Further feedback from today with NVidia 466.11 and FS2020 1.15.8:
-
NVidia CPL: none of these make any major diff either (I only tested these 2 combos):
Low Latency OFF | Threaded Optim. OFF | Vertical Sync OFF
(HAGS ON)
Low Latency ON| Threaded Optim. ON | Vertical Sync FAST
(HAGS OFF) -
NVidia CPL: this one seems overall better in the end
Low Latency ON| Threaded Optim. ON | Vertical Sync FAST
(HAGS ON + Game Mode OFF) -
NVidia CPL: with 466.11 I might have slightly better perf with:
VR Pre-Rendered Frames 4
(instead of 1) -
Extra: I don’t see much perf diff with Texture Filtering
Quality
vsHigh Performance
I’m therefore usingQuality
-
SteamVR 1.17.6 beta (latest) is crashing a lot more often and has a hard time when using too large rendering resolution compared to 1.16.10 (release).
I’m reverting to SteamVR 1.16.10 for now.
The most dramatic performance hit with my test system on a 2070S + 9900K is buildings
and Photogrammetry. This seems consistent with my reports since WU3 UK where I find the game over subscribing VRAM and causing CPU/GPU stalls. However thanks to SteamVR Fixed Rate motion smoothing which can go down as much as 6:1, I can actually raise a lot of settings compared to “My VR” topic and still maintain a good experience.
In short here are the settings I’m currently using:
SteamVR
Motion Smoothing enabled
SS 124, 90Hz + Fixed 18fps + 33.3ms
FS2020 | . |
---|---|
TAA | 100 |
Terrain LOD | 100 |
Terrain Vector Data | ULTRA |
Buildings | MEDIUM |
Trees | ULTRA |
Grass and Bush | MEDIUM |
Object LOD | 100 |
Clouds | MEDIUM or HIGH |
Texture Res. | ULTRA |
Aniso. | 8x |
Texture SS | 4x4 |
Texture Synth. | ULTRA |
Water Waves | HIGH |
Shadow Maps | 768 |
Terrain Shadows | 256 |
Contact Shadows | LOW |
Windshield | HIGH |
Ambient Occlusion | LOW |
Reflections | HIGH |
Light Shafts | HIGH |
BLOOM | OFF |
Glass Cockpit Rate | HIGH |
NB: Bloom OFF otherwise it is also blurring integral lighting (illuminated button text)
NB: Clouds depends on the aircraft and the region. I can push HIGH in rural regions but MEDIUM is freeing some resources just to keep rendering perf at the limit.
NB: TAA100+SS124 is my goto setting suitable for any aircraft. If I’m using an analogue cockpit only like the DR400 I can use TAA70+SS200 or TAA80+SS150 with the 2070S and Motion Smoothing, but there are more wobbles sometimes.