Multiple sim updates have now required patching due to inherent issues

I think he may be suggesting that the clouds could be causing your performance issue. Though I can’t recall ever having my main thread hammered due to clouds, but I could be wrong. In my opinion it looks like the “poor performance on the ground” issue, which the developers have finally started looking into.

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I am overclocked. No problems from me. Stop with the anti-ovcerclocking culture. and blaming problems.

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Perhaps you can tell us or provide links to legitimate complaints that haven’t been mentioned by the Devs, Moderators, or listed in the Known Bugs, Wishlist sections, thus being ignored.

What bugs me the most is when an update is released that buggers up something that worked perfectly well before and then the buggers do ■■■■■■ all about it until the next update, if we are lucky. I’ll be ■■■■■■■■ if I understand why they release an update knowing it has a known new bug or two.

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I bet people working in the IT field are extremely familiar with that…

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I’ve seen a fair amount of posts (plus my own experience) which seem to point towards the online data streams having an impact on SIM performance as an explanation of why sometimes it works ok and the next day it can be a low fps stutterfest.

Obviously some updates have had an impact for better or worse also.

A good few months ago there was also suggestion that trimming the number of link options in the toolbar at the top of the screen has an effect.
I trimmed mine down to the minimum that I actually use but it was hard to tell if that actually had any impact at all tbh. Certainly not as much impact as not having a couple of pop-outs on another monitor. Instruments seemed to have more impact than atc or vfr map but all were killing fps. (Got a little better around SU5 for all it’s faults)

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This seems like the perfect example of British English though your profile location indicates otherwise.

I can almost hear John Cleese or Eric Idle’s voice in my head…

…or Janey Godley

When my main thread was being hammered at 40 milliseconds, then the next day not (without me changing anything on my system), I assumed it must have been related to online streams as well. I believe there may be two or more separate issues causing the poor ground performance issue.

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Not only Austrians live in Austria :wink:

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The major “flaw” with SU9 was that the shipped version of SU9 was not what we had tested as SU9 Beta II! They did changes to it and that caused a big part of the mess. If MS/Asobo does not adhere to established and meaningfull SW test and quality procedures I’m not gonna spend any more effort in upcoming Beta testing.

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My Steam version really hasn’t changed since April 14th when v1.25.7 was first released (besides the AIRAC update)

Don’t just look at the numbers. They didn’t dare to change it even with major SW changes coming into new builds. That resulted in the now shipped SU9 having the same number as the version and state of SW that we tested as SU9 Beta II but is largely different from what we have now.

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I’m not. I’m looking at the date of the executable and the fact that I didn’t get any update (besides a small AIRAC update) when opting-out of the beta.

I used to get 45-60 fps over Paris or San Fran with no stutters …

try external VFR map plug-in …

I think by now its clear that the inherent problem of MSFS is that it runs in different processes that don’t communicate with each other well.

Examples:

Music starts to play, even though music is configured to be muted. It then suddenly shuts off.

Settings do not get stored even though this was declared as fixed several times already. MSFS cannot even manage a simple history, it still shows 3 airports I have last flown 12 months ago.

Every once in a while all setttings get deleted.

If you import a flightplan and change something a completely new flightplan is generated, usually one that is missing practially everything, so most people dont touch flightplans at all.

Strange things happen with the XBox app, things that no one is able to explain and which probably drive the developers insane too.

All in all it’s simply a very strange piece of software and the problems will possibly never go away because they are part of the architecture. So I am not even in the mood to complain anymore, it is what it is.

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A very good summary that sums up just how amateur it all is.

If they can’t even get the music to be muted as it should be on loading the game, probably not worth getting our hopes up for things like gusty winds, clouds that actually have an impact on the plane, ATC that doesn’t speak in tongues etc etc…

I can’t imagine being a coder and presenting this to my manager and the first thing that happens is the music starts playing when it’s muted in the settings. Where I work we wouldn’t waste our time going any further until that was fixed.

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I think it is not about being amateurish but that different teams work on separate modules, and iff things are handled outside of the scope of the module you are working on, you can only request that to be handled, but do not really have control over it.

Thats for example why the app shuts down the music as soon as it can, but a different process has still started playing the music before because it couldnt see the user settings yet.

And the flight plan issue for example, I can only explain that behavior if the flight plan is sent to a different module which is a bit of a black box and the main program has no control what happens there.

The problems would probably be easily fixed if they happened at one place. But my feeling is I dont run just a single program, I am running an entire infrastructure and there are some things about that which causes problems. And if I think about it in that light it probably completely futile complaining about certain issues.

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One of many Interesting Job Opening , current waiting to be filled at ASOBO.
This one stood out because of the detailed Specific qualification sought.
I added some Hyperlinks to some of the Technical names, for those interested.

I find it encouraging thatt Asobo is looking for this caliber of person … let hope the search is successful.
They do seem to be looking for a lot of new, and talented professionals to join the MSFS team.

=============================================

.

We are looking for a talented, rigorous, and involved DevOps Engineer to join our live services team working on Microsoft Flight Simulator and other products.

Your role of DevOps is essential within this project. You will improve the in-game services to add depth and ensure the players have an enjoyable and accurate experience.

YOUR PROFILE

  • You have a bachelor’s degree in computer science or other highly technical, scientific discipline

  • You have a previous success in technical engineering

  • You are interested in new technologies

  • You have interest and passion for games and games development

  • You have a proactive approach to spotting problems, areas for improvement, and performance bottlenecks

  • You have thorough knowledge of C #, .Net

  • You have experience with containerization and orchestration: *Docker,* Kubernetes

  • You have already used source code repository: Git

  • You can build and deploy automation systems

  • You know scripting: Bash, Powershell

  • You know cloud Providers : Azure, AWS or GCP

  • You have already worked with monitoring tools such as Grafana, Application Insights, Prometheus

  • You have experience with CI/CD

As a plus :

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That was happening to me earlier. Glad its not just me. Extremely low fps in the 152 in the middle of nowhere!

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