As per the previous comment you can usually download earlier Nvidia drivers from the nvidia archive page as linked.
The problem in your case may be that you have a 4090 gpu and the latest drivers might be the only ones you can use.
Have you checked your monitor’s firmware version, and updated or reinstalled like I had to do?
For this you need to visit the gigabyte Aorus support page to download the firmware. You’ll also need to download the osd sidekick program and link your monitor via usb to install the firmware.
For those of us who are not able to install a 30 or 40 series GPU, does it make any sense to us to run the latest Video Diver, with all the extra support (and complexity) for the 40 series feature, or are we better off (and more stable) to use an older driver, that was optimized for video cards) at the time our older video cards were current ? (ie a GTX 1650 in a laptop)
Any recommendation for a good driver for the GTX 1650, for MSFS ?
Not a recommendation but I’m having no problem with the current
Game Ready 522.25.
i9-9900K, Z390, GTX1660 TI
4K, Ultra, DX12
Terrain LoD = 2
Object LoD = 900
I had trouble with the 517.48 drivers and went back to the older 516.94. When I first tried the 522.25 drivers I got an error about the new driver being faulty and the sim shut down. I tried again later and the game launched ok. I have DLSS turned on and I’m running DX12beta. My system is an Intel i5 10600K, RTX 3050 8GB OC card, and 16GB ram running on Windows 11.
I think they might have capped it at about 6 or at least I saw no difference higher up.
You need a powerful cpu and a not so powerful gpu to use these higher LODs successfully without major stutters but of course the fps is not great.
This is LOD 5.9 using 5760 x 3240 + DLSS and high graphics. Needless to say Ultra or flying any lower and the fps starts tumbling. R73800X, rtx3060(12GB), 32GB CL14@3333MHz
After Installing NVIDIA Drivers 522.25 I noticed my 3080 Ti always runs at 99%-100%.
I have a 2K 60 Hz monitor and running at Ultra the old driver used to keep my GPU around 50%.
Now no matter if I select Full Screens Refresh or Half, or TAA or DLSS it always stays at 100%.
Anyone else see this? WIN-G shows that I’m getting well into 120 FPS, but in theory since I have a 60Hz monitor, 60 FPS should be my limit. Anything over 60 FPS can’t really be used by the monitor.
I do run with VSYNC on in game.
I will most likely fall back to my old drivers. I don’t like running it at 100% unnecessarily and just heat up my office for no reason.
Not sure why it should suddenly start running at 100% but as a workaround have you tried limiting the FPS to 60 (or whatever you expect to get as a maximum) in the Nvida Control panel section for MSFS?
@CAPTAINAS007
Interesting you should say this. I had this exact problem but I also changed to a new monitor on the same day that I installed that driver so wasn’t sure if it was the monitor causing this to happen. Now you said about the .25 driver, it’s muddied the water for me!
I set the monitor to various refresh rates in windows to test (60, 100, 144. It has 120 option too but didn’t try that yet) — installed the specific driver for that monitor too, and in MSFS I have vsync at 33% and using DLSS ‘Quality’ (if that matters). It has Freesync Premium Pro but as I’m using a Nvidia card I think this is not relevant or compatible? NVCP says it’s not compatible so not sure what I should do. I thought it could still use Freesync but not clued up about this subject TBH!
But whatever I try, the graphics card is pushing as hard as it can at all times. Getting usually between 30 and up to 65fps. Average is 45-55 in normal flight (30 is on heavy airports / dense photogrammetry - 65 when over the oceans or very high up etc). It’s definitely not capping at 33% (or 50% if I try that) of the screen refresh.
I didn’t think I would need to also set NVCP to limit frames if I have the setting on in the game itself? But I suppose that is my next step. 48fps as 33% of 144hz. Or 50% of 100hz maybe better?!
Another strange thing I see is that sometimes the far left and far right of my screen (ultrawide 3550x1440) are seen to flicker slightly but rapidly in brightness. It comes and goes but pretty noticeable.
I think it’s when the frames go over a certain amount. Over 60 or mismatched to the ratio of the refresh rate? Really not sure. Could be the cable (I’m running via eGPU with DV cable that came with the monitor). Maybe I need a more expensive cable?
I have the Steam FPS counter in the corner and during game loading screens I’ve seen it go up over 300fps, and then it definitely flickers, but also seen flickering when it wasn’t over 60. Very strange.
I hope new driver can get the sync working though.
On the plus side I see no tearing and am really pleased with the smoothness so probably I will leave it alone. It works good and temps of the card are fine. “If it ain’t broke don’t fix it”
I reinstalled 522.25 and changed the Max Frame Rate 60, but GPU still pegged out. The WIN-G showed mostly 60 FPS, but some weird spikes to 300. WIN-G overlay is really messed up, it was showing 1% CPU utilization.
Will fall back to 517.48 which run clean for me.
Later, I will install MSI Afterburner and see what figures I get from that. Maybe Task Manager is also reporting bad utilization for the GPU. The GPU was showing 99-100% utilization, but the temp was steady around 61C
I see a few people on the Nvidia forums mentioning turning off Hags resolves some of their problems. If you have it on, it might be worth trying that first.
Will try that and see. I already uninstalled and getting ready to do a flight. One thing I did see somewhere was that for DLSS 3, HAGS was required. I only have a 3080 Ti which doesn’t support DLSS 3.
I’ve been using HAGS forever without any problems, so I suspect that the drivers have some bugs with HAGS and the 3000 series.
I just wanted to try DLSS 2 with the new driver which is suppose to be better.
But I will try your suggestion and report back after my flight.
My advice, stop chasing the latest snake oil from video card makers … I fell out back in 2001 when the Kyro II 64mb was supposed to floor the competition with revolutionary image culling!
We all thought DLSS 2 was going to be great and we saw there’s no magic fix, to make something you have to take something. Yea great frame rates = horrible muddy gauges!
If you want to have a pretty scene made of 1-0’s you have to do some computing, especially in this title with it’s base code.
I’ve been using Hags on for some time now without any problems and I generally found it worked better with than without.
With 522.25 however I was getting some strange textures on various items which seem to have gone away with Hags off.
On the forums there is mention of High CPU usage in DWM.exe with 522.25 which has been confirmed as a bug by Nvidia and their suggestion is hags off as a workaraound.
It’s probably an implementation problem MSFS have. DLSS 2 make wonder and it’s super sharp in Quality mode on all other games I tested like Death Stranding, RDR2, Cyberpunk 2077, Kena, A plague Tell, Scorn, Uncharted, etc.
They said they work with NVidia to improve it, I hope they will!
I’ll probably just stay on 517.48 until the next update and see if it’s fixed. 517.48 is working fine and when I try DLSS I don’t get the blurriness in the cockpit that some have complained about.
So really not sure what benefit I will get from 522.25 so not sure if I will spend time messing with it and turning off HAGS.
On a 1440 60Hz on Ultra I run great and the 3080 Ti run about 50% and my CPU (I9-11900) also runs about 50%.
So unless I really have nothing to do, I won’t mess with 522.25 for now.