Heres some screenshots to show what im talking about:
Both images taken from a location with no clouds or buildings nearby so should be the best location to just check the performance aircraft itself affects.
37 fps, 34%CPU usage, 46% GPU usage
90fps, 43% CPU usage, 89% GPU usage
In both cases none of the 12 CPU threads i have available reached 100%, some got to 80% for a moment but floated around 50% mostly. As i understand it, this should imply that CPU doenst have to work that hard, and the bottleneck should be in GPU side. But GPU still (in cockpit) works like the bottleneck is on the cpu side. Why on earth does the fps and usage% go down when in cockpit? If the load on my hardware increases in cockpit view, shouldnt the usage% go up?
Basically, if the CPU is not at near 100% capacity, GPU should be able to go up to 99%, which is a GPU bottleneck, and if GPU isnt able to go that high, then CPU threads should be maxed out, which is a CPU bottleneck.
Or is there something im missing in this equation? I dont know whats going on here