I know how it works in real life. I was talking about how it works in the sim, (e.g. what a graphic displacement of the ball actually means, not what it should mean based on real life. obviously the pixels on the screen do not react to airframe forces it‘s a beautiful instrument in real life, due to its simplicity. but in the sim, somebody needs to tell the pixels to move, and what do we know what they use as input for that?)