I agree with what you’re saying too about the G2 and WMR Motion Smoothing.
NB: don’t forget to try adjusting this as well:
What is the new SteamVR “ADDITIONAL PREDICTION (ms)” value doing?
With SteamVR 1.16.4 I was using 50ms usually to eliminate most “wobbling”
With SteamVR 1.16.5 I usually get good results with 25ms now
This is really helping a lot getting a much better SteamVR motion smoothing.
However I do find the G2 more saturated than the Index as if it was using a “vibrancy” boost (not the same as saturation), especially on the greens, but the Index is clipping whites and I don’t know if this is a panel limitation or the FS2020 tone mapper calibrated for the G2…
Hence the need to vote for these so that we, the users, can take control back:
Provide a Sharpen strength setting, and more post-processing effect controls in VR
Implement a metering system better suited for VR