EDIT: Another thing… what am I doing wrong here. On water, she only wants to go backwards. It’s not the wind… even facing away from the wind, it still goes backwards. Floats are down. Flaps are retracted. Rudder up or down makes no difference. Obviously propellor is in forward (setting it to reverse makes it go even more faster backwards). I must be missing something here?! Nothing in the manual about it?
I can assign a control for the floats via FSUIPC, but not via MSFS standard controls. ( I use FSUIPC to setup per-aircraft profiles)
In FSUIPC, it is called Retract Float Switch Inc / Dec.
I am puzzled as to why it will go backwards on water, other than reverse thrust.
A plume of water spray is generated in proportion to propeller thrust. Can you report on what it looks like? With propeller in reverse, it will of course shoot the spray forward.
It was shooting water forwards also with forwards propellor. I will make a video if it helps? Loading again with no wind to eliminate that as possibility to test this again.
As for floats lever, any chance you can also attach it to an unused default control… like Logo Light, or anything else that is not used in this aircraft?
Another issue I have noticed (but there is a workaround so it’s fine for now, but not correct I think): I have a button assigned for Toggle Propeller Reverse Thrust on my yoke (Alpha XPC). And I have Logitech Throttle Quadrant. If I toggle from forward to reverse, or reverse to forward when the throttle lever is at zero, it won’t allow me to add any more power. I have to have the lever at least a LITTLE bit into the axis and then use the toggle button for it to take effect.
Anyway, loving it so far!! Exactly what I was looking for. A fun, unique, quirky, yoke controlled, STOL capable plane, with some unique features to learn, some good system depth, very nice feeling in the air and overall a polished effort. Interesting cockpit. Good view out. AND water-able (…if I can go forwards soon, heheh). AND reverse thrust is fun to play with for short landings (but it tends to send the nose up in the air so I guess the trick is to push the yoke forwards a lot?).
I like the little touches. Doors opening and engine volume increases / sound changes. Switch sounds are great. 4,736 stages of flaps All my other hardware works good (didn’t try auto pilot yet but I don’t intend to – much lol). Engine turning off sound blends very well with the winding-down audio. Anchor! Custom registration. There is more I have already forgotten but this is a great product Absolute bargain.
BIG SHAME there is no visible co-pilot in the plane inside view. I wanted to bring my AviTar Cat with me!! Please can you add the node for that if/when you do any updates?
Also I agree with comment above about the green keyring wobbling too much when we are still on the ground
Second that. I really don’t want to start using FSUPIC. There are so many unused key bindings available in MSFS. I see no need to having to learn yet another extra tool.
Hmmm …
I spawned in the water and found myself unable to move … but the spray effect was in accord with the propeller state. Restarting the sim had everything behaving normally. I have seen this happen other times, seems not to be aircraft related though …
I also have a button assigned to toggle the reverse lever (the normal one, not the one with “hold”).
I also have hardware throttle/prop/mix and the button works fine.
If the nose goes up on reverse, you applied too much! if used with care, it can help backing up.
I can investigate the co-pilot showing also in the cockpit view, although I find the models do not look that nice up close. perhaps it shall be a toggleable option! At which point, the passenger models shall also show (they appear only on external view, matching the loadout).
I can see where I can try and map the floaters switch.
Yep I think you are right - seems to be some random set of conditions and control usage that triggered it happening, along with me having dual binds for the toggle that I didn’t realise I had. Maybe the visual got out of synch with the actual state and it got confused…
First I did a couple more tests in different places and weather and it was fine. Even going back to the same place I had the problem a moment ago (live weather) was OK this time and the attitude (pitch) of the aircraft was different, so its like it had got itself into some mixed up state?
Then suddenly it DID happen again. It seems to be as I have the detent on the TQ (Prop lever) also set to toggle and I may have entered the detent (without meaning to). That detent doesn’t actually work the same way (it is set to On Press, not the HOLD one so should be same), but going into that would make the visual of lever come back but then go forward again when I moved it out of the detent so would not toggle to reverse, and then not respond at all if I toggle with the Yoke button. Not really sure (confusing) but I made new profiles for both my Throttle and Yoke just for this plane now, made sure only ONE thing is assigned for the prop toggle, so I will test more and see if it is reliable now.
NEW THING:
I see the engine is cutting out when speed gets to near zero (water or land) and RPM is low. I have fuel pump on and everything else would not make engine die in other aircraft I believe but does the Nardi need a minimum of throttle to stay running? In the first case what I wrote about it was not cutting out when speed was zero, so perhaps this is connected with the “not going forwards” thing in some way?
ANOTHER THING:
If we start on water, would it be possible to detect that and start with the floats already down? If not, the plane is tipping over. Putting them down does suddenly snap it straight again so OK, but still asking
Ah, but then as if to prove my point about random, I just went to test the engine cutting out again and this time starting on water DID have the floats down. Maybe because my previous flight had them down when I ended it? Does it state-save that?
Tried many scenarios to break the prop reverse logic. Thought I was covered, but perhaps some sequences can alter it. Like having a prop lever that sets it to negative, and then toggling the lever.
The reverse toggle lever will attempt to save the last position of the prop lever, so to restore it back when you return to forward thrust. If you managed to save it as negative, then everything gets stuck!
I shall double check this and implement safeguards if necessary.
The AFM states that prop reverse shall only be engaged from prop in full-forward.
Normally, when you spawn on water the FN-333 immediately lowers the floats. I have seen it fail at times, as MSFS choses some defaults instead of the appropriate start-up flight.
I tried many Auto-detect tricks, but they always come with a catch.
The recommended idle for this engine (manufacturer manual) is 600 RPM. It shall not shut off, unless you pulled the prop lever back all the way. This will command maximum pitch, and the engine will stall.
Weather conditions also factor. Field elevation too. A touch more idle RPM may avoid some headaches. I liked it low, for water behaviour. I bet in reality pilots kept the throttle near closed, and juggled the reverse lever.
Another flying boat, like we needed another flying boat. Oh wait this one’s by Mario N… Probably I need this flying boat then. C22J is still the best value marketplace plane in the game and a joy to fly.
A toggle for copilot/pax is ideal, sometimes we want them and sometimes not (it’s really the cat’s choice if it feels like flying or not). This goes for all planes ideally.
The “Off” position (with mouse) also doesn’t seem to cut the fuel? And you have to go THROUIGH an off position to swap tanks with the way this is arranged, no?
Regarding the OFF position: there is a “high capacity filler” after the selector, so that you can switch without the engine cutting off. Does not last too long, however.
Regarding the control assignments: The friggin’ default template does not bind this to the fuel selector 1 controls. I shall give the control interactions a good check. It seems that the default templates, of which I made extensive use, have a growing list of shortcomings!
I finally got the Riviera today, and I’m enjoying it a lot so far =) It’s faster than I expected it to be and it’s perfect for lowlevel sightseeing trips.