Please use this thread to provide general feedback and impressions about this aircraft in Microsoft Flight Simulator 2024. For all bug reports, please create a new topic (or upvote an existing topic) in the Aircraft & Systems section of the forums. Please use the full bug report template when creating a new bug report.
On a scale of 1-10 (with 10 being best), how do you rate the Flight Model and Aircraft Systems?
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On a scale of 1-10 (with 10 being best), how do you rate the Interior and Exterior Graphics?
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On a scale of 1-10 (with 10 being best), how do you rate the Audio and Aircraft Sounds?
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On a scale of 1-10 (with 10 being best), how do you rate your Overall Enjoyment of this aircraft?
If you bind “ADD FUEL QUANTITY” in the control settings you can add fuel and you will have enough fuel for your mission. This happened to me and I just do that on the ground. This will also work inflight!
Hope this helps you even though its not a correct fix for a bug but at least a short term solution.
This is an issue for all aircraft - fuel is not calculated for any plane.
Adjusting fuel in Company does not apply to aircraft when spawning ( ANY plane ) - despite paying for a full tank of fuel - you will spawn with a default amount only .
This is most noticable on beaver as a result on how fast it drinks 20% out of 3 tanks - but this is an issue for all planes on long haul flights.
The cockpit glass on this one seems to be tinted for some reason. Flying under the clouds on a rainy day it felt like I was flying at night, could barely see the ground though from the external view the lighting was fine.
Also, the panel and flood lights seem to do nothing, got no light from them even when set to 100%.
3 long (= 2 hours min) flights with this plane, 3 crashes running out of fuel.
On first I’ve misunderstood the RPM/mixture setting so I was running too rich.
But even with optimizing fuel consumption (check list recommandations) and trying to add fuel in the EFB prior to the flight (it doesn’t work), I still crash.
If you want to have fun, this is my 2nd attempt: I crashed on the runway because I braked too hard (I panicked because of 0% fuel remaining) and the game spawned the plane 100ft above the runway, so I crashed in a loop until I’ve run out of fuel:
I don’t want to fly this plane anymore, so much frustration.
VOR needles don’t work. I tuned to (Alaska, Wrangell) Level Island VOR LVD 116.50 MHz and could hear the identifier and the To/From indicators did work when turning the OBS but the needles did not move, they stayed square in the middle. The station is classified as a VORDME in the EFB map.
The trim indicators turn on the wrong axis. Instead of turning the indicator “needle” towards the Nose Up / Nose Down marking, the needle turns kind of like a drill, on its longitudinal axis. Maybe some axis assignments have changed between the versions.
The amphibian version doesn’t move on land. Maybe because it is classified as floatplane instead of amphibian. I could take off from water, land on the surface but the plane ground to a quick halt. It was not the parking break, I tested it. On another try I spawned on land with the amphibian variant and it wouldn’t budge, pushback also just shoved it on its tail instead of moving the plane.
Is the CHT or mixture leaning logic properly modelled here? I tried to use it to lean mixture, but the mixture doesn’t seem to affect the CHT at all. Similarly, the fuel flow gauge also doesn’t change when I lean mixture.
I’m disappointed the the version with the tundra tyres is missing, which is the only version I ever flew and it makes bush landings that much harder, which is exactly what this airplane was designed to do. I don’t understand what drove this decision, unless they intend to DLC it later.
Hi,
I experienced that as well and I then realized that I had to adjust the fuel tanks knob at the bottom left of the dashboard, from right tank to left or to central one, and the plane does not run out of fuel then.
Hope this helps.