Multiplayer: display other players actual aircraft 3D models and liveries around you

Has there been ANY progress on the topic or any news?
It still strikes me as one of the bigger issues that still persist since the release for two years ago.

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Has there been any progress on the topic ? Don’t remember FSX having a problem with it, sure is going to mess up any aerobatic shows and military flying .

Unfortunately im still seing Airliners doing mach 1 over airfields.
However i did fly alongside a F14 the other day as i had just bought it myself.
That makes the immersion so much better seeing the correct Aircraft people are actually flying. It looked awesome

I wish I had known this thread existed before starting my own on the same topic. The search turned up empty back then.

For reference: Seeing generic models instead of actual plane models/livery lotto - in flight only

At one point I thought I had found a solution to the problem only to be greeted by generic aircraft instead of actual models a couple of days later.

Please Asobo, fix that problem in one of the future SU’s. After spending a considerable amount of money I can’t see the planes I bought in multiplayer. For me that kills the immersion into an otherwise beautiful product and judging by the vote count I am not alone.

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would like this to be a high priority for the next SU, period . . .

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Yes, please add this feature!!!

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Default MSFS2020 aircraft should be handled internally for sure.

As for 3rd party aircraft, here’s a thought;
Wouldn’t it be cool, if Asobo developed a model matching system where, 3rd party aircraft developers can include an additional, simpler, smaller in size (mb) model of the aircraft in the package, only to be used for MSFS Online model matching, that will be shared between users and downloaded in the background automatically via an internal p2p network;

So, if I encounter a 3rd party aircraft for the first time, my client is going to check the ICAO of that aircraft (or some other identifier) in the automatically background, then download the simpler model from that user via an internal p2p, and visualize it on my screen shortly after.
It would be enough to encounter that plane once.
Same method can be used for liveries too.

This would definitely put an extra work for the developers to prepare that additional matching model, but this approach can add a lot of value to the simulator in the long run. It’s important that this additional model and the whole process is very well optimized to prevent any performance issues.

I have basic development skills so, this is just a concept that came to my mind.
There might be better ways to implement this.

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Yes if implemented from the start this could have been required as part of every aircraft package. However we are now 2 years in so a solution that can be easily retrofitted is required. They could implement something like this but I suspect they would also need some improved generic models and more importantly better logic to choose the most appropriate one to be shown.

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Of course they “could”, and if they had paid some attention to @CptLucky8 , and his 25+ years of FS development, we might have had that from release date.

@CptLucky8 = MSFS loss —> XP’s Gain

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I’m sure it’s possible, I have AIG traffics installed, I don’t run the ATC program, I just use it the paint liveries. I often see Twin Otters in group flights (I don’t own the Twin Otter).

@TheSevenflyer this is an extremely important topic! Could you deliver this to the devs?? This is a HUGE immersion killer for a lot of us!

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This is what we can tell so far.
This is a section of the latest wishlist.
It is item #36, and marked as “Under Investigation”, so from this we can see they are aware of it, and also that it has started being looked into.

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Awesome thanks

A way to do this is to stream to a user a low LOD version of other players in the vicinity. I really hope that’s what they are planning to do.

Aircraft would need to be compliant for this to happen. Requirements for multiple LODs (or a special AI LOD) and a low res AI texture set would make this task much easier for the servers to handle. If the requirements aren’t met, then it could be stepped back to just the low/AI LOD model if it exists, and then a default aircraft AI model as we currently have if both requirements are not met by that aircraft.

Users’ who have a 3rd party texture could also be placed with the burden of automatically converting on their system the low res textures to stream to the server and then to other players.

Otherwise we’ll be having to download an endless AI model library, or having the servers store these models, which wouldn’t provide the custom liveries as those players have them - more likely a generic livery.

I can’t see another way of doing it.

Fantastic to see that’s something they’re investigating at least!

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Has anyone seen a decrease in model matching since SU11? Lately I rarely get any matches, sometimes even sitting next to the same aircraft it will show generic. A whole lot of hovering Bonanza’s at airports lately.

Could be people are adding custom liveries to the stock helicopters

in the group flight i was in this was not the case, the 407’s had standard liveries.

Custom liveries do mess things up but I can confirm it’s got worse. Default aircraft with default liveries are not even showing correctly. This model matching thing is ruining the multiplayer experience and it seems to be getting worse not better.

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Can confirm playing with friends Bell 407 stock liveries.. We see planes hovering.
Also when it does work the rotors on flying helicopters are static which is terribly immersion breaking.

As for seeing the model of 3rd party aircraft in MP for those who do not have it, never going to happen!
But i would like to see them fix the problem of two people who own the same aircraft not seeing it because they do not own the livery.

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Yes, I can confirm as I witnessed a Bell at EGLC tonight that was showing as a twin engine business jet