ENGINE START: AUTO IGNITION is currently required to be ARMED in the sim to start the engine but is not required IRL. This is part of the ice protection group.

GENERATOR SWITCHES: RESET position is not modeled. Single generator off should be a chime and yellow CAS. Both gens off will give a red CAS and a “GENERATORS OFF, GENERATORS OFF, GENERATORS OFF” voice alert.

RADIOS: Radio frequency switch button does not work for COMM 1 and 2 or NAV 1 and 2.

YAW DAMPENER: Not modeled.

HDG SEL: HDG bug should clamp to the CDI lubber line if the HDG button is clicked while in NAV FD/AP mode.

FIRE EXTINGUISHER: Currently discharges the bottle when pressed regardless of the status of FIRE button. Should only be armed AFTER the FIRE button is pressed (see my previous post).

XPDR: OSB code input is duplicated.

15 Likes

Hi,
appart from the problems above, for me in the G1000 it’s not possible to change frequencies for com and Nav, the buttons don’t work. Apart from that, the NAV and COM frequencies change in 2er steps. 118 to 120 to 122 and so on.

4 Likes

Looks like the auto-ignition is what’s missing for start. Nothing like the sound of a turbine spooling up to make a day better. I was wrong, it wasn’t fuel, it was ignition it wasn’t getting. Try it and see if it works.

The switches in the cockpit are labeled AUTO IGNITION but if you hover over them in-game the tooltip just says igniters. They aren’t programmed correctly in-game as these AUTO IGNITION switches are programmed just as a simple ignition switch rather than in IRL where they are for icing or as required by some abnormal procedures. Even the Caravan is this way… Ignition for engine start is provided by engagement of the starter.

For engine start the igniters should be firing just by pressing the engine start switches forward.

10 Likes

Did anyone manage to get the cockpit / panel lights working?

The C408 shows two variants of the Robinson

7 Likes

Nope, I feel like I’m missing a switch or something needs an extra click… :smiley:

Any idea where we can find a POH or at least the perfomance charts for this plane?

And BTW am I the only that find weird that its not possible open the cargo door in this particular model?

1 Like