I currently have a Dell U3415W 3440x1440 display. Based on the specs below, would I see any benefits to switching to a ultrawide 4K display or would my PC specs/GPU not be powerful enough to see the benefits? If so, any recommendations that I can look into that would be a step up from my current display?
Intel 6th Gen Core i7 6700K (4.6GHz Overclock) Quad Core//16GB Kingston DDR4 SDRAM 2400MHz//Graphics Processor: RTX 2070 Super
4K has to render a massive number of pixels, personally I would stick with 1440p that you already have, it’s not going to be noticeably different, perhaps sharper in the cockpit with steam gauges but not by much.
Forget a new monitor, get a Reverb G2 and enter the world of VR. I’ll never fly MSFS on a flat screen (even though technically mine is curved) again!
EDIT: I’ve got a 2070 Super, as well, OCed to +175/+1000, paired with an i5-10600K and 64GB of 3200MHz, CL16 Corsair RAM. Not sure how relevant that might be, but in case anyone was wondering…
Obviously “powerful enough” is subjective to each user, guess it depends what a perfromance hit you are willing to take, because there will be one. Also depends on what resolution the ultrawide 4K display is actually running at, but you’ll be driving that number of pixels over what you have to do now at 3440 x 1440.
I’m running an i9-10850K, 64Gb Ram and a 2080ti and I didn’t think the performance hit was worth it for what I’d get in increased resolution. It was close though.
So it would be interesting to know what resolution a 4K ultrawide is, is it 3840x1600? Your resolution is 3440x1440 right so you only need to set render scaling to 124% if my maths serves me correctly to do a comparison.
3440x1440 = 4953600 total pixels
3840x1600 = 6144000 total pixels
(6144000 / 4953600) * 100 = 124
No doubt somebody will correct me but I think if you work out the correct numbers you’ll know right
4k is actually 3840 x 2160 pixels = 8294400 pixels.
Personally using 5120Ă—1440 = 7372800 pixels, so close to 4k. Tried my old 2080 on it, and that was pretty much a slideshow unless I turned everything down. Have 3090 now - huge difference. So would not recommend a 4k monitor with that card.
Do you even get “4k ultrawide”?
I play 1440, similar spec but better. I truly believe 1440 is the superior gaming res until the next gen of cards come out or DLSS is more widely implemented. Prettier pixels wont be enjoyable at 5fps
Ok… I’ll stick with what i have…Any recommendations on settings to reduce micro stutters? They are driving me crazy. However, the sim looks great so I don’t want to sacrifice too much!
IMO it’s a no-brainer - stick with what you have. I’m using an Alienware AW3418DW (3440x1440 120Hz) on a computer with an i7-9700k 8 core 4.6GHz, GTX1080ti 11GB, 32GB DDR4 3200. To me MSFS2020 looks great even though I can only get 30-50FPS. I’ll be upgrading to a RTX 3080 when/if I can find one but even then I would much prefer a higher framerate than higher resolution. You’d be shooting yourself in the foot to go to 4K.
IMO, 4K gaming is overrated. The only time you will start to reap the benefits of the higher resolution is with screens 65" and up. I also have an LG OLED C9 65" TV, a very highly rated TV for gaming, and I prefer to game on my monitor over my OLED TV (I’ve moved my computer to my TV and didn’t see any real improvements and missed my monitor’s UltraWide FOV).
I’m using a 2080 with a UWQHD (3440x1440) monitor. It’s like 85-ish% of the pixel count of a normal 4K 16:9 monitor. IMHO, that’s kind of the sweet spot between performance and resolution. Throwing an UWUHD would basically be kneecapping that 2070S unless you ran at a lower render scale, which would then defeat the purpose of having all those extra pixels in the first place…
There’s a number of variables that can contribute to MSFS2020 stutters. While some say they’ve tried everything and still get stutters I’ve apparently been lucky as MFS runs very good on my system - no stutters. One upgrade I’d suggest is adding memory - IMO 32GB is a sweet spot for MSFS2020 - I see around 20GB, plus/minus a little, consumed during play. If the game has to swap more often it only makes sense there could be momentary stutters (not saying a memory upgrade is the ultimate answer but it will help overall). One other possible improvement would be very fast storage. I have MFS installed on a motherboard NVMe drive along with it’s rolling cache.
I just installed an extra 32GB in my system yesterday, bringing me up to 64GB. Initially, it made no perceivable difference. Then I remembered to disable my page file / virtual ram. No reason to have that with 64GB. That made a visible difference in reducing stutters.
I have an RTX 2070. Would 3440 x 1440 Ultrawide run OK? 2560 x 1440 is a mixture of High/Ultra, at the moment. I would ideally like to be at a minimum on the High-end preset.