So, I was flying along in the AT-802 and I brushed the trigger on my Logitech Ext3DPro joystick and my engine shut down… what the heck?
Turned out the auto engine shutdown command was bound by default to the button. Why in the world would I possibly want to bind an auto engine shut down to a button on my controller?
Point being…might want to look for and remove that binding if it’s there. That could be your culprit.
the beacon flashes through the airplane, shows up on the instrument panel and reflects on underside of wing near fuselage that has no line of sight to the beacon
Anybody know which command to use to control the pitch wheel while the autopilot is engaged? I’m using pitch reference up/down but it only moves up/down a few degrees and no more.
I just took the MU-2 for a flight in SU4b 1.6.13.0 and noticed none of the interior lights are working.
It’s the first time I’ve flown it several months, and my first night flight with it in MSFS24, so I’m not sure if the inoperative interior lights are a bug in SU4b, or if it’s a problem with the MU-2 in MSFS24 itself.
Can anyone confirm if the interior lights were working prior to SU4b?
I recently watched an online video of someone taking off with a MU-2 from Johnson’s Creek airport. It inspired me, so I tried it out on 2024 for the first time (I think) and attempted to take off. It took a few tries since the MSFS MU-2 doesn’t seem to pick up speed on grass super well, but I finally got it. Forgot how fun this plane is!
Has anyone noticed that sometimes the plane gets stuck on taxi? With full power it won’t budge. Parking break is definitely off!
EDIT: I think maybe the problem is that the MU-2 seems super underpowered when taking off from high altitudes. Which sort of defeats the purpose of being a turboprop, unless I’m doing something wrong! I have trouble getting to rotation speed before running out of runway
It’s been a minute since I tried this thing but did it ever get a decent update to fix it being over/underpowered and make the engines behave remotely like how Garretts should?
The front tire of the plane can rotate a full 90 degrees left and right. The sim version, not the real one, of course.
So, when you’re quite slow and put in full rudder, the front wheel can get stuck full sideways and block the plain from moving forward. The only two ways to solve this is is the slew mode or reverse your probs and do a power back
you are correct, it is seriously underpowered, its a real shame because i love this plane and it would be awesome to have a good representation in the sim
I reported a bug but it was marked as “By Design”. Maybe it does take longer at higher altitudes to take off, but I think generally speaking it still takes too long to build up speed compared to every other turboprop in the sim. I’m far from an expert though
I posted this in the now-closed bug thread. It’s an MU-2 manual, complete with performance charts, which proves that the Inibuilds version is significantly underperforming.
Yes, I know it’s not for precisely the same variant, but the manual is actually for one with about 50 hp less per engine than the sim variant. I’ve done a few tests since finding that manual, and takeoffs in the sim take about 50% longer than they should. The rotation speed is correct, but the acceleration is just pitiful. Climb performance doesn’t look too far off from book values, though.
Anyway, it’s been made clear enough that it won’t be fixed. It probably requires changing one line of code to reduce rolling resistance or something, but they don’t care.