New Release: dc-designs-pt17-stearman

I have the shadows set right down low on the graphics settings so it might have something to do with that

Ok that makes sense I’ll figure out how I can best map my controls for that. Thanks!

No, I have mine turned all the way up, and the shadows I see act the same as yours.

I’m happy to have dynamic shadows in the cockpit these days, remembering the time before that was possible. Also cloud shadows on the landscape below the aircraft, and on the aircraft itself now Remembering when that feature was made available as a 3rd party add on to FSX.
It seems to be the next milestone to see proper dynamic shadows on the aircraft itself - wings, rigging wires and especially the shadow of the cockpit framing and pilot. Currently shadows from the cockpit of these aircraft reflect an empty cockpit. Pilot figure is missing.
Still - MSFS has raised the bar rendering all that it does with relative ease.

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Sure, I get it, and I personally love the graphics in MSFS. I think they’re very realistic and offer a better feeling of flight just through the graphics alone than just about any other flight sim out there, especially from the dynamic shadows.

What I’m really pointing out is that shimmering shadows are only seen while in the cockpit. If you look at the plane from the external view, the dynamic shadows DO properly cast against the wings, rigging, wires, etc.

and I am agreeing with you..once the player selects VC view the ā€˜self-shadowing’ is of somewhat less quality than what it is in the external view and that, for some reason, our intrepid aviator casts no shadow at all against the airplane.

I’m curious to know where you bought your PT-17.
If it is not an encrypted version, I might have a work-around that you could try…

I still greatly enjoy the DC Designs bird. I clipped this out of a stream a while back: me landing the sim Stearman at the national fly-in in Galesburg… and then me making the same landing in real life in a Stearman.

Hard for me to find much to complain about. Well, the default roll sensitivity is far too high, but I understand that was intentional due to popular demand by simmers who didn’t understand how the airplane is supposed to fly. Adding a roll extremity dead zone of about 48% fixes it right up!

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I am going to try that deadzone setting. I am in love with this plane and the more I can make it fly like the real thing, the better. I am crazy about the current state of pitch stability. I think it is awesome and I genuinely feel like I am flying a big, stable biplane.

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I doubt the developer made the plane unrealistic to satisfy gamers wanting an acrobatic biplane. He’s always talking about the plane being tested by experienced pilots etc.

Well, my understanding is that the plane originally released with much less effective roll control, but after enough complaints from the sim community, aileron effectiveness was increased.

If that is the correct version of events, then that’s exactly what happened: the dev made the plane less realistic to satisfy simmers who didn’t know how a Stearman actually flies. Because currently, the ailerons are about 50% too effective.

I’m not knocking the plane or the dev at all; if anything, I’m knocking people who speak a little too definitively about things they have no personal experience with ;). The plane is great fun in the sim, and with that control sensitivity tweak, is genuinely reminiscent of flying a Stearman - something I would have never believed possible in a desktop sim. The only thing really missing now is the extreme directional instability on the ground… but I’ve never seen a plane in any sim that correctly models taildragger behavior, and if it was done correctly in a Stearman the forums would be littered with complaints that the plane was ā€œliterally unflyableā€, so I don’t expect that haha.

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Just bought this…guess I’m part of the club now.

Flying from KSBA to KSBP…beautiful day for it.

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Smoke is broke for me. :worried:

I got it from the Marketplace.

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Actually, we did. Folks wanted the ability to snap-roll the airplane, which MSFS cannot replicate aerodynamically ( wing snap-stall ) so we increased the rate of roll, knowing that ā€œthose in the knowā€ would be able to dial back their control settings to compensate if they wished.

And yes, the only airplane we have built that has not been tested by a pilot of the real airplane is Concorde ( at the moment ).

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Oh okay. So what is the correct sensitivity settings then if you want a realistic experience?

As per Stearman Driver’s post up-thread recently.

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Do you have the Steam version of MSFS?

Smoke has been broke but Dean said a fix is coming after SU10 releases. Something with SU9 breaks it. It’d be nice if Microsoft/Asobo added their own smoke to default aerobatic planes. I image developers would then be able to take that and use it for their third party aircraft without fear of it breaking after updates.

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No I got it direct through the MS store