Thank you all again for all your kind words!
@GiftedVoyage273 Fortunately you don’t have to invest much time anymore, I’ve done this for you! Let me know how it goes on your system.
@stekusteku The CAS Shader setting is in fact PostProcess > Sharpen
. Because there seems to remain probably a bug with the UserCfg.opt
file where some VR settings are saved in the non VR section, I’d suggest you disable/enable Sharpen in both PostProcess
sections.
NB: during my tests I’ve tried comparing disabling it, given the G2 pixel density. Although I did find it gave probably a better look and feel for distant mountains (less sharp like you’d see through air turbidity far away), it was not saving any fps at all in my tests and given I sometimes change the TAA+SS ratio depending on the aircraft, I didn’t wan’t bothering changing this one also each time.
@Aspelta I don’t know what advice I could give you for this except uninstalling and reinstalling the OpenXR Dev Tools, eventually WMR as well?
@Tensorflow1113 Thank you for the tip, I’ve added a link to your post in the OP!
I also believe like you it is wasting time trying to chase higher fps in VR because unlike 2D where you can compensate with FreeSync/G-Sync or dispense with it because you’re already higher up in the fps, in VR, there is a huge gap between the few available steps:
30fps → +30% → 40fps → +12.5% → 45fps → +33% → 60fps → +50% → 90fps
30fps → +50% → 45fps
etc…
For this reason, either you’re trying to maximize everything at 30fps which is sufficient if there are no stutters, or you’re balancing everything trying to reach at least 45fps which is hard to reach unless you have the top of the line hardware today.
@Spammy1010 Hard to compile a list because more often than not both are involved. I’m not sure I’ve detailed some of this in “My 4K Settings” post but in practice, you should be able to find out which is affecting the most of the CPU or the GPU if you’re cranking up fully one by one. Please note however it is not just a matter of what individual setting is doing, it is more about what the combination of settings is doing together. This is why although useful to see in isolation what each setting is doing, I don’t recommend much using the information in the “break down settings” discussion for finding what you can turn up or down for optimization purposes.
@Kreutzberg The idea is to push the ideal quantity of GPU work so that FS2020 is barely able to go beyond 30fps, effectively saturating it to a known refresh rate the VR stack will try to stick to.
@rassy7 I’d suggest you post this in the other discussion “My VR Settings - Index”
As a matter of fact I’ve just posted something helping a lot a few minutes ago:
Eliminate most stuttering with SteamVR with this
NB: you’ll have to use 457.30 as well.
@Mike5285 I’m not even OC the CPU nor the GPU yet although I’d like to try (water cooled CPU here). I’m just unlocking all cores at 4.6 and pushing them to the fullest with the Power Config trick. Do you have any recommendation/tool/clock settings to push the CPU to 5Ghz?
@IkeV I don’t install GeForce Experience. It is interfering with FS2020 settings behind your back and I don’t need any of its features. (update: I’ve just read @ODirtyMike0 answer which is correct).
As for the executable path, I’m not sure whether the Steam Store version is not just a bootstrap or the full exe. In any case, it should show in the “last used” list in the NVidia CPL isn’t it?
As for SteamVR OpenXR I’ll revisit this later but honestly, I find no need right now.