My 2070 SUPER VR settings and suggestion (Reverb G2 - WMR)

Can you please post all your settings? Including driver version, OXR settings, MFS settings etc? I’m not sure what can be wrong with my system or settinngs to not get the same results. And I do have one of the better 3080s supposedly: EVGA FTW3 Ultra, higher clocked and better binned then most… I wonder what can be wrong… I’ve never seen anything above 31FPS.
Also, what do you use to measure FPS - dev mode counter is not visible in VR

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Thx for your advices but I always ask myself why should I invest so many times to tweak the sim. I expect in future that this is the work of Microsoft and asobo. I’m afraid thats the same development behaviour like 20 years ago in fsx or fs2004. In that times I had more time and I was younger​:joy::sunglasses: okey I will try to tweak your advice with the driver and graphic settings but never at registry.

regards

My specs
I9900k
Nvidia 2080 super
32 gb RAM

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Regarding CAS do you mean “Enabled 1” in UserCfg.opt, section “GraphicsVR”, subsection:

{PostProcess
	Enabled 1
	EyeAdaptation 1
	ColorGrading 1
	Sharpen 1
	Fringe 0
	LensDistortion 0
	Dirt 0
	LensFlare 0
	FilmGrain 0
	Vignette 0
	LensBlurMultiplier 1.000000
	FringeMultiplier 1.000000
}

@CptLucky8 Thank you for your effort. It’s highly beneficial and appreciated.

Regards,
G

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Hi CptLucky8,

congratulations for the very professional and clear guide !
Was trying to rise my problem in other thread unfortunately without success

My issue is related to “custom render scale” in OXR, or rather lack of this option in my case :frowning:

There are no updae options available for OXR in Windows Store (as others have suggested)

WMR is up to date:

Of course i have G2

Rgrds

I have 5950x and 3090FE and I made one simple change that allows me to crank up pretty much every setting to max with 30fps+:

Turn off SMT in your bios for your CPU. It effectively turns your 16C 32T into 16C 16T. I have PBO enabled with negative 15 in curve optimiser also.

I’m running openxr at 70%, reprojection off with 120TAA, ultra everything. G-sync off.

I’m going to try cranking up the custom render scale and may turn down some effects to see if I can push it more but honestly it looks amazing now.

2D mode is pure butter now too at 60fps.

Let me know if this works for you.

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Golden Tip! I have virtually the same setup and this made all the difference in the world to me. This combined with the 457.30 (which as OP said runs fine with 30XX) and all other tips gives me a stutter free 45fps experience (in the air at Sedona, with Cessna 152, 70SS, 100TA). This is up from 30FPS. Maybe others with the Zen3 architecture have the same performance increase?

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For Steam users, is the executable not located in the Program Files (x86)\Steam\steamapps\common\MicrosoftFlightSimulator folder?

I have very similar specs to you, except that I only have 16GB of RAM instead of 32. RAM is pretty cheap to upgrade; how much of a difference would an extra 16GB make?

I have a couple of nvidia settings I don’t see in yours: “Background Application Max Frame Rate”. It’s set to Off. Also, “Preferred refresh rate (my main monitor)”, set to highest available. Are any of these important?

I’ll join in the chorus of appreciation for all your hard work and help.

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This is perfect ! g1 with rtx2080 super ,i9 9900k @5,0 ghz and hyper threating to off in bios brings me 3-4 extra fps and real smoothness. Thank you Sir !

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This guide worked well. Is there a way to know which settings affect CPU usage vs GPU? This would help us optimize to match frame times between CPU and GPU. Also, if I’m at 43 FPS, would it be a ideal to get it to 45 (because it’s a multiple of 90)?

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Wouldn’t it be better to aim for solid 30fps instead and crank up those settings for an overall smoother and better visual. Chasing FPS seems to be a false economy with VR it seems.

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I’ve come to the conclusion that 60hz is best for me. I’d rather have silky smooth 30fps with better eye candy. G2 is way better than the G1 for this.

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Many thank for posting this information. I have followed it to the letter and has made my G2 run very very smooth. I fully recommend following thses instructions. Perfect…

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First, the performance (measured with OpenXR Dev Tool frame timing overlay):
38 FPS stable flying over the Brooklyn Bridge at 500ft while looking at the Freedom Tower on an overcast day in an ICON A5. Frame timing is CPU bound with just a little bit of GPU headroom.

System:
Headset: HP Reverb G2
CPU: i9 10850K stock
GPU: RTX 3080 stock
RAM: 32G
FS2020: 1.12.13.0
Windows: 1090 (Feature update: 20H2)
Nvidia Driver: 457.51
OpenXR: 105.2012.21002.0
Runtime version: 105.2012.18003
API version: 1.0.13

Settings modified (from Cpt’s baseline):
HAGS: I don’t have this setting with my Windows
Res: TAA 70%, SS 100%
Terrain LOD: 150
Terrain VD: High
Grass: Low
Cloud: High
Occlusion: Low
Reflections: Med
Light Shafts: Low
Bloom: On

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Guys,

Thanks for all your tips, I think I’m finally set!:slight_smile:
In case of GA VFR flying (smaller cities and remote locations) I can easily turn motion reprojection on and get perfectly stable 30fps which is all you need to get a buttery smooth experience:

With airliners, I’m perfectly fine with motion rep. off. I can then crank up some settings.
The clarity you start to see with G2 at 2452x2400 res. is phenomenal, I can easily read the EFIS from the distance , no need to zoom in.It’s still pretty smooth up in the air but it may go down to 26-27fps on the ground at KSFO (high res and medium, high settings)…:

It might be true that with SMT off you can have some benefits , but I need to test it a bit more to give any definitive answer. Obviously I couldn’t set everything to Ultra and forget it:)

Btw, If I could change my GPU now, the only choice would be 3080TI with 20gb VRAM…:slight_smile:

TAA 100/110% SS 60%
G2/5600x/32GB/RTX3070

Time to do more flying!

Wisła, Polska pozdrawia!:slight_smile:
Cheers!

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@CptLucky8

I’ll join with everyone else to thank you hugely for all this work. These threads have greatly helped my understanding of these issues. I’m running a G2 with an i7-8700k (no overclock, though I’m considering it given how much MSFS is CPU limited) and a 1080Ti, so I’m in the ballpark of your performance (though a little lower all around).

I’m still stuggling with reprojection. It visually seems better for me to have reprojection on, but I lose some real performance. In another thread you described “configuring the simulator to force it down to a fixed 30 fps/90Hz.” What are the settings to do that?

Thank you so much!

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Thanks! I will experiment further.

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I’ve been trying out your settings and I’m seeing horrible frame-time oscillations while just looking at the menu, not even in an aircraft.

I have an Index and a 2080ti OC’d, i9-9900K (@5GHz), 32GB ram and the latest nVidia driver (460.89), although that’s a problem for the index specificaly in its own right because nVidia won’t fix the stuttering issue: Google “Valve Index missing / dropped Frames since NVIDIA Driver 451.48, Video Inside”

times

Game Mode is off. Can no longer disable Hardware-accelerated GPU scheduling or variable refresh rate because those options simply aren’t there anymore. There is no option in graphic settings to change default settings either.

Medium settings to low seem to have no impact. In fact, there isn’t much I can change that seem to positively affect performance for me. This is the most odd behavior for VR. Elite Dangerous, DCS, XP11 … they all respond to changes in these settings. Something in this code isn’t wired correctly. I suspect quite a bit, actually.

Found this early review on VR and I’m in complete agreement. He touches on some of the lack of performance impact that results from adjusting settings and particularly hits on the nerfed Medium settings compares to non-VR mode.

Google “Microsoft Flight Simulator in VR: A turbulent start for wide-open skies”

All very disappointing. Can’t return on Steam because I played past the max 2-hour limit downloading content all night long.

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Yes, even in non-VR mode, that is something that has confounded some reviewers since the beginning in MSFS. Right at release I remember specifically some videos where people mentioned that adjusting graphical settings that one would expect to make a measurable difference in frame rate having none at all in actuality.

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Big thanks to @CptLucky8 for your recommendations and reasoning behind decisions. Today I found my 9700K wasn’t running at 5Ghz as I’d previously thought, so I’ve put that back in place and also applied some overclocking to my 2080 Ti (some further stability testing needed). I’ve been able to push a few settings higher, and can sit on Innsbruck runway with the broken cloud (Ultra volumetric) preset in the A320 sitting at 30/31fps in my G2. When flying at around 13000ft in/out of the clouds it’s pushing 34-35fps, and in both cases showing GPU-bound. With the visuals looking this stunning (OpenXR 70, TAA100) and smooth, I think I’m unlikely to improve it any further unless MS are able to make further optimisations (and even if they do, I think due to the headset syncing at 30fps (divisible into 90Htz) it’s really best to push detail levels up to still get as close to just above stable 30fps as possible).

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