Let’s see the problem that I see here is not to nerf the Max roll rate, in fact @FusionHorse151 and @OddElviz will agree with me that the first versions of the product had more roll rate than now, I remember that it was at a maximum of 125 degrees per second above 120 knots and this value was reduced in a subsequent update by 15-20% but was maintained in the faired version. In other words, I don’t know where you got the idea that I increased the roll rate of the plane to satisfy an audience (I don’t mean you @PANTSZER), when in fact I reduced it, but taking care about the plane not losing the aerobatic capability. On the other hand, I don’t think it has ever come close to the aerobatics capability of the Pitts.
I think the problem is not in the Max roll rate that can be reached since we have even compared it to videos… but in the rotational acceleration, that is, the maximum time to reach the roll rate according to the aileron deflection. I have not found those charts on internet as I have them from fighters aircraft for example. What was increased was the rudder authority, so that the plane could execute snaprolls but with difficulty and losing altitude, something that was not possible in the first version.