Thank you for your kind words! I’m glad this is helping!
As for Super Sampling, look at these screenshots from the OP:
In the first one, Resolution Per Eye is the global SteamVR SS setting which applies to all apps.
In the 2nd one, Custom Resolution Multiplier is the Game Specific SS value (in this case 78%)
NB: this topic is now getting old and I’m still waiting for the next NVidia driver update and FS2020 update until revising it. In the meantime, with the Index, I’d suggest you try out the following settings instead:
YMMV but my daily setting with the Index has been:
Before WU3: TAA100+SS124, 90Hz+22.5fps+22.2ms
After WU3: TAA100+SS124, 90Hz+18fps+33.3ms
I know 18.5fps sounds insane but believe me, it is buttery smooth with the CJ4, the K350, and pretty much all other I’ve flown since. The only hiccup is when below 1000ft AGL (about) where these is a new bug with WU3 causing heavy CPU/GPU stalls, which makes rolling on taxiways a little bit jerky. I hope they’ll solve it with SU3.
Now why did I say even more experience now?
Because thanks to effectively computing “only” 18 fps:
EFIS screens refresh similarly to IRL.
I can raise a number of other settings I couldn’t before*
It stays smooth and fluid with no juddering.
Hope this helps!
PS: I’m waiting for SU3 before even considering publishing article updates because it really is a moving target for a few weeks.
*from “My VR Settings - Index” I raise:
Terrain LOD:100
Buildings, Trees, Bush: HIGH
Clouds: more often HIGH than MEDIUM
Reflections: HIGH
Light Shaft: HIGH
AO: LOW
BLOOM: OFF [05APR2021: changed to off otherwise this makes fuzzy integral lighting and more blurry EFIS]
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