My opinion as an airline pilot and simmer

My comment was directed at the original poster Neilblurt, not you.

Your comment is well thought out and makes sense, his is just abrasive and irritating. I didn’t even see what you wrote as I just hit reply on the original post. I’m sorry if it looked like I was criticizing you.

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No one is saying the sim isn’t buggy but some perspective here at least. A new team can not be expected to pickup a 25 year old franchise and upgrade it the way they have without taking time to remodel core mechanics and yes that will mean a few things might break along the way.

Realistically if they had done that the sim wouldn’t be out in 2021 let alone 2020 and I know what I would prefer and this way as the OP has stated we get to improve the sim together.

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I always find it funny when people who never were in a plane complain about flight dynamics. These are mostly people who are used to some old sim they’ve been playing for 15 years and just don’t like changes. You know how hard older people adopt something new? This is the case. In my opinion flight dynamics are great in MSFS. Plane performance, fuel usage and AP issues is a different thing though.

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Don’t agree and yes having real life experience. Flight dynamics are fundamentally flawed (especially on airliners), propeller effects not simulated including drag making the TBM and Kingair fly like a jet with no deceleration and floating until the end of the runway. Lot of room for improvement…

A couple of months ago I acquired MSFS and was very critical of my initial experiences. To be fair the criticisms were largely unjustified as they cantered round my WiFi signal (or lack of it) and my comments rightly attracted some fairly pointed remarks aimed at my own lack of research before getting the Sim.
So here’s an update…the leap in almost every area over FSX is simply staggering.
But, as with many major advances in technology, it doesn’t all happen at once and the recent updates have ironed out quite a few wrinkles. However, reading the comments of more experienced simmers, there are ongoing issues that should have been ironed out by now (certain flight handling aspects, fuel etc and the ongoing AP issues in A32NX, with or without the available patch).
But I guess there is a trade off…Asobo have finite resources, but equally I have read threads questioning why they seem so reluctant to enlist the help of the myriad of highly competent programmers who also have the required flight experience to resolve existing glitches, but also address and identify future problems with aircraft and the related systems. It’s an open question.

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Some of it is driven by current covid situation as well. Working remotely has its fallout on efficiency and team cohesion as well - a challenge that I can clearly see being in s/w world myself. Things that took 5 minutes to resolve in person now take anything between 15 to 30 minutes and even more in some cases. Others like whiteboarding sessions, workshops were such massive accelerators whose effectiveness diminishes massively when done remotely.

There was comment from PMDG quoted on another thread saying their plans to relocate practically half of their team to Bordeaux for two months went up in smoke with covid.

I hope one gets the point.

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Okay. And how much cost the FAA certified simulator that has X-Plane inside? 70€ for the complete package or 70000€? Please tell.

Better question is, could you put MSFS in a 70,000 dollar simulator and get it FAA certified? Hope you don’t expect me to even remember why I made this comment 6 months ago and I’m not going to bother to go back and reread this whole thread to find out.

Well, the FAA certified the Boing 737-Max with the deadly MCAS. Two crashes and many dead people later the FAA looked closer. And what did they find? Letting a manufacturer do the FAA job leads to disaster. How much easier it is to let FAA certify a bad simulator if the FAA certifies death traps?
And the worst of all? Boing did not even pay bribe money!

Will you be coming back soon? I prefer your opinion of a RW pilot instead of someone who seems to be self-opinionated and tries to dominate every thread with numerous superfluous posts (see Avsim too). :upside_down_face:
My TBM sometimes keeps floating down the runway even if I retract the flaps at 80 knots before touch-down.

Part of the problem is that people who aren’t in Asobo keep saying that propeller drag isn’t modeled, and Asobo keeps saying it is.

Personally, I’m a GA pilot, and I’ve never had an issue with any of the GA planes floating down the runway any more than I would had I set up improperly for landing. My experience landing GA aircraft has always been what I expect. But I have zero experience in flying anything larger than an Arrow. So, I can’t answer for the TBM’s etc..

Is this with vanilla TBM? I’ve experienced the floating down runway with both the TBM and Kingair. Still do with the Kingair, but not so much with the TBM with mod.

If you haven’t already, you can try one of to mods to see if it helps.

https://flightsim.to/file/8288/tbm930-improvement-mod
or
https://flightsim.to/file/3266/daher-tbm-930-flight-model-mod

There is a Kingair mod, too.

https://flightsim.to/file/3267/beechcraft-king-air-350i-flight-model-mod

I am no real world pilot, but I know the Asobo cfg files very well. Large airplane like B748 use the following “cheat”: flaps produce a lot of drag. This helps to bring airspeed down and “feels” realistic. Slow airplanes like C152 don’t have that cheat and don’t need it. But the faster turboprops like TBM930, Kingair need the cheat but don’t have the cheat. My mods provide the cheat.

A special case are the airplanes that have no flaps, no spoilers and no retractable gear like the Extra 330LT. For these airplane I use an artificial high (L/D)max for the realistic “feeling”.

In my opinion, don’t discuss about does MSFSA 2020 has propeller drag or not. Just try the mods and the Asobo plain vanilla flight models and decide what feels for you the most realistic.

I didn’t know this. Have to check it out. Thanks PaulFalke.

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