About motion smoothing hiccups, I’ve posted this a few days ago for the Index. I don’t know whether this has an impact with WMR yet, but in case this helps too, here is:
Setting
Value
Comments
Anistrophic Filtering
16x
Texture Supersampling
Off
saves a few fps and this helps when on ground (with aniso 16x it is ok)
Contact Shadows
Off
eats fps and I prefer raising other things instead
Ambient Occlusion
Off/Low
Further testing makes me believing it is using a compute shader which is taking a hit on the motion smoothing compute shader. Set this to Off if your system is struggling on the ground for example.
Light Shafts
Off
I didn’t really measure the impact of this one completely yet, but it might be affecting motion smoothing for the same reasons as Ambient Occlusion
Bloom
Off
This is reducing the legibility of integral lighting in the cockpit sometimes to me