[MSFS2024] Cessna 408 SkyCourier

well, the C408 as modelled by Carenado has (or had before SU1) utterly nonsense short-field capabilities. it could take off almost like a helicopter with flaps full, and land in about the same distance. in fact, people have landed it on helicopter pads. i believe this has been toned down in SU1, but it’s likely still pretty egregious.

cf:

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There seems to be a ‘zone’ at the front of the aircraft now that, upon entering it in walk-around mode, causes massive frame drops and stuttering until you leave it again.
It seems to be of asymmetrical shape and have its rotation tied to world-space, rather than the aircraft itself. So depending on the aircraft’s orientiation on the ground, it can appear right by the nose, by one (or both) of the pilot’s doors, or under the wings between the fuselage and the engine nacelle.

Anyone else experiencing this?

Also, starting the engines with inertial separators activated (respectively in ‘main’) is apparently impossible now. No fuel flow and no ignition even at max motoring. No idea whether that’s realistic or not.

Not normal. You can start the engines with the separators open IRL.

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Good to know, thanks.

Seemed unlikely that you shouldn’t be able to start with open seps at all, but wasn’t sure if ‘main’ was actually supposed to behave differently from ‘stby’ or something.
Not that it makes much difference in the sim currently, given we still can’t even switch the seps to ‘off’ and debris ingestion isn’t simulated anyway…

Guess it’s time for yet another bug report, for whatever good they do.

But hey… Hope dies last, as they say, right? :grin:

€dit
Posted the bug report. If anyone wants to vote, here’s the report for the faulty open inertial separator startup and also the one for the startup with condition in cutoff.

Voted twice :wink:

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My thanks and good luck to all of us that this will make a difference. :four_leaf_clover:

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Is there already a ticket for… ??

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Main and standby positions determine which motor is used to open/close that separator, the main motor or the standby motor. When returning the switch to normal the same motor that was used to open the separator closes it.

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One separator, redundant mechanism to for its operation, got it.

And here I was wondering how a ‘standby separator’ was supposed to look and work like :roll_eyes:

Any clue why the redundancy is needed in the 408 specifically, if you don’t mind me picking your brain a bit more? From my - admittedly very limited - experience with turboprops, I can’t really recall seeing something like this in other aircraft.

Not that I know of or can find on the fly, no.

Though it’s such an obvious fault, it’s hard to believe the developers aren’t aware of it aready.

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No idea why there are two motors other than redundancy. Ironically what we’re seeing on the line is the actuator tubes showing signs of strain so we have been just leaving them open all the time even after shutdown to prevent further damage.

Hah, now if that isn’t a typical engineer’s dilemma. The thing that brakes first is the one you didn’t make redundant… :grin:

So you’re flying with the seps permanently open, do I understand that correctly? Would that not lead to its own issues, due to increased temperatures, etc. Or is the difference really not that big, other than a bit of torque loss?

Correct, we just leave them open in main or standby, whichever one of those positions we find the switch in during preflight. For this engine and the airports we operate out of, it’s no big deal.

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I’ve been flying for my VA, currently safari work in Africa. And since I don’t know much about real aviation the 408 has been a joy to fly. I was very excited to see it featured. Hopefully some of these niggles can be fixed. I wish we has an airplane icon for the gps.

I really like this aircraft. Again, though the engines simulation is nowhere near accurate. Would like to have this corrected, but seems we have to wait for MSFS DEV’s… - Why not unlock .cfg files so that we can fix. There really can’t be any “Trade Secrets” in the .cfg files… - It just allows the players to correct issues and be able to use the aircraft.

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Couple more things to add I have discovered post patch:

  • We need a proper ground fine detent/throttle stop. Ground fine is used a LOT. I mean. A. LOT. (see the note below regarding 72 Ng idle). Ground fine isn’t even full fine either. If in ground fine the real plane will gently roll from a stop, and continue to gently accelerate to a somewhat sprightly taxi speed, unless brakes or a bit of reverse is applied. If taxiing down a grade, ground fine will result in unsafe speeds without braking/reverse. With both throttles in idle position the plane will assertively roll from a stop, and will accelerate to unsafe taxi speeds unless arrested by brakes, or fine/reverse. In practice leaving the blocks starts with breaking ground friction in idle then immediately selecting fine (or fine only on inside engine if initiating a turn out of the blocks). Outside engines will go into Idle for turns to augment the nosewheel steering/rudder input. Once turn inertia is established, boom- back to fine. If we need to stop on the taxiway we bring it to a stop, engage the parking brake, and push the levers back into idle. Note that full reverse is not used on the ground during taxi, we just “tickle” the reverser for a slight change in prop tone (pitch).
  • Standby battery is still powering the main avionics buses. It should only power the standalone standby attitude instrument (this standby system is equipped with its own ADC inputs and AHRS)
  • We still need circular EIS gauges!
  • Generator switches should be found/left in norm position for pre/post flight. My understanding is turning them off in post is a King Air thing (Admittedly there is a LOT of Beech DNA in the 408) but it’s not a 408 thing. Just leave them in norm for us.
  • Autofeather switch should also be found/left in norm. Autofeather still doesn’t seem to do anything, nor is there any indication that it is armed. Required for all flights, NOT MEL-able. With the switch in ARM the system should arm when the power levers engage a set of contact switches that correspond to a power setting somewhere around 50% torque. Putting the autofeather switch into TEST makes the system “listen” for a different set of contact switches that are set much lower- in the 20’s-30’s for % torque. TEST is for preflight systems check prior to takeoff. The system if armed and active (whether the switch is in arm or test position) should automatically feather an engine that experiences major torque loss in the event of an engine failure. I want to say the activation point is somewhere in the low teens. I can look up the exact number if it matters. If the torque comes back up the engine is unfeathered, so long as the prop lever is still out of feather. So the autofeather switch is set to ARM all the time, unless conducting the preflight test or counter-indicated by an abnormal procedure like inflight engine shutdown/secure.
  • STALL WARN RESET is a small black button, not a switch. If the anti-ice systems are activated (in this case the WING/STAB (boots) specifically) it reconfigures the AoA stall prevention system into a high airspeed state to account for the possibility of ice contaminated flight surfaces. This button resets the stall schedule to the default non-contaminated speeds. So you go into ice, start firing the boots (there is a white CAS message for this, STALL WARN HIGH), the stall warning system switches to high airspeeds for stall schedule, once youre free of the ice and aircraft is thawed out, hitting this button will restore normal stall schedule and extinguish the CAS message.
  • Starter switch behavior is still incorrect. This should be a 3 position switch. The upper (START) position does NOT have a catch or stay. It should spring back to the neutral middle position automatically. When the START position is selected (usually held for 1s) the starter will begin to crank for a 90s cycle. That cycle is interrupted by: NG reaching 50 something percent, or if the switch is pressed down to DISENGAGE (also spring returned to center, no catch/stay) and it is for something like a hot start or an aborted start for whatever reason. The point I’m making here is that the starter under normal conditions should automatically disengage during an engine start and the switch should not be sticking up or down.
  • Bleed air should have 3 positions: PNEU/ENVIR OFF (bleed system completely OFF- worth noting PNEU has nothing to do with instrumentation), ENVIR OFF (de-ice boots placed under vacuum- placed in this position after engine start is complete), and BLEED AIR ON (cockpit/cabin heated air, de-ice boots still under vacuum). If you turn on wing stab with the bleed switches in PNEU/ENVIR OFF, you will get a CAS and boots will not cycle.
  • Chimes and Aural Alerts are still jarringly incorrect. I have a recording of a full rotary bit test recorded with engines off from the actual aircraft. Carenado just ask, I’ll send it to you and you can rip the sounds from it.
  • Pitot/Static heat on the ground for more than 2 minutes should trigger a yellow caution.
  • Parking brake set on the ground should be a white CAS. If set in air should be yellow. Bumping the throttles off idle should NOT trigger a caution. Powering up past 25-30% COULD, except it would be the NO TAKEOFF warning with an aural alert instead of just a caution.
  • Idle on the ground should be 72% Ng. Yes this is high. It is peculiar and particular to this aircraft. Condition levers in cold start should be in the 80s%. (only used for start at or below freezing temps- condition is reduced to run once above 50%Ng). Fun fact- in the sims used for the type rating you can in fact take off at power idle if the condition levers are in cold start.
  • Fuel transfer rate is excessive and the CAS logic is wrong. White CAS for transfer, Yellow caution IF: transferring to fuller side, transfer time exceeds 10 minutes, receiving side has boost pump running.
  • Rudder bias doesn’t seem to work, nor does the test. This is a required system and checked/tested before every flight. I can describe the behavior, principle of operation, and test/check process upon request.
  • This is an Air Conditioning equipped/configured cockpit but the external model has external air vents in the lower nose. The real aircraft only has those air vents on the lower nose in the non air conditioning equipped planes. (although this is probably going to change in future serial numbers).
  • I was able to get an engine exceedance for torque (only by selecting min prop RPM). BUT it fired too soon (101-111% transient torque is available for 20 seconds, ingame exceedance popped up after only 10 seconds.) I will see if I can get to altitude and generate and evaluate some more exceedance conditions. Sea level though I am pretty sure I should still be able to over torque with props at max RPM, especially with how nice and new these engines seem with their low ITT.
  • Bleed system configuration does not seem to affect ITT in any way, which is incorrect. The more bleed air work we are doing (heater, boots) the higher the baseline ITT should be. Turning on wing/stab to cycle the boots does not affect ITT at all at the moment.
  • Anti-ice systems CAS logic is non-existent. I can explain how it works if you guys decide to add it.

Ironically I haven’t even flown the aircraft yet in the sim. I am planning to start checking flight characteristics tonight. There is a lot of potential here though! I have a suggestion for a very peculiar engine start behavior that is very real, can be very startling, every real 408 pilot will appreciate and I doubt that any other module has. Not even the official sims used for the type rating does it. (I checked for it myself :slight_smile: )

Still here Carenado!

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Some G-1000 logic issues-

(TMR REF sub menu)
Approach mins: able to be set in increments of 10 feet which is accurate- and the display symbology is correct. ALTHOUGH when you roll the altitude bug down (this is currently incrementing in 100’s of feet, which is also correct), as your selected altitude passes through your programmed approach minimum altitude the selected altitude should click to the programmed approach minimum before continuing down (regardless if approach mins are programmed to an even 100 or to a lesser multiple of 10). Right now the altitude bug will “hop” past minimums to the next lowest 100 feet, which is not correct.

V-Speeds: The speeds currently programmable in the FMS are: Glide, Vr, Vx, Vy. The speeds (at a minimum) that SHOULD be programmable are:
Pre-Takeoff state: V1, Vr, V2, Venr
En-route state: Vref, possibly Vapp depending on software version.

After powering up the aircraft if V-Speeds are not enabled and set a “V-SPEEDS” cas should be displayed and the NO TAKEOFF logic should engage if takeoff power is applied.

(XPDR sub menu)
VFR OSB press squawks 7000, when it should squawk 1200.

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Couple more things:

Single engine performance is inaccurate. Fully feathered and shut down engine, full power on the operating engine, clean and trimmed… probably a good 15 knots slow vs actual real world performance.

Prop RPM levers are mis-calibrated. Putting the prop levers flush with the condition levers in run SHOULD get you ~1500RPM. Right now you have to go almost to the min RPM setting to get 1500. -Reminder that this aircraft you run at the max 1700RPM for start, takeoff, air work, missed approach and abnormal procedures. Everything else is 1500RPM. Once airborne and upon reaching initial climb speed the flaps are brought up and the prop RPM is reduced to 1500. Approaches and landings are also at 1500 RPM. This is odd, yes I know. That’s how the plane is designed to be flown though. Idle RPM on the ground is weird too. Seems like it takes way too much torque to hit the selected RPM.

Reversers aren’t working correctly during landing rollout. It seems like they aren’t going to full reverse pitch. This may have something to do with the way the prop levers are implemented- as the prop levers seem to have an effect on reverser potential. This of course should not matter. Even if the props are back at min, you hit full reverse the blades will move to full reverse pitch and RPM will increase as the engines spool back up. Refer to previous note that normal approaches and landings are flown at 1500RPM- relevant systems should be calibrated and performance should be tuned to accommodate this.

Props should be in full feather for cold and dark. Right now they are in fine pitch.

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Are you using the mouse to put them into reverse or your physical quadrant? If physical, you may want to look at your axis, and the “Neutral” point. It denotes where you switch from forward to reverse thrust. Without that it won’t go into full reverse. Or for those that don’t have a physical axis with an idle detent, some opt for a button activation for full reverse. The Logitech TQ has a button for that purpose at the bottom of its axis.

I’ve verified that I am at full reverse on the input side. The behavior is more plausible if the RPM levers are at max, but that shouldn’t matter and is also procedurally incorrect as a workaround. Makes me think there is something wrong with how those prop levers are modeled, and the prop system in general.

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IIRC there is a line in the config files that determines the max reverse prop angle. Could that be wrong?