NEW Nvidia Drivers: GeForce WHQL 516.94 - Nvidia has issued a security warning for it's GPU drivers on 4/8/2022)

Just tried out the latest Nvidia driver 471.68, seems to be running fine so far on my 2070 Super.
I have my fps locked at 35 fps in the Nvidia control panel and was getting about 80-90% GPU usage in most areas.
The interesting result is with the same settings, and same preset weather and location etc… my GPU is now at 65-75%
Might crank it up to 40 fps and see how it runs.

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Im running it on my i7-6 gtx 1080ti and the only difference that I really see with it is that the detail on the ground is a little better. But something could of changed at the server as well, no way to tell for sure.

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There are some positive reviews of the 471.68 driver, here is one review of the driver in VR…

Charles.

I can second that.

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It take it those stutters are just poor video recording

Speaking of Stutters…

I have just updated to 471.68, and I have very strange ‘lags’ or stutters when panning up and down. The stutters always appear at the same spot(s): When either panning up or down, the stutters appear just before the front window comes in full view. I doesn’t matter how small the panning movement around this point is.
It also doesn’t matter if I’m panning via mouse, track hat or in TrackIR. Especially for the latter, it’s really annoying. Panning sideways doesn’t produce noteworthy stutters at all. It is not particular to any special aircraft. It appears in the C152 as well as the CJ4.
And I have just checked against X-Plane11, and there is no such thing. So it is not likely to be the driver by itself…

I did read somewhere that some pilots were getting stutters with TrackiR. This has happened after SU5 according to what l read. As you say, it’s unlikely to be related to the latest Nvidia driver.

With regard to the Game Mode fix from MS, l have discovered that in my case at least, it appears that it is still better to keep it turned off.

Charles.

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471.68 Game\Studio There is still a bug with a flickering landing light. Rolling back to 466.77

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Ffowcs,

You might consider reporting that to Nvidia. I have tried this driver at night and had no problem.

For everyone else…

The official Nvidia driver 471.68 ‘Feedback thread’…

I no longer recommend DDU for removing drivers however, I do use it myself from time-to-time. Here is an interesting article from Wagnard, (the software developer) on how to use this tool properly and when to use it. They stress the importance of using System Restore, obviously because the tool could potentially cause problems in some rare circumstances. If you want to read-on about Nvidia drivers then this is the official forum for that.

BRGDS

Charles.

Since installing this driver I’ve had 2 CTD where it seemed to be stable beforehand.

It could always be unconnected but I’m going to go back to 466.77 and see how it is.

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I am running the latest studio drivers and getting outstanding performance without CTDs, no mods, no hard or soft overclocks (except a recently reduced ram one which is tried and tested), no GeForce, no Ryzen Master or Dragon centre etc. just my fully updated hardware and system … Except for the as yet uncorrected bugs I could not be happier.

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Out of interest, what do people generally use with FS2020?

Studio or Gaming drivers?

I’ve always assumed the latter was the obvious choice but I keep seeing people using the Studio ones too.

Hi DensestSnail,

I read somewhere today that using the studio driver solved someone’s CTD issue. I cannot remember who said that.

You should post a link to the studio drivers here in this thread…

I was reading a MSFS ‘pay-ware’ optimisation guide for MSFS that says Nvidia CTL panel setting for ‘Texture filtering’-Anisotropic sample option should be turned to ‘On’. ‘Improves performance by limiting trilinear filtering to the primary texture where the general appearance and colours of objects are determined. Said to improve performance without the loss of visual quality’. This setting is disabled by default on the driver.

Turn off if you see shimmering on objects.

Perhaps this is one little extra option to try on the Nvidia CTL Panel.

BRGDS.

Charles.

No stutters or hang ups on flying. Also know jerking while panning around in the cockpit. So the drivers are a definite improvement for me.

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Hi Adam,

Which drivers, studio or 471.68 game ready drivers?

There is an update to ‘Gaming Services’ available from the Windows Store today.

BRGDS.

Charles.

Done
https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/464117/geforce-47168-grd-feedback-thread-released-81021/3125080/

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Ffowcs,

Thank you for the link to the video. Wow!, I have not experienced that. I assume that is the default Airbus? Anything else, (Airbus) might not be compatible with SU5v2? Have you have seen this on other models too?

Charles.

To be honest, I haven’t tested it. But there are many reports on the problem on this forum. Probably on different planes. In this video a320 from FlyByWire. FlyByWire reports on discord that this is a problem with MSFS2020 and / or Nvidia

By the way, before SU5, I did not notice such a problem … although maybe I did not pay attention.

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Ffowcs,

Thank you for confirming that, I will try the latest A32NX and see if I get the same problem too. It looks as this is probably localised to the ‘Fly by Wire’ product with the current driver, (considering the lack of any other information or clear data of other aircraft models being effected too).

We get an update in the Content Manager today for the Garmin.

BRGDS.

Charles.

yes 471.68

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